Dungeon Master's Guide Rules Supplement: The Castle Guide


Grant Boucher - 1990
    Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.

King Arthur Pendragon: Epic Roleplaying in Legendary Britain


Greg Stafford - 1985
    Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain

Victim of Innocence


Michael Wood - 2019
    Perfect for fans of Angela Marsons and Patricia Gibney.She invited the killer into her home… The body of a young woman is found in an apartment block in a Sheffield suburb. She was attacked at home, in a sudden moment of violence that sends shockwaves through the community. DCI Matilda Darke has no choice but to work with her rival, DI Ben Hales, as the investigation takes them undercover into the dark world of a serial rapist targeting innocent women on the streets of the steel city.But can Matilda and Ben finally put their grievances aside and work together? Or will this case be their last?

Marvel Heroic Roleplaying Basic Game


Cam Banks - 2012
    It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!

GURPS Ultra-Tech


David L. Pulver - 2007
    It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.

The Silo Saga Omnibus: Wool, Shift, Dust, and Sil0 Stories


Hugh Howey - 2020
    For the first time ever, The Silo Saga boxed set brings together all of the work in Hugh Howey's ground-breaking, best-selling, acclaimed series, including the individual novels Wool, Shift, and Dust, as well as original essays by the author, and a bonus chapbook of short fiction, Sil 0 Stories .

Starfinder: Alien Archive


Jason KeeleySteve Kenson - 2017
    What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost

Weekend Warriors / Payback / Vendetta


Fern Michaels - 2007
    Now, drawn together by tragedy, they’re forging a bond that will help them right the wrongs committed against them and discover an inner strength they didn’t know they had.Payback:In Myra Rutledge’s beautiful Virginia home, the friends have gathered to embark on their second mission. Julia Webster’s husband, a U.S. Senator, has used his wife’s graciousness and elegance to advance his career even as he’s abused her trust at every turn and left her dreams for the future in tatters. Now, on the eve of his greatest political victory, he’s about to learn a serious lesson in payback.Vendetta:The Sisterhood is ready to answer the call for the woman who started it all, Myra Rutledge. Five years ago, Myra’s pregnant daughter was killed by a hit-and-run driver - the playboy son of an ambassador with diplomatic immunity. Myra was left to grieve while the murderer was free to return to his lavish lifestyle. But not for much longer. The Sisterhood has gathered for a little creative planning, and what they have in mind is a gift for Myra of long-awaited and very sweet revenge…

Robin's Laws of Good Game Mastering


Robin D. Laws - 2002
    Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist (Dragon magazine, The Play's The Thing) has sojourned long in the gaming wilderness to bring you the techniques required to take your mastery of Game Mastering to the next level.

Shadow of the Demon Lord (SDL1000)


Robert J. Schwalb - 2015
    But in the desperation of these last days, the world will take all those it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons - or will you burn it all down and dance among the ashes? Who will you become when the world dies? Shadow of the Demon Lord opens a door to an imaginary world held in the grip of a cosmic destroyer. Enter a land steeped in the chaos and madness unleashed by the end times, with whole realms overrun by howling herds of beastmen, warped spirits freed from the Underworld, and unspeakable horrors stirred awaken by the Demon Lords imminent arrival.

Fail Better: Why Baseball Matters


Mark Kingwell - 2017
    " —Naomi Klein"[Mark Kingwell] illuminates on almost every page. " —Los Angeles Times"Kingwell's musings on angling inevitably lead to in-depth essays on the inherent nature of and reasoning for various aspects of fishing, such as casting, killing, patience, and outdoorsmanship. . . . [Catch and Release is] filled with a sense of joy and awe. " —Publishers WeeklyTaking seriously the idea that baseball is a study in failure—a very successful batter manages a hit only three of every ten attempts—Harper's Magazine contributing editor Mark Kingwell explores ways in which the game teaches us lessons on fragility, contingency, and community.Weaving elements of memoir, philosophical reflection, sports writing, and humour, the book serves as an unofficial follow-up to Catch and Release: Trout Fishing and the Meaning of Life, which won over readers by offering an intelligent but accessible look into the deep waters of angling.Never pretentious, always entertaining, Fail Better is set to be the homerun non-fiction title of the spring.Mark Kingwell is a professor of philosophy at the University of Toronto. He is the author or co-author of eighteen books, including the national bestsellers Better Living (1998), The World We Want (2000), Concrete Reveries (2008), and Glenn Gould (2009). In addition to many scholarly articles, his writing has appeared in more than forty mainstream magazines and newspapers. His most recent books are the essay collections Unruly Voices (2012) and Measure Yourself Against the Earth (2015).

Don't Rest Your Head


Fred Hicks - 2006
    days? Or is it weeks now? It's hard to remember. You've been so busy with... well, whatever it is that's been keeping you awake. Then one night you're walking down the block toward your apartment, when you realize there's a new building on your street. A new building, somehow... in between two buildings that used to be side by side... that's impossible, isn't it? You pause to take a closer look. It's a bar. The sign says "Serious Moonlight", and a bright white moon blinks through the phases from new to full and back again, waxing and waning with the buzz of neon. It's been a stressful week. Or is it month now? It's hard to remember. But you could sure use a drink. So you cross the street and step inside.The citizens of The City welcome you with open arms. After all, you're one of them now. With all the gifts and curses that come with being Awake in a world of sleepers.Just be careful. The Nightmares you've been dodging haven't forgotten about you. They're waiting, just around the corner; waiting for you to nod off- and then they'll have you.They won't wait much longer.Whatever you do... don't rest your head.

Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)


L. Richard Baker III - 1995
    Illustrations.

GURPS Magic


Steve Jackson - 2004
    Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine.

Eberron Player's Guide: A 4th Edition D&D Supplement


Wizards of the Coast - 2009
    This product includes everything a player needs to create their character for a D&D(R) campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer!