Best of
Dungeons-And-Dragons

2006

Legends of the Twins


Tracy Hickman - 2006
    The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future.

The Red Hand of Doom


James Jacobs - 2006
    From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, red scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with a great red hand. He stood upon a precipice and raised his arms. â��I am Azarr Kul, Son of the Dragon!â�� the warlord bellowed. â��Hear me! Tomorrow we march to war!â��Red Hand of Doom is a Dungeons & Dragons adventure designed for characters of levels 6â��12. Confronted with the relentless advance of Azurr Kulâ��s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kulâ��s dreams rain destruction upon the human lands?For use with these Dungeons & Dragons® core booksPlayerâ��s Handbookâ�¢ Dungeon Masterâ��s Guideâ�¢ Monster Manualâ�¢

The Art of Dragon Magazine: 30 Years of the World's Greatest Fantasy Art


Erik Mona - 2006
    This beautiful treasury features classic pieces by undisputed masters such as Larry Elmore, Keith Parkinson, Jeff Easley, Wayne Reynolds, Brom, Todd Lockwood, Tony DiTerlizzi, Tim Hildebrandt, Daniel Horne, Denis Beauvais, Clyde Caldwell and more!

Fiendish Codex II: Tyrants of the Nine Hells


Robin D. Laws - 2006
    "Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.

Fantastic Locations: The Frostfell Rift (Dungeons & Dragons Supplement)


Wizards Team - 2006
    The maps in this product showcase exciting environments, including the icy Frostfell Rift, while the encounter booklet illustrates how DMs can use the maps again and again in their D&D roleplaying game campaigns.

The Wayward Wizard


Jeff Sampson - 2006
    But Sindri Suncatcher--the greatest kender wizard in the world--can.  Back at Cairngorn Keep, the black-robed wizard Maddoc has made Sindri his apprentice. But a mysterious stranger interrupts Sindriâ��s training, and soon Sindri finds himself chased by strange monsters and receiving cryptic messages. Will these extraordinary events lead to Sindriâ��s destinyâ��or his doom?www.mirrorstonebooks.com

The Killing Song


Don Bassingthwaite - 2006
    Original.

Bleeding Edge Volume 1: Mansion of Shadows d20 Adv (Bleeding Edge Adventure)


Robert J. Schwalb - 2006
    Mansion of Shadows, the first of these new adventures, embroils a group of heroes in a twisted plot of lust, betrayal and terrible evil. When they take shelter with a noble family, they uncover a web of tangled plots involving every member of the household. To make matters worse, a vocal agitator rouses the peasants to take arms against their cruel masters. And beneath it all, a malevolent force works to corrupt them all. Can the heroes save the town? Can they thwart the intrigues and treachery and stop the growing darkness that threatens to consume them all? Combining great roleplaying opportunities, investigation and plenty of action, this adventure is the perfect way to kick off a new campaign. Take your players to the Bleeding Edge with Mansion of Shadows.

Fiendish Codex I: Hordes of the Abyss (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)


James Jacob - 2006
    They are as ancient and infinite as the multiverse itself. Even the bottomless Abyss could not contain their malice, and so they spread out across the planes, corrupting and destroying everything in their path. No living soul is beyond their reach, and with each conquered soul their numbers grow. What can stand against such a terrifying onslaught?This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane. Along with information about the physiology, psychology, society, and schemes of demonkind, youâ��ll find feats, spells, items, and tactics commonly employed by demons and those who oppose them. This book also provides detailed information on various demons, demon lords, and Abyssal layers.For use with these Dungeons & Dragons® core booksPlayerâ��s Handbookâ�¢ Dungeon Masterâ��s Guideâ�¢ Monster Manualâ�¢

Pellucidar: The Inner World, Vol 2


Edgar Rice Burroughs - 2006
    In the living world inside our earth danger lurks at every turn as a new empire grows. In the second volume of Leonaur's Pellucidar: the Inner World series two complete novels, Tanar of Pellucidar and Tarzan at the Earth's Core, continue the story of David Innes, the intrepid explorer who is forging a new empire in the savage inner world that is more alien than any distant planet. Everything we expect of an Edgar Rice Burroughs tale is here: beautiful, scantily clad maidens, mighty warriors, civilizations both sophisticated and savage, a menagerie of weird and wonderful creatures and Tarzan, one of the greatest heroes in all of literature. This is unforgettable and timeless scientific romance in the great tradition!

Dragondown Grotto (Dungeons & Dragons Fantastic Locations Accessory)


Ed Stark - 2006
    Three maps are suitable for RPG and skirmish use, while one is an RPG exclusive. An accompanying 16-page adventure is suitable for any mid-level compaign. Enemies include creatures from the War of the Dragon Queen miniatures expansion releasing in the same month. The two poster maps can be put together to form a dragon's lair, while the reverse sides feature more fantastic locations that players can explore.

Voyage of the Golden Dragon (Eberron Supplement)


Nicolas Logue - 2006
    Even before the luxurious airship embarks on its maiden voyage, nefarious pirates, thieves, and saboteurs conspire to defame, steal, or destroy it. Resourceful adventurers are needed to protect the ship and its passengers, but can they uncover the secret enemy lurking in their midst?Voyage of the Golden Dragon is a stand-alone adventure for the Dungeons & Dragons® game that immerses your characters in the Eberron™ campaign setting. Designed to challenge 7th-level characters, it takes heroes on a perilous journey from Sharn to Stormreach and also serves as a launching pad for adventures the world over.For use with these Dungeons & Dragons® core booksPlayer’s Handbook™ Dungeon Master’s Guide™ Monster Manual™Eberron Campaign Setting