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The Estate Hauntings Boxset: A Riveting Haunted House Mystery
Hazel Holmes - 2021
What was thought to be a new beginning for Julia soon devolves into an endless nightmare of hidden secrets and a troubled past best left unturned.The Haunting of Abram MansionA riveting new haunted house mystery that will keep you guessing until the end!When Peyton and Benjamin Fletcher inherit a dilapidated house in the quiet town of Falconwood, Connecticut from Peyton’s grandfather, all they want to do is get rid of it. Unfortunately, the will stipulates that the couple must live in the house for a minimum of six months before they sell it. As Peyton and Ben try to make the best of the situation, Peyton discovers the house is inhabited by ghosts, and they aren’t happy with the mansion’s new occupants.
The World of Darkness
Bill Bridges - 2004
Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.
Monster Manual II: Dungeons & Dragons Accessory
Ed Bonny - 2002
Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign. This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, "Monster Manual II" provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives. To use this supplement, a Dungeon Master also needs the "Player's Handbook" and the "Dungeon Master""'s Guide." A player needs only the "Player's Handbook."
The John Connolly Collection #2: The White Road, The Black Angel, and The Unquiet
John Connolly - 2012
It's a case that nobody wants to touch, deeply rooted in old evil—and old evil is Charlie Parker's specialty. He's about to enter a living nightmare, a dreamscape of sorrow haunted by the murderous specter of a hooded woman, by a black car waiting for a passenger that never comes, and by the sinister complicity of both friends and enemies in Larousse's brutal death. Soon, all will face a final reckoning in an unearthly realm where the paths of the living and the dead converge. A place known only as the White Road. THE BLACK ANGELWhen a young woman disappears from the streets of New York City, ties of friendship and blood inevitably draw ingenious, tortured detective Charlie Parker into the search. Soon he discovers links to a church of bones in Eastern Europe, a 1944 slaughter at a French monastery, and to the myth of an object known as the Black Angel—considered by evil men to be beyond priceless. But the Black Angel is not a legend. It is real. It lives. It dreams. And the mystery of its existence may contain the secret of Parker's own origins. THE UNQUIETDaniel Clay, a once-respected psychiatrist, has gone missing. His daughter insists that he killed himself after allegations surfaced surrounding the harm done to patients in his care. Now, a killer obsessed with finding the truth about his own daughter’s disappearance is seeking revenge—and private investigator Charlie Parker finds himself trapped between those who want the truth about Clay’s disappearance to be revealed, and those who will go to any length—no matter the cost—to keep a deep, dark secret about a local town hidden.
Burn the Rabbit: Rabbit in Red Volume Two
Joe Chianakas - 2016
He's looking forward to learning the craft, renewing last year's friendships, and above all, to seeing Jaime, and finally asking her to be his girlfriend.But before he even gets to see her, one of their own is violently attacked. JB goes on the hunt, and the students learn about his troubled past, which changes their views of him forever. As their project, they create Rabbit in Red's most terrifying and disturbing challenge yet, Hellfire, and use it to recruit a new class of horror students.Then the bodies start piling up, and the mysteries become more and more dangerous. Is this another one of JB's dark games-within-a-game, or will Rabbit in Red--and everyone in it--burn in the end
Pathfinder Roleplaying Game: Advanced Class Guide
Jason BulmahnTim Hitchcock - 2014
Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds
Clanbook: Toreador Revised
Heather Grove - 2000
More than any other Kindred, they feel the damnation of the Embrace, as it extinguishes the flame of creativity for which they long. But what passions inspire the Toreador after they receive the Embrace?The Undead Find Their MuseAs part of the revised lineup of clanbooks, Toreador takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
GURPS Ultra-Tech
David L. Pulver - 2007
It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.
Pathfinder Roleplaying Game Beginner Box
Jason Bulmahn - 2011
Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!
Veins of the Earth
Patrick Stuart - 2017
Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.
The Haunting of Thomas House
Carrie Bates - 2017
Those who have lived there only last a month or two as pure evil still permeates about. Virginia and Tom move their family to what they believe is the quiet country house, but it is far from peaceful. Strange events at the house leave them terrified, events which nearly cost them their lives. With its horrific past, Thomas House isn't a welcoming home and resents the people who walk through its doors. Doors open and close on their own, apparitions suddenly appear to threaten, and strange sounds resonate at night. Something dark and sinister lives in the house and wants them out. NOW. When Virginia and her son are almost killed by the evil apparitions, her son takes matters into his own hands.
The Werewolf Player's Guide
Justin AchilliEthan Skemp - 1998
Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.
The Watchman: Preventing the Apocalypse One Bullet at a Time
Arthur Bradley - 2020
Loved it!"★★★ A clever mash of X-files, Tombstone, and Dresden Files! ★★★In 1885, President Grover Cleveland commissioned a special group of agents to investigate paranormal activities plaguing the nation. Unwilling to accept failure, he granted each the authority to operate outside the law. His directive was simple. No rules. No excuses. Just get it done.Remy Kincaid and his cynical steed, Fable, head to the town of Wharton, Texas, to investigate the disappearance of several young children. As clues lead them from a decrepit old house to an abandoned silver mine, they soon learn that an ancient evil is trying to release itself upon the world.★★★ If you enjoyed The Survivalist Series, you'll love The Watchman! ★★★
My Name Is Mister Grief (Tales of the Unusual)
Luke Smitherd - 2015
The man who has a tale of his own to tell.A story within a story within a story, MY NAME IS MISTER GRIEF continues the Luke Smitherd tradition of making the reader wonder 'what would I do?' while transporting them to the place where everyone has a secret and the impossible is possible.
Never Unprepared: The Complete Game Master's Guide to Session Prep
Phil Vecchione - 2012
To our knowledge, this is the first book entirely devoted to the process of prepping for tabletop RPGs.Never Unprepared breaks game prep down into its component phases—Brainstorming, Selection, Conceptualization, Documentation, and Review—and provides the tools you need to make the most of each phase. If you hate prep, you’ll find ways to make it more enjoyable. If you already have a great system for doing your prep, you’ll learn how to make it even better. Ten years in the making, Never Unprepared is award-winning author Phil Vecchione’s epic rock ballad to game prep.