Best of
Games

2006

Kingdom Hearts II: Official Strategy Guide


Elizabeth M. Hollinger - 2006
    Includes subtle hints for area-specific objectives, detailed strategies and tips, and illustrated maps packed with callouts! Gummi Ship Foldout: Two-sided foldout contains expert tactics to decisively win each Gummi Ship battle, plus cool artwork of the heroes in their alternate costumes! Expert Boss Tactics: Game-tested strategies and tips to deveat the game's evil minions. These proven techniques and tips will ensure a quick and painful demise for every boss! Bestiary: A comprehensive analysis of each enemy in the game, including their strengths, weaknesses, and attacks. Gummi Garage: Construct a top-notch Gummi Ship with an all-inclusive list of blueprints and various blocks. Every Mini-Game Revealed: Master each mini-game with uncanny efficiency. Try to beat the times set by the BradyGames editors! Plus much more: A comprehensive list of items, magic spells and summons -- it's all here!Platform: PlayStation 2Genre:Role-Playing Game

The Legend of Zelda: Twilight Princess (Wii Version) - Prima's Official Strategy Guide


David Hodgson - 2006
    Includes how and where to fish for the legendary 27-inch Hylian Loach!·Dozens of combat, gameplay, and healing tricks, plus easter eggs you won't believe!

Silman's Complete Endgame Course: From Beginner to Master


Jeremy Silman - 2006
    This book teaches the students what they need to know at their current rating level, and builds on that knowledge for each subsequent phase of the player's development.

Kingdom Hearts: The Complete Series


Shiro Amano - 2006
    It's the Kingdom Hearts boxed set! The first four volumes of thebestselling manga series is packaged with a collectible bookmark and poster, all for one great price!

Bridge at a Glance


Audrey Grant - 2006
    Slim and portable, it offers concise summaries of a wide variety of bids and coordinates with Grant's Bridge Basics books. A color-coded Bidding Ladder indicates the meaning of bids, and tabs grant quick access to any of the topics. This revision adds four pages, providing expanded information and a handy new scoring chart.

The Elder Scrolls IV: Oblivion Game of the Year Edition Official Game Guide


Bethesda Softworks - 2006
    -Detailed maps for every part of the world and every major city, plus special maps for every key section of the main quest. -Specific chapters on how to create your character and maximize your abilities and skills. -Over 450 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. -Walkthroughs for every quest in every part of the Oblivion world, including the main quest, as well as miscellaneous and freeform quests. -Sections on various gameplay systems including stealth, combat, magic, spellmaking and enchanting, alchemy, and more.

The Legend Of Zelda: Twilight Princess: The Official Nintendo Player's Guide.


Nintendo Power - 2006
    Complete, detailed walkthrough! Maps of every region and dungeon for Wii and Nintendo GameCube versions! Detailed boss-slaying strategies! Find every Piece of Heart, insect and Poe's soul! Giant collectible poster inside! Complete strategy for The Legend of Zelda: Twilight Princess for Wii and Nintendo GameCube!

The New York Times Supersized Book of Sunday Crosswords: 500 Puzzles


Will Shortz - 2006
    Everything about the New York Times Supersized Book of Sunday Crosswords is, well, supersized. At one hour per puzzle (that's pretty fast!), eight hours of solving per day, it would still take two months of solid solving to finish this book.

Ptolus: City by the Spire


Monte Cook - 2006
    

Coke or Pepsi?: 1000 Coke or Pepsi Questions to Ask Your Friends?


Mickey Gill - 2006
    1,000 coke or pepsi questions to ask your friends

Kingdom Hearts II Limited Edition Strategy Guide (Official Strategy Guides)


PTG - 2006
    Use more than 400 stickers to help you keep track of Characters, Treasures, Albums, Maps, Missions, and Mini-Games!   The Signature Series Official Strategy Guide includes: Walkthroughs: Extensive coverage of every world. Subtle hints for area-specific objectives, detailed strategies and tips, and illustrated maps packed with callouts!   Gummi Ship Foldout: Two-sided foldout contains expert tactics to decisively win each Gummi Ship battle, plus cool artwork of the heroes in their alternate costumes!   Expert Boss Tactics: Our proven techniques and tips will ensure a quick and painful demise for every boss!   Bestiary: A comprehensive analysis of each enemy in the game, including strengths, weaknesses, and their attacks.   Gummi Garage: Construct a top-notch Gummi Ship with an all-inclusive list of blueprints and various blocks.   Every Mini-Game Revealed: Master each mini-game with uncanny efficiency. Try to beat the times set by the BradyGames editors!   Exclusive Cover: Each Limited Edition features our Signature Series guide with one of four very special cover designs, not available anywhere else!   Plus much more: A comprehensive list of items, magic spells and summons -- it's all here! Platform: PlayStation 2 Genre: Role-Playing Game  This product is available for sale in North America only.

Final Fantasy XII - Signature Series Guide


David Cassady - 2006
    Detailed area maps. In-depth listing of items and equipment. Expert boss strategies to defeat even the toughest boss. Extensive bestiary. Signature Series guide features bonus foldout and more Platform: PlayStation 2 Genre: Role-Playing GameThis product is available for sale in North America only.

Pokémon Mystery Dungeon: Red Rescue Team • Blue Rescue Team Strategy Guide - The Official Pokémon Strategy Guide


Lawrence Neves - 2006
    So it's important to know what the Pokemon's powers are so you can choose wisely.* Complete Mission Details - Our guide will provide complete mission information, including suggestions for what Pokemon to select. * Covers both versions - The guide will cover both adventures for the DS and GBA.

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)


Ian Millington - 2006
    The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques. * A comprehensive, professional tutorial and reference to implement true AI in games.* Walks through the entire development process from beginning to end.* Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website.

Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact

The Big Book of Brain Games: 1,000 PlayThinks of Art, Mathematics Science


Ivan Moscovich - 2006
    With jampacked pages and a full-color illustration for each entry, the book, opened anywhere, is a call to action. (And it’s guaranteed to make you smarter.) Twelve basic categories include Geometry, Patterns, Numbers, Logic and Probability, and Perception. An easy-to-read key at the top of each game ranks its difficulty on a scale of 1 to 10, while indices in the back cross-reference the puzzles. (You’ll find the answers back there, too.)

The New York Times Little Black (and White) Book of Crosswords


The New York Times - 2006
    It's stylish. It's fun! And with its unique design, The New York Times Little Black (and White) Book of Crosswords is bound to be the must-have collection for any crossword fan. Edited by crossword great Will Shortz, this beautiful book offers 200 easy-to-hard puzzles in a convenient portable size, perfect for carrying in your purse, briefcase, or backpack. Features: * 200 of The New York Times' best puzzles, arranged according to difficulty* Sleek design with a covered spiral binding makes it easy to solve puzzles* Durable hardcover protects the book as it travels with you wherever you go* The perfect crossword gift for any holiday* Edited by Will Shortz.

Elder Scrolls IV: Oblivion: Official Game Guide


Bethesda Softworks - 2006
    * Specific chapters on how to create your character and maximize your abilities and skills. * Over 300 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. * Walkthroughs for every quest in the game, including the main quest, all faction quests, as well as miscellaneous and freeform quests. * Sections on various gameplay systems including stealth, combat, magic, enchanting, alchemy, and more. * Detailed bestiary chapter to help you best deal with the denizens of Tamriel and Oblivion.

Pokémon Ranger Strategy Guide - The Official Pokémon Strategy Guide


Lawrence Neves - 2006
    Protect the Pokemon - A full walkthrough of all the missions.- Complete information for catching all the Legendaries in the game - Detailed Pokemon Browser to give you the stats on the Pokemon you'll meet.- Stylus techniques explained so you can catch 'em all

Megaman Zero Official Complete Works


Capcom - 2006
    This inspiring art book is filled with character designs, concept sketches, location designs, event digests, data archives, character dialogue lists, item charts and exclusive interviews with the series' creators giving an in-depth look at the Megaman Zero world! A must-have for all video game fans and inspired artists!

Final Fantasy III - Official Strategy Guide


Ken Schmidt - 2006
    BradyGames’ Final Fantasy III Official Strategy Guide includes the following: A complete walkthrough of the entire game.Detailed area maps.Extensive item and equipment lists.Expert boss strategies to defeat even the toughest foe.In-depth bestiary.Game secrets revealed!Platform: Nintendo DS Genre: Role-Playing GameThis product is available for sale in North America only.

Will Shortz Presents the Little Black Book of Sudoku: 400 Puzzles


Will Shortz - 2006
    It's stylish. It's fun! And with its unique design, Will Shortz Presents The Little Black Book of Sudoku is bound to be the must-have collection for any puzzle fan. Edited by crossword great Will Shortz, this beautiful book offers 400 easy-to-hard puzzles in a convenient portable size, perfect for carrying in your purse, briefcase, or backpack. Features: * 400 sudoku puzzles, arranged according to difficulty* Sleek design with a covered spiral binding makes it easy to solve puzzles* Durable hardcover protects the book as it travels with you wherever you go* The perfect gift for any holiday* Edited by Will Shortz.

Life: Picture Puzzle


LIFE - 2006
    This title presents a collection of these puzzles, offered in three different degrees of difficulty.

i am 8-bit: Art Inspired by Classic Videogames of the '80s


Jon M. Gibson - 2006
    Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.

Everyday Heroes: Adventures for the Rest of Us (Deliria Sagabook #1)


Phil Brucato - 2006
    And so this sourcebook deals with "just plain folk" showing that such folks might be the greatest heroes of all! A sagabook for Deliria: Faerie Tales for a New Millenium, Everyday Heroes captures the spirit of urban fantasy and classical faerie lore. Ranging from birthday parties to gutter wars, this book reveals the heart of heroism: not power, but courage. With enough bravery, even a toy can become a legend. It's time for us to share the glory!Featuring characters, settings, Guide advice, story hooks and rules for urban fantasy tales, this book is compatible with any adventure game setting. Everyday Heroes includes... Traits for childern, seniors, normal folks and faeries. Over a dozen ready to run characters. Tests, quests, allies and adversaries. Two-dozen Legacies and Wyrds. No-Math character rules and More!

No Limit Hold 'em: Theory and Practice


David Sklansky - 2006
    Rare book

The Art of World of Warcraft: The Burning Crusade


David B. Bartley - 2006
    

Dirge of Cerberus: Final Fantasy VII


Doug Walsh - 2006
     Detailed area maps. In-depth listing of guns and items. Expert boss strategies. Extensive bestiary. Signature Series guide features bonus foldout and more! Platform: PlayStation 2 Genre: Action/AdventureThis product is available for sale in North America only.

Children of the Horned Rat: A Guide to Skaven


Gary Astleford - 2006
    For roleplayers you can learn how to create your own skaven clan, descriptions of the skaven fom, society and mentality. There is a short skaven adventure at the end

Don't Rest Your Head


Fred Hicks - 2006
    days? Or is it weeks now? It's hard to remember. You've been so busy with... well, whatever it is that's been keeping you awake. Then one night you're walking down the block toward your apartment, when you realize there's a new building on your street. A new building, somehow... in between two buildings that used to be side by side... that's impossible, isn't it? You pause to take a closer look. It's a bar. The sign says "Serious Moonlight", and a bright white moon blinks through the phases from new to full and back again, waxing and waning with the buzz of neon. It's been a stressful week. Or is it month now? It's hard to remember. But you could sure use a drink. So you cross the street and step inside.The citizens of The City welcome you with open arms. After all, you're one of them now. With all the gifts and curses that come with being Awake in a world of sleepers.Just be careful. The Nightmares you've been dodging haven't forgotten about you. They're waiting, just around the corner; waiting for you to nod off- and then they'll have you.They won't wait much longer.Whatever you do... don't rest your head.

The Mathematics of Poker


Bill Chen - 2006
    By the mid-1990s the old school grizzled traders had been replaced by a new breed of quantitative analysts, applying mathematics to the "art" of trading and making of it a science. A similar phenomenon is happening in poker. The grizzled "road gamblers" are being replaced by a new generation of players who have challenged many of the assumptions that underlie traditional approaches to the game. One of the most important features of this new approach is a reliance on quantitative analysis and the application of mathematics to the game. This book provides an introduction to quantitative techniques as applied to poker and to a branch of mathematics that is particularly applicable to poker, game theory, in a manner that makes seemingly difficult topics accessible to players without a strong mathematical background.

In Pursuit: A Pilot's Guide to Online Air Combat


Johan Kylander - 2006
    'In Pursuit' covers, in detail, all of the positives and negatives, the things to do and the things not to do in order to become a 'Top Gun' as a fighter pilot.

C++ for Game Programmers (Charles River Media Game Development)


Mike Dickheiser - 2006
    This book covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. It provides a hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Full description

100 Samurai Sudoku Puzzles 2


Peter Greene - 2006
    The rules are simple, you don't need to know any mathematics, all you need is logic. Samurai Sudoku puzzles are like traditional Sudoku puzzles but with five interlocking Sudoku grids. This book contains 100 of these massive puzzles, including solutions. All the Samurai Sudoku puzzles in this book are symmetric. The rule is the same: Each row, column and 3x3 box in each puzzle grid must contain the numbers 1-9 only once. All puzzles in this book are hard, however the puzzles get progressively harder and the puzzles at the end may be considered very hard. This book is for those who feel ordinary Sudoku puzzles are too easy or too quick to solve and want more challenging puzzles. These puzzles can take hours to solve and if you solve two of these every week this book will last you a year! Have fun!

Better Bidding With Bergen Vol II, Competitive Bidding, Fit Bids, & More


Marty Bergen - 2006
    The second volume concentrates on competitive bidding and bids to show fits for partner.

The Berenstain Bears' Party Time Coloring and Activity Book [With Door Hangers and 4 Jumbo Crayons]


Stan Berenstain - 2006
    Hang on your door to show everybody the way to the fun

Five Fingers: Port of Deceit


Douglas Seacat - 2006
     This guidebook for adventure in the city of Five Fingers provides a tool box of options for any urban campaign, including chase rules (over rooftops too!), how to build your own criminal empire, how to run gang warfare. Though it is a place of vibrant trade and rampant opportunity, it is also a haven for pirates, thieves, and dark cultists. One day you could be socializing with the political elite, and the next day you could be running for your life from enforcers demanding tribute. Five Fingers is an active port city filled with mystery, intrigue, and danger where an adventurer can make his fortune, build a criminal enterprise, or meet a dubious end. Within the pages of this 208 page hardback Iron Kingdoms city source book: Chapters narrated by characters from the city, designed to give players a street-level look at this city. Included is a full color fold-out map of the city , three new prestige classes: the Agent, the Enforcer, and the Malefactor of Thamar, and all manner of shops, mercenary companies, gambling halls, gangs, coves, and cults to discover, as well as nearly 200 NPCs to meet.

I Love This Game


Sabine Auken - 2006
    In this book, world champion Sabine Auken tells the thrilling inside story of their comeback world title win, every bid and every card. She also uses each of the sixteen deals from that final session as a starting point for discussion, and distills from each of them general principles and advice that will help anyone looking to improve their own game. Among the topics covered here are the rationale for her own system agreements (the pros and cons of mini-notrump openings, multi-purpose two-bids, the merits of forcing club systems, etc.) and carding methods, as well as team chemistry, table presence and even dressing for success

The Art of Dragon Magazine: 30 Years of the World's Greatest Fantasy Art


Erik Mona - 2006
    This beautiful treasury features classic pieces by undisputed masters such as Larry Elmore, Keith Parkinson, Jeff Easley, Wayne Reynolds, Brom, Todd Lockwood, Tony DiTerlizzi, Tim Hildebrandt, Daniel Horne, Denis Beauvais, Clyde Caldwell and more!

Silent Hill: The Novel


Sadamu Yamashita - 2006
    

Game Development Essentials: Game Project Management


Jeannie Novak - 2006
    This book offers an overview of the game project management process including: roles and responsibilities of team members; phases of production; concept development; testing, marketing; scheduling; and budgeting. The fast-growing game industry has fueled rapid upward movement of game production staff into the ranks of management. This book will train readers in the tools and techniques necessary to become effective team leaders.

Let's Tell a Story Together


Jimmy Maher - 2006
    http://maher.filfre.net/if-book/

Handbook: House Davion


Christoffer M. Trossen - 2006
    It boasts a drive for technological innovation that reaches both the military and civilian sectors; a society built upon freedom for the ordinary man; a feudal system that empowers the First Prince like no other ruler. The swords of the Federated Suns have sliced out the largest and arguably most powerful realm in the history of mankind. Despite the recent ravages of a civil war, the people of House Davion know - and are proud of - their place in history.Handbook: House Davion provides an in-depth look at the politics, the culture and the ever-present military of one of the most dominant players in the Inner Sphere. Yet Handbook: House Davion includes more than just background information, also providing a plethora of new creatures, personal weapons, life paths and more, for use with Classic BattleTech and Classic BattleTech RPG campaigns set in the Federated Suns!

Play the Ruy Lopez


Andrew Greet - 2006
    Also known as the Spanish Opening, the Lopez is steeped in rich tradition, having provided the battleground for countless clashes between World Champions of past and present: Kasparov, Fischer, Karpov, Topalov, Kramnik, Anand – the list is endless!.

Animal Crossing: Wild World Official Players Guide


Future Press - 2006
    Luckily, the Official Nintendo Player`s Guide is here to help you navigate the brave, new frontier of Animal Crossing: Wild World. An in-depth look at the wild and wooly world of Animal Crossing: Wild World, including points of interest, special events and surprise guests! Plus 18 custom design patterns, including your favourite Nintendo characters Complete items catalogue including furniture, clothing, accessories and wildlife Complete strategy for the Nintendo DS game: Animal Crossing: Wild World! The kooky critters of Animal Crossing are back, and thanks to the Nintendo Wi-Fi Connection their world just got a whole lot bigger. Luckily, the Official Nintendo Player`s Guide is here to help you navigate the brave, new frontier of Animal Crossing Wild World. An in-depth look at the wild and woolly world of Animal Crossing: Wild World, including points of interest, special events and surprise guest A foldout poster with information on events happening throughout the year Instructions for connecting with other DS users through wireless play and the Nintendo Wi-Fi Connection Detailed information on customizing your home and town, plus 18 Custom Design patterns, including ones featuring your favourite Nintendo characters An items catalogue complete with furniture, clothing, accessories and wildlife

Tales of the Abyss - Official Strategy Guide


Adam Deats - 2006
    BradyGames’ Tales of the Abyss Official Strategy Guide includes the following: A complete walkthrough of the entire game.Extensive area maps pinpointing locations of critical items.Detailed listing of available items and equipment.Expert boss strategies to defeat even the toughest foe.In-depth bestiary.Platform: PlayStation 2 Genre: Role-Playing GameThis product is available for sale in North America only.

Lego Star Wars II: The Original Trilogy


Michael Littlefield - 2006
    Don't miss a thing!

EverQuest II Atlas (Prima's Official Atlas)


Eric Mylonas - 2006
    EverQuest II Atlasâ�¢ Includes maps for Kingdom of Sky â�¢ Complete maps listing all NPCs for virtually every zone â�¢ The all-new Lore that fans have been clamoring for, filling in major episodes in the 500-year-history of Norrath â�¢ Complete mob and NPC locations for tracking down individuals or monsters much more quickly â�¢ Points of Interest, direct players to the popular "hot spots" dotted throughout the landscape â�¢ Maps by Brasse, acclaimed cartographer and fan favorite

Mortal Kombat: Armageddon (Prima Official Game Guide)


Bryan Dawson - 2006
    The Best Strategy for the Best Fighter of All Time•Complete moves lists and fatalities•Moves for all fighting styles and weapons, and finishing moves for all 62 playable characters•Detailed Konquest Mode and Motor Kombat maps•All secrets and unlockables revealed•Every fighter's strengths, weaknesses, strongest arenas, and preferred match-ups revealed* Create a champion with in-depth Kreate-a-Fighter tutorials

D20 Dark Matter (d20 Modern Supplement)


Wolfgang Baur - 2006
    d20 Dark•Matter is a 160-page d20 Modern® supplement that updates the original Dark•Matter Campaign Setting (created for the Alternity® Science Fiction Roleplaying Game), making it fully compatible with the d20 Modern rules. It also includes some new content.d20 Dark•Matter presents a world where devious organizations scheme for world domination, otherworldly forces infiltrate our power structures, and creatures from our nightmares lurk in the shadows. Working for a clandestine organization called the Hoffmann Institute, heroes explore hidden mysteries while eluding forces — both human and alien — that scheme to control the truth.AUTHOR INFORMATIONWOLFGANG BAUR began his gaming career writing articles for Dungeon® and Dragon® magazines and eventually joined the magazine staff as an editor. He later worked as a game designer for TSR, Inc. and Wizards of the Coast, Inc. In 1998, he left Wizards to work at Microsoft. He currently freelances for Wizards and other RPG publishing companies.MONTE COOK worked at TSR, Inc. and Wizards of the Coast, Inc. as a game designer before leaving to found his own game company, Malhavoc Press. He co-designed the 3rd-Edition Dungeons & Dragons® game and wrote the Dungeon Master’s Guide™. He also writes a regular Dungeon Master advice column in Dungeon magazine.

Lacuna, Part 1: The Creation of the Mystery and The Girl from Blue City


Jared Sorensen - 2006
    A bizarre landscape built from six billion minds. Arachnid-headed beings that guard a war-torn borderzone. And all the worst that mankind has to offer, stalking the alleys and crumbling buildings of a place called Blue City.Is it a dream? Is it a nightmare? Or is it just a game? And are you already playing?Lacuna: Part 1 has been described as a post-modern role playing game in which constructing the game is part of play. The author recruits readers and players into continuing its fiction.

The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next Generation Video Game Console


Dean Takahashi - 2006
    Through extensive interviews and unprecedented access, San Jose Mercury News Technology and Gaming Writer Dean Takahashi takes you behind the scenes as he reveals... The birth of the machine as seen through the eyes of the Xbox 360 engineers who designed it... Blow-by-blow coverage of the heated internal debates as senior Microsoft executives battle to define the future of the Xbox brand... The strategic chess moves as Bill Gates, Steve Ballmer, and company take risk after risk, trying to outmaneuver their archrivals for the brass ring: dominance of the incredibly lucrative video game market... Sony, Nintendo, Electronic Arts, the entire Microsoft Xbox 360 team, and the industry's most celebrated game developers -- all of the major players are included in this captivating story.

Hollow Earth Expedition RPG


Jeff Combos - 2006
    Meanwhile, on the surface, world powers and secret societies vie for control of what may be the most important discovery in all of human history. Set in the tense and tumultuous 1930s, the action-filled Hollow Earth Expedition is inspired by the literary works of genre giants Edgar Rice Burroughs, Jules Verne, and Sir Arthur Conan Doyle. The subterranean action is powered by Ubiquity, an innovative roleplaying system that emphasizes storytelling and cinematic action.

Caro-Kann Defence: Advance Variation and Gambit System


Anatoly Karpov - 2006
    It includes expert advice for defending against all classical systems, as well as simple explanations and model games to make mastering the opening easy.

Play Bridge With Mike Lawrence


Mike Lawrence - 2006
    A two-session matchpoint event at a regional tournament, How to gather information from the auction, play of the cards, the atmosphere at the table, when to go against the field.

Take the Kakuro Challenge: 200 Addictive Logic Puzzles


Hamlyn Publishing Group - 2006
    An ingenious blend of numbers and logic, kakuro offers the supreme challenge for puzzlers of all ages. It’s played on grids of various sizes, offering different levels of difficulty. The object is to make each row add up to the number given at the top (for down rows) or the left (for across rows). Like sudoku, it uses only the numbers from 1 to 9, each appearing no more than once in each row. Here are 200 irresistibly engaging puzzles, graded from “Easy” to “Fiendish,” plus tips on how to master them. Win or lose, it always adds up to fun.

Official Nintendo Power FINAL FANTASY V ADVANCE Player's Guide


Nintendo Power - 2006
    Nintendo's Official Player's Guide will help you explore the deepest secrets of FINAL FANTASY V Advance and see the Light Warriors through their journey. Detailed breakdown of all 26 jobs! Complete walkthrough with maps! Strategies for every boss battle! GBA-exclusive dungeons revealed! Complete strategy for FINAL FANTASY V Advance for Game Boy Advance!

The Sims 2: Open for Business (Prima Official Game Guide)


Greg Kramer - 2006
    Business is Booming!·Information to help you choose the right business for your Sims(TM).·Strategies for understanding what customers want, from pricing to environment.·Make your showrooms sparkle with elevators and other build mode tools.·Talent Badges secrets to help you train employees to be more efficient.·New objects and socials catalogued for easy reference.·Remote Management details so you can grow your business from small shop to huge chain!

Play Reconsidered: Sociological Perspectives on Human Expression


Thomas S. Henricks - 2006
    In Play Reconsidered, rather than viewing play simply as a preoccupation of the young and a vehicle for skill development, Thomas S. Henricks argues that it's a social and cultural phenomenon of adult life, enveloped by wider structures and processes of society. In that context, he argues that a truly sociological approach to play should begin with a consideration of the largely overlooked writings on play and play-related topics by some of the classic sociological thinkers of the twentieth century. Henricks explores Karl Marx's analysis of creativity in human labor, examines Emile Durkheim's observations on the role of ritual and the formation of collective consciousness, extends Max Weber's ideas about the process of rationalization to the realm of expressive culture and play, surveys Georg Simmel's distinctive approach to sociology and sociability, and discusses Erving Goffman's focus on human conduct as process and play as "encounter." These and other discussions of the contributions of more recent sociologists are framed by an initial consideration of Johan Huizinga's famous challenge to understand the nature and significance of play. In a closing synthesis, Henricks distinguishes play from other forms of human social expression, particularly ritual, communitas, and work.

Best of Try This One


Group Magazine - 2006
    That's because the ideas in this book--hundreds of them--come from people like you: people in the thick of youth ministry. These are best-ever ideas from the pages of Group Magazine's Try This One section. They've been tried... tweaked... and tried again. That means you can slide them into your program without risk--and without tons of preparation.Here are practical ideas for:Bible studies Crowdbreakers Discussion starters Group builders Games Fundraisers Outreach programsBONUS: Helpful hints from youth workers about all sorts of stuff that doesn't fit in any particular category-but is too cool to leave out!

Xcrawl Color Edition (Xcrawl)


Brendan J. Lasalle - 2006
    Of course, you are going to have to kill the monsters to get the treasure, and you aren't the crowd favorite today, and the cameras are very unforgiving. But there are no second takes, and if you die... YOU DIE! Xcrawl is a game of Xtreme dungeon crawling set in a modern-day twist on the classic fantasy genre. Monsters roam the Earth, but they're captured and forced to perform in dungeons, where professional athletes test their skills to win fabulous prizes. Xcrawl is a world of sell-out superstar adventurers, corporate-sponsored action and live-on-pay-per-view mayhem!

Cooperative Games and Sports: Joyful Activities for Everyone


Terry Orlick - 2006
    Through Cooperative Games and Sports, you can teach children how to play with--rather than against--each other, using 150 field-tested games and activities that are designed to build a child's self-worth through cooperation, acceptance, inclusion, and fun.The premise of cooperative games is that everybody wins and everybody has fun. With activities like cooperative musical chairs, partner gymnastics, and math and spelling games, children learn valuable concepts, plus you aren't left scrambling for expensive equipment in the process. These versatile games allow you to adapt the rules, equipment, and number of players to your own participants' capabilities and to different physical settings. You'll also find a chapter dedicated to teaching you how to create your own games.Cooperative Games and Sports shifts the focus from the outcome of a game to the experience of playing it. With instructive photos and straightforward terminology, it is your guide to building positive interactions that teach children--and adults--the value of playing simply for the sake of playing.

Tatters of the King: Hastur's Gaze Gains Brief Focus upon the Earth


Tim Wiseman - 2006
    London is the capital of an empire covering a quarter of the globe and governing one quarter of the human race. The people busy themselves with concerns of politics and government, finance and production, work and recreation. How fragile things are. What ignorance there is. There are those who engage in different pursuits who would see an inhuman power come to Earth such that it would make mundane activity seem like a last twitch before dying. Over this winter its taint emerges: the sensitive and the weak feel it first. Few know the source, but some welcome it unconsciously finding in it an enexamined thrill. Artists work is strangely influenced, and they mine this vein of creativity. Many exhibitions this season feature similar images: a social gathering gripped by repressed panic; a lake or marsh cloaked in mist; a presence just off-canvas. New fiction and theatrical releases offer scenes of upheaval and confusion that never reach a climax. Seances and mediumistic exhibitions bring untoward results and end in disruption. Others feel new lines of communication opening; some claim God is talking to them. All feel the lure of the stars. TATTERS OF THE KING is a Call of Cthulhu campaign suitable for four to six investigators: ideally one should be a psychoanalyst or alienist and published in this field, and one or more of the others should be involved in the creative arts. It is convenient if the investigators live in or near London, but one or all can be foreign-based if they are prepared to travel to Britain to address events. Detailed advice on options for involving the player characters is provided.

My Best Friend Is Cinderella


Walt Disney Company - 2006
    Emma can hardly wait! In fact, sheâ��s so excited that she sneaks into the castle to get an early peek. The little girl soon learns first-hand that being a princess isnâ��t as easy as it seems. This full-color storybook features a padded and glittered cover.

Phil Gordon's Poker Box Set: Phil Gordon's Little Black Book, Phil Gordon's Little Green Book, Phil Gordon's Little Blue Book


Phil Gordon - 2006
    All of these titles explain Phil Gordon's lessons and teachings on No Limit Texas Hold ?em.

Codex: Eldar (4th Edition)


Phil Kelly - 2006
    Now the Eldar teeter upon the precipice of annihilation and must battle constantly against the other races of the galaxy, even resorting to piracy in their fight to avoid extinction. Codex: Eldar is one of a series of supplements for Warhammer 40,000. Each book in the series describes in detail an army, its history and its heroes.

The Complete Book on Balancing in Contract Bridge


Mike Lawrence - 2006
    The definitive book on balancing with hundreds of examples.

Fiendish Codex II: Tyrants of the Nine Hells


Robin D. Laws - 2006
    "Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.

Sudoku to Boost Your Brainpower Presented by Will Shortz: 100 Wordless Crossword Puzzles


Will Shortz - 2006
    Not only are they fun to solve, but their unique blend of logic is perfect for keeping your brain sharp all day long. And the special step-by-step solving guides found only in this volume allow you to quickly master all the different kinds of logic! So why not grab a pencil and see if you sudoku?Features:· 100 of the "wordless crossword puzzles" that are taking the world by storm!· Top-quality sudoku from easy to hard, edited by legendary puzzlemaster Will Shortz· Features sixteen pages of special step-by-step solving guides, plus an introduction from Will Shortz

Paranoia: Criminal Histories


Bill O'Dea - 2006
    Using scads of 'Prehistory Pachinko' tables, Criminal Histories lets you create a detailed background for your Troubleshooter. Learn bonus specialties! Earn perks and equipment! Die multiple times! Your character will emerge tricked out with formidable advantages over your teammates. True, you had to commit all kinds of crimes and misdeeds to earn this cool stuff -- but if you play it smart, your fellow players will never find out. You hope.

Gears of War Limited Edition Strategy Guide


Brady Games - 2006
    BradyGames’ Gears of War Limited Edition Guide includes the following: A complete walkthrough of the entire game.In-depth listing of available weapons, items and equipment.Expert boss strategies.Extensive bestiary.Unbeatable tactics for all modes of gameplay.Limited Edition guide features bonus art book, foldout and more!BradyGames Connected: bonus online content includes wallpapers and strategy videos on BradyGames.com!Platform: Xbox 360 Genre: Action/AdventureThis product is available for sale worldwide.