Best of
Programming

2006

CLR via C# (Pro-Developer)


Jeffrey Richter - 2006
    This guide is suitable for developers building various kinds of application - including Microsoft[registered] ASP.NET, Windows[registered] Forms, Microsoft[registered] SQL Server[registered], Web services, and console applications.

Agile Principles, Patterns, and Practices in C#


Robert C. Martin - 2006
    Martin helped bring Agile principles to tens of thousands of Java and C++ programmers. Now .NET programmers have a definitive guide to agile methods with this completely updated volume from Robert C. Martin and Micah Martin, Agile Principles, Patterns, and Practices in C#. This book presents a series of case studies illustrating the fundamentals of Agile development and Agile design, and moves quickly from UML models to real C# code. The introductory chapters lay out the basics of the agile movement, while the later chapters show proven techniques in action. The book includes many source code examples that are also available for download from the authors' Web site.Readers will come away from this book understandingAgile principles, and the fourteen practices of Extreme Programming Spiking, splitting, velocity, and planning iterations and releases Test-driven development, test-first design, and acceptance testing Refactoring with unit testing Pair programming Agile design and design smells The five types of UML diagrams and how to use them effectively Object-oriented package design and design patterns How to put all of it together for a real-world project Whether you are a C# programmer or a Visual Basic or Java programmer learning C#, a software development manager, or a business analyst, Agile Principles, Patterns, and Practices in C# is the first book you should read to understand agile software and how it applies to programming in the .NET Framework.

Implementing Lean Software Development: From Concept to Cash


Mary Poppendieck - 2006
    These principles have revolutionized manufacturing and have been adopted by the most innovative product companies including Toyota and 3M. In 2003 the Poppendieck's published Lean Software Development: An Agile Toolkit which showed how these same lean principles can be successfully applied to software development. Since that publication the authors have increased their understanding of Lean and Agile problems faced by large organizations and have emerged as leading advocates for bringing Lean production techniques to software development. While their first book provides an introduction, theoretical advice and a reference to Lean, this follow-up incorporates their gained knowledge and understanding of what works and goes steps further to provide hands-on guidance for implementing a Lean system. Using historical case studies from prominent companies such as Polaris, Lockheed and Fujistu the authors prove the overall value of Lean practices and shows how to effectively apply these methods to software production.

Algorithms


Sanjoy Dasgupta - 2006
    Emphasis is placed on understanding the crisp mathematical idea behind each algorithm, in a manner that is intuitive and rigorous without being unduly formal. Features include: The use of boxes to strengthen the narrative: pieces that provide historical context, descriptions of how the algorithms are used in practice, and excursions for the mathematically sophisticated.Carefully chosen advanced topics that can be skipped in a standard one-semester course, but can be covered in an advanced algorithms course or in a more leisurely two-semester sequence.An accessible treatment of linear programming introduces students to one of the greatest achievements in algorithms. An optional chapter on the quantum algorithm for factoring provides a unique peephole into this exciting topic. In addition to the text, DasGupta also offers a Solutions Manual, which is available on the Online Learning Center.Algorithms is an outstanding undergraduate text, equally informed by the historical roots and contemporary applications of its subject. Like a captivating novel, it is a joy to read. Tim Roughgarden Stanford University

CSS: The Missing Manual


David Sawyer McFarland - 2006
    You can tap into the real power of this tool with CSS: The Missing Manual. This second edition combines crystal-clear explanations, real-world examples, and dozens of step-by-step tutorials to show you how to design sites with CSS that work consistently across browsers. Witty and entertaining, this second edition gives you up-to-the-minute pro techniques. You'll learn how to: - Create HTML that's simpler, uses less code, is search-engine friendly, and works well with CSS- Style text by changing fonts, colors, font sizes, and adding borders- Turn simple HTML links into complex and attractive navigation bars -- complete with rollover effects- Create effective photo galleries and special effects, including drop shadows- Get up to speed on CSS 3 properties that work in the latest browser versions- Build complex layouts using CSS, including multi-column designs Style web pages for printing With CSS: The Missing Manual, Second Edition, you'll find all-new online tutorial pages, expanded CSS 3 coverage, and broad support for Firebox, Safari, and other major web browsers, including Internet Explorer 8. Learn how to use CSS effectively to build new websites, or refurbish old sites that are due for an upgrade.

Learn to Program


Chris Pine - 2006
    Now everyone can learn to write programs for themselves--no previous experience is necessary. Chris Pine takes a thorough, but light-hearted approach that teaches you how to program with a minimum of fuss or bother. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to have your webpage send you email, to shuffle your music more intelligently, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications.

Inside the Machine


Jon Stokes - 2006
    Once you understand how the microprocessor-or central processing unit (CPU)-works, you'll have a firm grasp of the fundamental concepts at the heart of all modern computing.Inside the Machine, from the co-founder of the highly respected Ars Technica website, explains how microprocessors operate-what they do and how they do it. The book uses analogies, full-color diagrams, and clear language to convey the ideas that form the basis of modern computing. After discussing computers in the abstract, the book examines specific microprocessors from Intel, IBM, and Motorola, from the original models up through today's leading processors. It contains the most comprehensive and up-to-date information available (online or in print) on Intel's latest processors: the Pentium M, Core, and Core 2 Duo. Inside the Machine also explains technology terms and concepts that readers often hear but may not fully understand, such as "pipelining," "L1 cache," "main memory," "superscalar processing," and "out-of-order execution."Includes discussion of:Parts of the computer and microprocessor Programming fundamentals (arithmetic instructions, memory accesses, control flow instructions, and data types) Intermediate and advanced microprocessor concepts (branch prediction and speculative execution) Intermediate and advanced microprocessor concepts (branch prediction and speculative execution) Intermediate and advanced computing concepts (instruction set architectures, RISC and CISC, the memory hierarchy, and encoding and decoding machine language instructions) 64-bit computing vs. 32-bit computing Caching and performance Inside the Machine is perfect for students of science and engineering, IT and business professionals, and the growing community of hardware tinkerers who like to dig into the guts of their machines.

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)


Ian Millington - 2006
    The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques. * A comprehensive, professional tutorial and reference to implement true AI in games.* Walks through the entire development process from beginning to end.* Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website.

The Art of Computer Programming, Volume 4, Fascicle 4: Generating All Trees--History of Combinatorial Generation


Donald Ervin Knuth - 2006
    Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043 Art of Computer Programming, Volume 4, Fascicle 4, The: Generating All Trees--History of Combinatorial Generation: Generating All Trees--History of Combinatorial Generation This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science.The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his cookbook solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published at regular intervals. Each fascicle will encompass a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 4, Fascicle 4 This latest fascicle covers the generation of all trees, a basic topic that has surprisingly rich ties to the first three volumes of "The Art of Computer Programming." In thoroughly discussing this well-known subject, while providing 124 new exercises, Knuth continues to build a firm foundation for programming. To that same end, this fascicle also covers the history of combinatorial generation. Spanning many centuries, across many parts of the world, Knuth tells a fascinating story of interest and relevance to every artful programmer, much of it never before told. The story even includes a touch of suspense: two problems that no one has yet been able to solve. "

CSS Mastery: Advanced Web Standards Solutions


Andy Budd - 2006
    You'll learn how to: - Plan, organize, and maintain your stylesheets more effectively- Apply the secrets of liquid, elastic, and hybrid layouts- Create flickr-style image maps, remote rollovers, and other advanced CSS features- Lay out forms using pure CSS- Recognize common browser bugs, and how to fix themWhile CSS is a relatively simple technology to learn, it is a difficult one to master. When you first start developing sites using CSS, you will come across all kinds of infuriating browser bugs and inconsistencies. It sometimes feels like there are a million and one different techniques to master, spread across a bewildering array of websites. The range of possibilities seems endless and makes for a steep and daunting learning curve. By bringing all of the latest tips, tricks, and techniques together in one handy reference, this book demystifies the secrets of CSS and makes the journey to CSS mastery as simple and painless as possible. While most books concentrate on basic skills, this one is different, assuming that you already know the basics and why you should be using CSS in your work, and concentrating mainly on advanced techniques. It begins with a brief recap of CSS fundamentals such as the importance of meaningful markup, how to structure and maintain your code, and how the CSS layout model really works. With the basics out of the way, each subsequent chapter details a particular aspect of CSS-based design. Through a series of easy-to-follow tutorials, you will learn practical CSS techniques you can immediately start using in your daily work. Browser inconsistencies are the thorn in most CSS developers' sides, so we have dedicated two whole chapters to CSS hacks, filters, and bug fixing, as well as looking at image replacement; professional link, form, and list styling; pure CSS layouts; and much more. All of these techniques are then put into practice in two beautifully designed case studies, written by two of the world's best CSS designers, Simon Collison and Cameron Moll. Summary of Contents: - Chapter 1: Setting the Foundations- Chapter 2: Visual Formatting Model Recap- Chapter 3: Background Images and Image Replacement- Chapter 4: Styling Links- Chapter 5: Styling Lists and Creating Nav Bars- Chapter 6: Styling Forms and Data Tables- Chapter 7: Layout- Chapter 8: Hacks and Filters- Chapter 9: Bugs and Bug Fixing- Case Study 1: More Than Doodles- Case Study 2: Tuscany Luxury Resorts

Out of the Tar Pit


Ben Moseley - 2006
    

Solaris Internals: Solaris 10 and Opensolaris Kernel Architecture


Richard McDougall - 2006
    Any person using Solaris--in any capacity--would be remiss not to include these two new volumes in their personal library. With advanced observability tools in Solaris (likeDTrace), you will more often find yourself in what was previously unchartable territory. Solaris(TM) Internals, Second Edition, provides us a fantastic means to be able to quickly understand these systems and further explore the Solaris architecture--especially when coupled with OpenSolaris source availability."--Jarod Jenson, chief systems architect, Aeysis"The Solaris(TM) Internals volumes by Jim Mauro and Richard McDougall must be on your bookshelf if you are interested in in-depth knowledge of Solaris operating system internals and architecture. As a senior Unix engineer for many years, I found the first edition of Solaris(TM) Internals the only fully comprehensive source for kernel developers, systems programmers, and systems administrators. The new second edition, with the companion performance and debugging book, is an indispensable reference set, containing many useful and practical explanations of Solaris and its underlying subsystems, including tools and methods for observing and analyzing any system running Solaris 10 or OpenSolaris."--Marc Strahl, senior UNIX engineer Solaris(TM) Internals, Second Edition, describes the algorithms and data structures of all the major subsystems in the Solaris 10 and OpenSolaris kernels. The text has been extensively revised since the first edition, with more than 600 pages of new material. Integrated Solaris tools and utilities, including DTrace, MDB, kstat, and the process tools, are used throughout to illustrate how the reader can observe the Solaris kernel in action. The companion volume, Solaris(TM) Performance and Tools, extends the examples contained here, and expands the scope to performance and behavior analysis. Coverage includes: Virtual and physical memory Processes, threads, and scheduling File system framework and UFS implementation Networking: TCP/IP implementation Resource management facilities and zones The Solaris(TM) Internals volumes make a superb reference for anyone using Solaris 10 and OpenSolaris.

Threading in C#


Joseph Albahari - 2006
    

ATL Internals: Working with ATL 8


Christopher Tavares - 2006
    It is a how-to guide for OLE programmers, concentrating on the MFC methods that an OLE programmer will use.

Starting Out with Java: From Control Structures Through Data Structures


Tony Gaddis - 2006
    Tony Gaddis emphasizes problem-solving and program design by teaching the Java programming language through a step-by-step detailed presentation. He introduces procedural programming early and covers control structures and methods before objects. Students are engaged and have plenty of opportunity to practice using programming concepts through practical tools that include end-of-section and chapter exercises, case studies and programming projects.

C++ for Game Programmers (Charles River Media Game Development)


Mike Dickheiser - 2006
    This book covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. It provides a hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Full description

Solaris Performance and Tools: Dtrace and Mdb Techniques for Solaris 10 and Opensolaris


Richard McDougall - 2006
    Any person using Solaris--in any capacity--would be remiss not to include these two new volumes in their personal library. With advanced observability tools in Solaris (like DTrace), you will more often find yourself in what was previously unchartable territory. Solaris(TM) Internals, Second Edition, provides us a fantastic means to be able to quickly understand these systems and further explore the Solaris architecture--especially when coupled with OpenSolaris source availability." --Jarod Jenson, chief systems architect, Aeysis "The Solaris(TM) Internals volumes by Jim Mauro and Richard McDougall must be on your bookshelf if you are interested in in-depth knowledge of Solaris operating system internals and architecture. As a senior Unix engineer for many years, I found the first edition of Solaris(TM) Internals the only fully comprehensive source for kernel developers, systems programmers, and systems administrators. The new second edition, with the companion performance and debugging book, is an indispensable reference set, containing many useful and practical explanations of Solaris and its underlying subsystems, including tools and methods for observing and analyzing any system running Solaris 10 or OpenSolaris." --Marc Strahl, senior UNIX engineer Solaris(TM) Performance and Tools provides comprehensive coverage of the powerful utilities bundled with Solaris 10 and OpenSolaris, including the Solaris Dynamic Tracing facility, DTrace, and the Modular Debugger, MDB. It provides a systematic approach to understanding performance and behavior, including: Analyzing CPU utilization by the kernel and applications, including reading and understanding hardware countersProcess-level resource usage and profilingDisk IO behavior and analysisMemory usage at the system and application levelNetwork performanceMonitoring and profiling the kernel, and gathering kernel statisticsUsing DTrace providers and aggregationsMDB commands and a complete MDB tutorial The Solaris(TM) Internals volumes make a superb reference for anyone using Solaris 10 and OpenSolaris.

Introduction to Java Programming: Fundamentals First


Y. Daniel Liang - 2006
    Using a fundamentals-first approach, Liang explores the concepts of problem-solving and object-oriented programming. Beginning programmers learn critical problem-solving techniques, then move on to grasp the key concepts of object-oriented and GUI programming using Java 5. Small, simple, and stimulating examples demonstrate concepts and techniques; longer examples are presented in case studies with discussions and line-by-line explanations.

Advanced ActionScript 3 with Design Patterns


Joey Lott - 2006
    ActionsScript provides the capability of developing patterns, and this handbook starts with the basics but moves beyond class syntax to help developers determine what should be part of a class and explains the relatio

Holy Macro! It's 2,500 Excel VBA Examples: Every Snippet of Excel VBA Code You'll Ever Need


Hans Herber - 2006
    Thousands of concise code samples are accompanied by sample workbooks in a question-and-answer format that describes each specific task.

3ds Max MAXScript Essentials (Autodesk 3ds Max 9 Maxscript Essentials)


Autodesk - 2006
    Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment. * The definitive introduction to MAXScript* The companion CD includes media files for the real-world tutorial examples.

Embedded Core Design with FPGAs


Zainalabedin Navabi - 2006
    It shows how a processor and its software can be used as an embedded core and used for the design of an embedded system.

OpenGL Distilled


Paul Martz - 2006
    The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL(R) Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips.Topics includeDrawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.

The .Net Developer's Guide to Directory Services Programming


Joe Kaplan - 2006
    For enterprise developers struggling to build directory-enabled .NET applications, The .NET Developer's Guide to Directory Services Programming will come as a welcome aid.Microsoft MVPs Joe Kaplan and Ryan Dunn have written a practical introduction to programming directory services, using both versions 1.1 and 2.0 of the .NET Framework. The extensive examples in the book are in C#; a companion Web site includes both C# and Visual Basic source code and examples.Readers willLearn to create, rename, update, and delete objects in Active Directory and ADAM Learn to bind to and search directories effectively and efficiently Learn to read and write attributes of all types in the directory Learn to use directory services within ASP.NET applications Get concrete examples of common programming tasks such as managing Active Directory and ADAM users and groups, and performing authentication Experienced .NET developers--those building enterprise applications or simply interested in learning about directory services--will find that The .NET Developer's Guide to Directory Services Programming unravels the complexities and helps them to avoid the common pitfalls that developers face.

Modeling Software with Finite State Machines: A Practical Approach


Ferdinand Wagner - 2006
    It provides a critical analysis of using finite state machines as a foundation for executable specifications to reduce software development effort and improve quality. This book discusses the design of a state machine and of a system of state machines. It also presents a detailed analysis of development issues relating to behavior modeling with design examples and design rules for using finite state machines.This volume describes a coherent and well-tested framework for generating reliable software for even the most complex tasks. The authors demonstrate that the established practice of using a specification as a basis for coding is wrong. Divided into three parts, this book opens by delivering the authors' expert opinions on software, covering the evolution of development as well as costs, methods, programmers, and the development cycle. The remaining two parts encourage the use of state machines: promoting the virtual finite state machine (Vfsm) method and the StateWORKS development tools.

Mac OS X V10.4 System Administration Reference, Volume 2


Schoun Regan - 2006
    Provides information on the design, management, and deployment of networks using Mac OS X and Mac OS X Server.

C++ Guide


NOT A BOOK - 2006
    Ultimate guide to C++ programming language.Guide assumes that all readers have a general understanding of programming languages, and an understanding of the PC/Wintel environment.4-page guide includes detailed information on:· numbers & characters· operators· if/else commands· arrays· switch statements· loops· functions· sharing variables· advanced functions

Introduction to SQL: Mastering the Relational Database Language


Rick F. van der Lans - 2006
    Now van der Lans has systematically updated this classic guide to reflect the latest SQL standards and the newest versions of today's leading RDBMSs: Oracle, Microsoft SQL Server, DB2, and MySQL. Using case study examples and hands-on exercises, van der Lans illuminates every key SQL concept, technique, and statement. Drawing on decades of experience as an SQL standards team member and enterprise consultant, he reveals exactly why SQL works as it does-and how to get the most out of it. You'll gain powerful insight into everything from basic queries to stored procedures, transactions to data security. Whether you're a programmer or DBA, a student or veteran, this book will take you from "apprentice" to true SQL master. Writing queries and updating data: all you need to know about SELECT Working with joins, functions, and subqueries Creating database objects: tables, indexes, views, and more Specifying keys and other integrity constraints Using indexes to improve efficiency Enforcing security via passwords and privileges Building stored procedures and triggers Developing with embedded SQL and ODBC Working with transactions, including rollbacks, savepoints, isolation levels, and more Optimizing performance by reformulating SQL statements Using object-relational features: subtables, references, sets, and user-defined data types Reference section: SQL statement definitions and SQL function lists

Java Transaction Design Strategies


Mark Richards - 2006
    This book is about how to design an effective transaction management strategy using the transaction models provided by Java-based frameworks such as EJB and Spring. Techniques, best practices, and pitfalls with each transaction model will be described. In addition, transaction design patterns will bring all these concepts and techniques together and describe how to use these models to effectively manage transactions within your EJB or Spring-based Java applications. The book covers: - The local transaction model - The programmatic transaction model - The declarative transaction model - XA Transaction Processing - Transaction Design Patterns

PPK on JavaScript


Peter-Paul Koch - 2006
    In contrast, Peter-Paul Koch's book uses eight real-world scripts he created for real-world clients in order to earn real-world money. That means the scripts are guaranteed to do something useful (and sellable ) that enhances the usability of the page they're used on.The book's example scripts include one that sorts a data table according to the user's search queries, a form validation script, a script that shows form fields only when the user needs them, a drop-down menu, and a data retrieval script that uses simple Ajax and shows the data in an animation.After an overview of JavaScript's purpose, Peter-Paul provides theoretical chapters on the context (jobs for JavaScript, CSS vs. JavaScript), the browsers (debugging, the arcana of the browser string), and script preparation. Then follow practical chapters on Core, BOM, Events, DOM, CSS Modification, and Data Retrieval, all of which are explained through a combination of theoretical instruction and the taking apart of the relevant sections of the example scripts.

Continuous Integration


Martin Fowler - 2006
    Each integration is verified by an automated build (including test) to detect integration errors as quickly as possible. Many teams find that this approach leads to significantly reduced integration problems and allows a team to develop cohesive software more rapidly. This article is a quick overview of Continuous Integration summarizing the technique and its current usage.

Wrox's Visual Basic 2005 Express Edition Starter Kit [With CDROM]


Andrew Parsons - 2006
    In no time, you'll be able to take control of your programming, apply what you've learned in real world scenarios, and get quick results.What you will learn from this bookHow to install Visual Basic 2005 Express Edition and then navigate around the environmentVarious details about the user interface, event programming, and accessing dataWays to write proper programming code by creating additional features for your applicationsHow Visual Basic 2005 Express Edition makes XML processing, data encryption, and notification dialogs smoother processesWho this book is forThis book is for first-time programmers who are are ready to begin creating their own customized applications with Visual Basic 2005 Express Edition. No prior programming experience is necessary.Wrox's Visual Basic 2005 Express Edition Starter Kit gives you the software tools you need to get started. It also provides structured tutorials that walk you through all the techniques you need to begin programming right away. The accompanying CD-ROM includes: Microsoft(r) Visual Basic 2005(r)Express EditionMicrosoft(r) MSDN(r)2005 Express EditionMicrosoft(r) SQL ServerTM 2005 Express Edition

The Newbery/Printz Companion: Booktalk and Related Materials for Award Winners and Honor Books, 3rd Edition


John T. Gillespie - 2006
    For each award-winning book, there is a plot summary, list of characters and themes, background on the author, incidents for booktalking, related reads, and fresh ideas for introducing the book to young readers.A comprehensive guide to the influential Newbery and Printz awards for children's and young adult literature, providing information on each year's winners and honor books, and on the awards themselves and the librarians for whom they are named. For each award-winning book, there is a plot summary, list of characters and themes, background on the author, incidents for booktalking, related reads, and fresh ideas for introducing the book to young readers. For honor books, there is a summary of the plot, important characters, and primary themes. This valuable reader's advisory tool builds on the previous Newbery Companion (2nd ed., Libraries Unlimited, 2001). It covers all Newbery Medals from 1922 through 2006 and all Printz Awards from the prize's inception in 2000 through 2006. All entries from the previous volume have been revised as needed, often adding new Related Titles and new information to the About the Book and About the Author sections.

Parallel And Distributed Logic Programming: Towards The Design Of A Framework For The Next Generation Database Machines (Studies In Computational Intelligence)


Alakananda Bhattacharya - 2006
    Mathematical logic of propositions and predicates, which are based on the classical models of Aristotle, underwent a dramatic evolution during the last 50 years for its increasing applications in automated reasoning on digital computers. The subject of Logic Programming is concerned with automated reasoning with facts and knowledge to answer a user s query following the syntax and semantics of the logic of propositions/predicates. The credit of automated reasoning by logic programs goes to Professor Robinson for his well-known resolution theorem that provides a general scheme to select two program clauses for deriving an inference. Until now Robinson s theorem is being used in PROLOG/DATALOG compilers to automatically build a Select Linear Definite (SLD) clause based resolution tree for answering a user s query. The SLD-tree based scheme for reasoning undoubtedly opened a new era in logic programming for its simplicity in implementation in the compilers. In fact, SLD-tree construction suffices the need for users with a limited set of program clauses. But with increase in the number of program clauses, the execution time of the program also increases linearly by the SLD-tree based approach. An inspection of a large number of logic programs, however, reveals that more than one pair of program clauses can be resolved simultaneously without violating the syntax and the semantics of logic programming. This book employs this principle to speed up the execution time of logic programs."

SAS Programming in the Pharmaceutical Industry


Jack Shostak - 2006
    Discover key techniques and tools available within Base SAS (including the macro language and PROC SQL), SAS/GRAPH, and SAS/STAT that can be used to resolve many common issues in working with clinical trial data. Organized to reflect the statistical programmer's work flow, Jack Shostak's SAS Programming in the Pharmaceutical Industry begins with an introduction to the working environment, then presents chapters on importing and massaging data into analysis data sets, producing clinical trial output, and exporting data. Valuable plug-and-play programming examples are provided throughout. Whether you're a novice seeking an introduction to SAS programming for the pharmaceutical industry or a junior-level programmer exploring new approaches to problem solving, you'll find a wealth of practical suggestions to help you sharpen your skills.

Simply Visual Basic 2005 [With CDROM]


Paul Deitel - 2006
    Is completely revised to feature Microsoft's latest releases of Visual Basic 2005 Express; Visual Web Developer 2005 Express; ADO.NET 2.0; and ASP.NET 2.0. Covers GUI design, controls, methods, functions, data types, control structures, procedures, arrays, object-oriented programming, strings and characters, sequential files, and more. Includes higher-end topics such as database programming, multimedia and graphics, and Web applications development. For individuals beginning their mastery of Visual Basic Programming.

Java Methods for Financial Engineering: Applications in Finance and Investment


Philip Barker - 2006
    Those models guide the application designer in choosing the most appropriate Java data structures and implementation strategy. This book describes the principles of model building in financial engineering and explains those models as designs and working implementations for Java-based applications.Throughout the book a series of packaged classes are developed to address a wide range of financial applications. Java methods are designed and implemented based on the most widely used models in financial engineering and investment practice. The classes and methods are explained and designed in a way which allows the financial engineer complete flexibility. The classes can be used as off-the-shelf working solutions or the innovative developer can re-arrange and modify methods to create new products

Handbook of Constraint Programming


Francesca Rossi - 2006
    Constraint programming is currently applied with success to many domains, such as scheduling, planning, vehicle routing, configuration, networks, and bioinformatics.The aim of this handbook is to capture the full breadth and depth of the constraint programming field and to be encyclopedic in its scope and coverage. While there are several excellent books on constraint programming, such books necessarily focus on the main notions and techniques and cannot cover also extensions, applications, and languages. The handbook gives a reasonably complete coverage of all these lines of work, based on constraint programming, so that a reader can have a rather precise idea of the whole field and its potential. Of course each line of work is dealt with in a survey-like style, where some details may be neglected in favor of coverage. However, the extensive bibliography of each chapter will help the interested readers to find suitable sources for the missing details. Each chapter of the handbook is intended to be a self-contained survey of a topic, and is written by one or more authors who are leading researchers in the area.The intended audience of the handbook is researchers, graduate students, higher-year undergraduates and practitioners who wish to learn about the state-of-the-art in constraint programming. No prior knowledge about the field is necessary to be able to read the chapters and gather useful knowledge. Researchers from other fields should find in this handbook an effective way to learn about constraint programming and to possibly use some of the constraint programming concepts and techniques in their work, thus providing a means for a fruitful cross-fertilization among different research areas.The handbook is organized in two parts. The first part covers the basic foundations of constraint programming, including the history, the notion of constraint propagation, basic search methods, global constraints, tractability and computational complexity, and important issues in modeling a problem as a constraint problem. The second part covers constraint languages and solver, several useful extensions to the basic framework (such as interval constraints, structured domains, and distributed CSPs), and successful application areas for constraint programming.- Covers the whole field of constraint programming- Survey-style chapters- Five chapters on applications

REALbasic Cross-Platform Application Development


Mark S. Choate - 2006
    Written by a writer and developer with extensive REALbasic experience with input and guidance from REAL Software, this book will show you how to take advantage of the new cross-platform abilities of REALbasic and teach you how to create cross-platform applications. Don't waste any more time with the other novice-oriented REALbasic books out there. Get inside this development environment with REALbasic Cross-Platform Application Development.

A Software Architecture Primer


H.J. Reekie - 2006
    Written by two practitioners with extensive industry and academic experience, it contains a series of chapters that introduce and develop an understanding of software architecture, by means of careful explanation and elaboration of a range of key concepts. Chapters on architectural analysis and design, on fundamental views of complex software systems, and on architectural styles and quality attributes, combine to ensure that the reader or student will master the art of "architectural thinking." This book will be of value to anyone involved in software systems analysis, design, or development. A complete set of course materials is available to support the use of this book as an undergraduate or post-graduate textbook.

Visual Basic 2005 Cookbook: Solutions for VB 2005 Programmers


Tim Patrick - 2006
    If you're a seasoned .NET developer, beginning Visual Basic programmer, or a developer seeking a simple and clear migration path from VB6 to Visual Basic 2005, the Visual Basic 2005 Cookbook delivers a practical collection of problem-solving recipes for a broad range of Visual Basic programming tasks.The concise solutions and examples in the Visual Basic 2005 Cookbook range from simple tasks to the more complex, organized by the types of problems you need to solve. Nearly every recipe contains a complete, documented code sample showing you how to solve the specific problem, as well as a discussion of how the underlying technology works and that outlines alternatives, limitations, and other considerations. As with all O'Reilly Cookbooks, each recipe helps you quickly understand a problem, learn how to solve it, and anticipate potential tradeoffs or ramifications.Useful features of the book include:Over 300 recipes written in the familiar O'Reilly Problem-Solution-Discussion format Hundreds of code snippets, examples, and complete solutions available for download VB6 updates to alert VB6 programmers to code-breaking changes in Visual Basic 2005 Recipes that target Visual Basic 2005 features not included in previous releases Code examples covering everyday data manipulation techniques and language fundamentals Advanced projects focusing on multimedia and mathematical transformations using linear algebraic methods Specialized topics covering files and file systems, printing, and databasesIn addition, you'll find chapters on cryptography and compression, graphics, and special programming techniques. Whether you're a beginner or an expert, the Visual Basic 2005 Cookbook is sure to save you time, serving up the code you need, when you need it.

Software Engineering for Internet Applications


Eve Astrid Andersson - 2006
    Unlike the desktop applications that most students have already learned to build, server-based applications have multiple simultaneous users. This fact, coupled with the unreliability of networks, gives rise to the problems of concurrency and transactions, which students learn to manage by using the relational database system.After working their way to the end of the book, students will have the skills to take vague and ambitious specifications and turn them into a system design that can be built and launched in a few months. They will be able to test prototypes with end-users and refine the application design. They will understand how to meet the challenge of extreme business requirements with automatic code generation and the use of open-source toolkits where appropriate. Students will understand HTTP, HTML, SQL, mobile browsers, VoiceXML, data modeling, page flow and interaction design, server-side scripting, and usability analysis.The book, which originated as the text for an MIT course, is suitable for classroom use and will be a useful reference for software professionals developing multi-user Internet applications. It will also help managers evaluate such commercial software as Microsoft Sharepoint of Microsoft Content Management Server.

Modern Industrial Automation Software Design: Principles and Real-World Applications


Lingfeng Wang - 2006
    The main subjects in this book relate to software development using cutting-edge technologies for real-world industrial automation applications A hands-on approach to applying a wide variety of emerging technologies to modern industrial practice problems Explains key concepts through clear examples, ranging from simple to more complex problem domains, and all based on real-world industrial problems A useful reference book for practicing engineers as well as an updated resource book for researchers

Practical Ajax Projects with Java Technology


Frank Zammetti - 2006
    Practical Ajax Projects with Java Technology provides the ultimate learn-by-example experience, featuring seven complete example applications for you to learn from and then adapt for use in your own projects. During each application, the author will lead you through the planning, design, and implementation stages.The book begins with a few quick chapters to recap Ajax basics and build up a complete development environment, and then moves on to the applications. The seven applications are diverse: an auto-complete application, an Ajax game, a two-way chat application, a webmail client, an RSS aggregator, an online calendaring/scheduling system, and a Flickr-style photo gallery application. Technologies covered include Apache, Ant, Ajax Tags, Struts, Prototype, DWR, Dojo, and more. Overall, this book will save you countless hours of development time, and help further your Java Ajax knowledge!

Applied Control Theory For Embedded Systems


Tim Wescott - 2006
    Although some projects require advanced and very sophisticated control systems expertise, the majority of embedded control problems can be solved without resorting to heavy math and complicated control theory. However, existing texts on the subject are highly mathematical and theoretical and do not offer practical examples for embedded designers. This book is different;it presents mathematical background with sufficient rigor for an engineering text, but it concentrates on providing practical application examples that can be used to design working systems, without needing to fully understand the math and high-level theory operating behind the scenes. The author, an engineer with many years of experience in the application of control system theory to embedded designs, offers a concise presentation of the basics of control theory as it pertains to an embedded environment. * Practical, down-to-earth guide teaches engineers to apply practical control theorems without needing to employ rigorous math * Covers the latest concepts in control systems with embedded digital controllers * The accompanying CD-ROM contains source code and real-world application examples to help users create fully working systems

JDBC Metadata, Mysql, and Oracle Recipes: A Problem-Solution Approach


Mahmoud Parsian - 2006
    It continues where the authors other book, JDBC Recipes: A Problem-Solution Approach, leaves off.This edition is also a Java EE 5-compliant book, perfect for lightweight Java database development. And it provides cut-and-paste code templates that can be immediately customized and applied in each developer's application development.

CLR Via C++


Jeffrey Richter - 2006
    Programmers who are fluent in a development language and familiar with the basics of the Microsoft .NET Framework can do more with their code. By mastering the common language runtime (CLR), programmers reap the benefits of more efficiency and reusability, better resource management, better administration and deployment, and more robust security. This book, thoroughly revised for .NET Framework 2.0 and Microsoft Visual Studio 2005, delivers focused, pragmatic guidance on how to exploit the CLR to build, package, and deploy any kind of application or component. Targeted to advanced developers and software designers, this book takes you under the covers of .NET for an in-depth understanding of its structure, functions, and operational components, demonstrating the most practical ways to apply this knowledge to your own development efforts. You'll master fundamental design tenets and get expert insights for creating high-performance applications more easily and efficiently. The book features extensive code samples in the C++ programming language. The Microsoft .NET Framework provides a dependable foundation for constructing smart client, Web, and mobile device-based applications that integrate by design and deploy efficiently across the enterprise. The key components of the .NET Framework are the CLR and the .NET Framework class library, which includes Microsoft ADO.NET, Microsoft ASP.NET, and Microsoft Windows Forms. The .NET Framework provides a managed execution environment, simplified development and deployment, andintegration with a wide variety of programming languages. In version 2.0, the .NET Framework further extends the capabilities of developers by introducing significant enhancements across each of its functional areas. New classes give developers more efficient access to frequently used components, such as printers, the file system, and the registry. It also provides significant improvements to reliability and scalability.

Game Character Design Complete: Using 3Ds Max 8 and Adobe Photoshop CS2 [With CD-ROM]


David Franson - 2006
    Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You?ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don?t worry if your artistic ability isn?t awe-inspiring. You?ll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

A Programmer's Companion to Algorithm Analysis


Ernst L. Leiss - 2006
    Focusing on practical issues, A Programmer's Companion to Algorithm Analysis carefully details the transition from the design and analysis of an algorithm to the resulting software program.Consisting of two main complementary parts, the book emphasizes the concrete aspects of translating an algorithm into software that should perform based on what the algorithm analysis indicated. In the first part, the author describes the idealized universe that algorithm designers inhabit while the second part outlines how this ideal can be adapted to the real world of programming. The book explores analysis techniques, including crossover points, the influence of the memory hierarchy, implications of programming language aspects, such as recursion, and problems arising from excessively high computational complexities of solution methods. It concludes with four appendices that discuss basic algorithms; memory hierarchy, virtual memory management, optimizing compilers, and garbage collection; NP-completeness and higher complexity classes; and undecidability in practical terms.Applying the theory of algorithms to the production of software, A Programmer's Companion to Algorithm Analysis fulfills the needs of software programmers and developers as well as students by showing that with the correct algorithm, you can achieve a functional software program.

Debugging Microsoft .NET 2.0 Applications


John Robbins - 2006
    Debugging expert John Robbins offers practical answers to real-world development questions, including code samples in Microsoft Visual C# and Visual Basic. You’ll learn the debugging techniques and tools to debug more efficiently and help ensure top-quality code.Discover how to:Arm yourself with tools and techniques that contribute to long-term success in the debugging battlefield Implement John’s practical debugging process to sniff out bugs—including “freak” bugs Catch bugs during development with assertions, tracers, and comments Set advanced breakpoints in your debugger to specify exact trigger conditions Use the Watch window, Data Tips, and Visualizers to see key data quickly Employ other debugging tools, such as WinDBG, SOS, and ADPlus Write macros and add-ins to extend the Visual Studio integrated development environment Debug with Code Analysis—and learn to write your own rules PLUS—Get code samples on the Web

Design and Analysis of Distributed Algorithms


Nicola Santoro - 2006
    The principles and techniques presented can be applied to any distributed computing environment (e.g., distributed systems, communication networks, data networks, grid networks, internet, etc.). The text provides a wealth of unique material for learning how to design algorithms and protocols perform tasks efficiently in a distributed computing environment.

Expert Service-Oriented Architecture in C# 2005


Jeffrey Hasan - 2006
    With this book, you can get a head start on building SOA applications using the clear, conceptual discussions and practical examples provided by SOA experts Jeffrey Hasan and Mauricio Duran. The authors give fair treatment to difficult material without just glossing over it.Most .NET-based web services are simply containers for limited RPC-style methods. This book will show you how to shift your development paradigm to create web services that process sophisticated XML messages within a secure, service-oriented, loosely coupled architecture. You'll gain deep insight into the newest release of the WSE toolkit, as this book blends theory with ample C# code samples and teaches you how to implement SOA solutions based on specifications like revised WS-Security, WS-Policy, and WS-Addressing. You'll want a copy of this second edition because:The spirit of the second edition follows that of the successful first edition, providing clear, conceptual discussions and practical material, with unambiguous samples. Approximately 60% of the book has been updated, including rearchitected code and updated visual materials using Visual Studio 2005. The second edition is more focused on implementation by policyrather than codeas a more efficient means for implementing solutions.

The Little SAS Book for Enterprise Guide 4.1


Susan J. Slaugher - 2006
    With this handbook, Slaugher and Delwiche introduce the SAS Enterprise Guide point-and-click environment. A series of carefully designed tutorials helps readers master the basics.

The Relational Database Dictionary: A Comprehensive Glossary of Relational Terms and Concepts, with Illustrative Examples


C.J. Date - 2006
    Whether you're using Oracle, DB2, SQL Server, MySQL, or PostgreSQL, The Relational Database Dictionary will prevent confusion about the precise meaning of database-related terms (e.g., attribute, 3NF, one-to-many correspondence, predicate, repeating group, join dependency), helping to ensure the success of your database projects. Carefully reviewed for clarity, accuracy, and completeness, this authoritative and comprehensive quick-reference contains more than 600 terms, many with examples, covering issues and concepts arising from the relational model of data.This one-of-a-kind dictionary provides a single, compact source where DBAs, database designers, DBMS implementers, application developers, and database professors and students can find the accurate definitions they need on a daily basis, information that isn't readily available anywhere else. If you're working with or learning about relational databases, you need this pocket-sized quick-reference.