Best of
Artificial-Intelligence
2006
Pattern Recognition and Machine Learning
Christopher M. Bishop - 2006
However, these activities can be viewed as two facets of the same field, and together they have undergone substantial development over the past ten years. In particular, Bayesian methods have grown from a specialist niche to become mainstream, while graphical models have emerged as a general framework for describing and applying probabilistic models. Also, the practical applicability of Bayesian methods has been greatly enhanced through the development of a range of approximate inference algorithms such as variational Bayes and expectation propagation. Similarly, new models based on kernels have had a significant impact on both algorithms and applications. This new textbook reflects these recent developments while providing a comprehensive introduction to the fields of pattern recognition and machine learning. It is aimed at advanced undergraduates or first-year PhD students, as well as researchers and practitioners, and assumes no previous knowledge of pattern recognition or machine learning concepts. Knowledge of multivariate calculus and basic linear algebra is required, and some familiarity with probabilities would be helpful though not essential as the book includes a self-contained introduction to basic probability theory.
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
Ian Millington - 2006
The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques. * A comprehensive, professional tutorial and reference to implement true AI in games.* Walks through the entire development process from beginning to end.* Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website.
Mind as Machine: A History of Cognitive Science Two-Volume Set
Margaret A. Boden - 2006
It brings together psychology, neuroscience, artificial intelligence, computing, philosophy, linguistics, and anthropology in the project of understanding the mind by modelling its workings. Oxford University Press now presents a masterful history of cognitive science, told by one of its most eminent practitioners.
How the Body Shapes the Way We Think: A New View of Intelligence
Rolf Pfeifer - 2006
They argue that the kinds of thoughts we are capable of have their foundation in our embodiment--in our morphology and the material properties of our bodies.This crucial notion of embodiment underlies fundamental changes in the field of artificial intelligence over the past two decades, and Pfeifer and Bongard use the basic methodology of artificial intelligence--understanding by building--to describe their insights. If we understand how to design and build intelligent systems, they reason, we will better understand intelligence in general. In accessible, nontechnical language, and using many examples, they introduce the basic concepts by building on recent developments in robotics, biology, neuroscience, and psychology to outline a possible theory of intelligence. They illustrate applications of such a theory in ubiquitous computing, business and management, and the psychology of human memory. Embodied intelligence, as described by Pfeifer and Bongard, has important implications for our understanding of both natural and artificial intelligence.
Theory Of Nothing
Russell K. Standish - 2006
A revolutionary understanding of why physics has the form it does, and why our minds are the way they are is forged.
History and Culture of Tamil Nadu - Volume 2 - 1310-1885 AD
Chithra Madhavan - 2006
guide to cultural, administrative and economic development of the region, with index. v. one also available, information on request
The Hidden Pattern: A Patternist Philosophy of Mind
Ben Goertzel - 2006
The central concept of the philosophy presented is the concept of "pattern": minds and the world they live in and co-create are viewed as patterned systems of patterns, evolving over time, and various aspects of subjective experience and individual and social intelligence are analyzed in detail in this light. Many of the ideas presented are motivated by recent research in artificial intelligence and cognitive science, and the author's own AI research is discussed in moderate detail in one chapter. However, the scope of the book is broader than this, incorporating insights from sources as diverse as Vedantic philosophy, psychedelic psychotherapy, Nietzschean and Peircean metaphysics and quantum theory. One of the unique aspects of the patternist approach is the way it seamlessly fuses the mechanistic, engineering-oriented approach to intelligence and the introspective, experiential approach to intelligence.
Studies in Computational Intelligence, Volume 32: Complex-Valued Neural Networks
Akira Hirose - 2006
Emphasizing basic concepts and ways of thinking about neural networks, the author focuses on neural networks that deal with complex numbers; the practical advantages of complex-valued neural networks, and their origins; the development of principal applications? The book uses detailed examples to answer these questions and more.