Best of
World-Of-Darkness

2000

Clanbook: Malkavian Revised


Ethan Skemp - 2000
    From emotionless sociopaths to raving lunatics and everything in between, the Malkavians nonetheless command startling insight. Does what they know drive them to madness or does their insanity allow them too peer into a world the rest of us fear to see?The Method of MadnessAs part of the revised lineup of clanbooks, Malkavian takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

Werewolf: The Apocalypse


Mitch Byrd - 2000
    They've learned that they fight not one great enemy, but two. They've been hunted and slain, corrupted and cast down. But they'll be damned if they're going to stay down and die quietly. They're Garou, and their war is for the world itself.The Revised Edition of Werewolf: The Apocalypse brings the World of Darkness "RM" full circle into the Revised Storyteller system. What better way to celebrate than with the ultimate piece in any Werewolf collection. This limited prestige version is hardbound with a leatherette cover, copper-foil designs and a cloth bookmark. The book is bound in a high-quality slipcase with a lavishly illustrated Werewolf art book that showcases the Garou at their most savage and heroic. But remember, you have one chance at this limited edition. Just one.

Subsidiaries: A Guide to Pentex


Justin Achilli - 2000
    Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.The divisions of the Wyrm's industrial conglomerate revealed.

Technocracy: Assembled Volume 2


Judith A. McLaughlin - 2000
    In the Technocrats' ideal world, order rules, creativity is outlawed, and the human soul is dead. Perhaps, but it's a small price to pay. The Technocracy promises purpose, health and prosperity for all. One person's heaven is another person's hell.Order TomorrowTechnocracy Assembled combines out-of-print Mage: The Ascension supplements under one cover. Volume 2 includes the valuable players guides Technocracy: Syndicate and Technocracy: Void Engineers. The Technocracy is ascendant. Do you rise or fall?Technocracy Assembled Volume 2 features:•The motives and goals of two of the Technocracy's most vital divisions•Rules for playing Technocrats•Powers unique to the Technocracy and its followers. No mage can do what you can.

The Art of Mage: The Ascension


Jess Heinig - 2000
    They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries, they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanity's magic, the magicians of yesteryear's mystic Traditions fight for survival and the key to the cosmos itself - Ascension.Choose Your TruthThe Art of Mage: The Ascension draws together key art and symbolism from across the fundamental game of magic and horror. Herein you'll see magic and myth from the Renaissance, all the way up to the modern day and beyond, as envisioned by heroic mages and super-scientists. Span the entire spectrum of enlightenment with this gorgeous visual sensation that delved into the past and future of magic.The Art of Mage: The Ascension Includes: Material spanning the beginnings of the game to its most recent incarnation Art from Alex Sheikman, Lief Jones, Guy Davis, David Leri, Christopher Shy and more A look into the themes and inspiration behind both Mage: The Ascension and Mage: The Sorcerers Crusade from developers Phil Brucato and Jess Heinig

Hunter Apocrypha (Year of Revelations)


Tim Dedopulos - 2000
    The creatures of the night have held court since before the dawn of history. Nothing lasts forever.From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough The forces of darkness must pay their due. The time of retribution is at hand.A collection of documents crucial for surviving in the World of Darkness. By hunters and for hunters.

Art of Vampire: The Masquerade


Ken Cliffe - 2000
    I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever.No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me.The lavishly illustrated art book that accompanied the Vampire limited edition now available individually.

The Walking Dead


Richard Dansky - 2000
    The creatures of the night have held court since before the dawn of history. Nothing lasts forever.From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough! The forces of darkness must pay their due. The time of retribution is at hand.The secrets and new rules for hunters' greatest foes revealed.

Hunter Book: Martyr (Hunter Book)


Mike Lee - 2000
    The creatures of the night have held court since before the dawn of history. Nothing lasts forever.From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough The forces of darkness must pay their due. The time of retribution is at hand.Hunter Books provide vital character information for players and Storytellers.

Half-Damned Dhampyr


Hal Mangold - 2000
    They are destined to be servants to those who should call them kin, and monsters to those who should embrace them. But they will not be denied their birthright.Their Age Is HereWhat does it take to be one of the mortal children of the walking dead? The answers are in this book, from character generation to the final fates of the dhampyri. If you want to include the children of the Kuei-jin in your Kindred of the Eastu153? chronicle, Half-Damned: Dhampyri is invaluable. And if you don't, remember, they don't like being left out - of anything.

Defenders


Angel Leigh McCoy - 2000
    The creatures of the night have held court since before the dawn of history. Nothing lasts forever.From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough! The forces of darkness must pay their due. The time of retribution is at hand.Hunter Books provide vital character information for players and Storytellers.