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Final Fantasy: The 4 Heroes of Light Official Strategy Guide by Brady Games
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Top 10 Hong Kong (Eyewitness Travel Top 10)
Liam Fitzpatrick - 2002
Packed with the same reliable information and breathtaking color photography as our DK Eyewitness Travel Guides, DK Eyewitness Travel Top 10 Guides are fully illustrated, pocket-sized travel guides, with handy pull-out maps marking all the major sights.
Winning Fantasy Baseball: Secret Strategies of a Nine-Time National Champion
Larry Schechter - 2014
Play to win. Play like a champion.In Winning Fantasy Baseball, Larry Schechter discloses the secrets of his proven methods. Packed with commonsense, easy-to-use strategies for beginners through experienced players, Schechter supplies readers with a toolkit to achieve the most important thing in fantasy ball--winning! Some have called Schechter one of the best fantasy baseball players in the world. He is the only two-time winner of the CDM Sports national salary-cap challenge, having defeated 7,500 competitors in 2002 and 6,000 in 2005. He is also a five-time winner of the renowned Tout Wars experts league and a member of the USA Today-sponsored League of Alternative Baseball Reality (LABR).Readers will learn directly from the champ everything they need to know about:- how to project player stats;- how to convert those stats into a specific value;- strategy for snake drafts, and mono-league and mixed auctions;- selecting teams using a salary cap;- playing in keeper leagues;- and performing in-season management.Although the book is primarily about fantasy baseball, many of the concepts also apply to fantasy football and other fantasy sports.
Changing the Game: How Video Games Are Transforming the Future of Business
David Edery - 2008
Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army’s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor forceencouraging them to manually label the millions of images found on the Web that Google’s computers cannot identify on their own.Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity…in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general. In-game advertising, advergames, adverworlds, and beyondChoose your best marketing opportunitiesand avoid the pitfalls Use gaming to recruit and develop better employeesLearn practical lessons from America’s Army and other innovative case studies Channel the passion of your user communitiesHelp your customers improve your products and servicesand have fun doing it What gamers do better than computers, scientists, or governmentsUse games to solve problems that can’t be solved any other way
Chess: Top Beginners Tactics You Must Know - Including Images, Tips, Strategies, Openings and More (Chess, Chess Openings, Chess Books, Chess Tactics. Chess Strategies, Chess For Beginners)
Anton Romanov - 2018
Chess is one of the world’s most popular board games, and is played by millions of people from all walks of life in parks, homes, online and tournaments. This two-player game is played on a checkered board with 64 squares arranged in an eight by eight grid called a chessboard. The game begins with each player possessing 16 pieces, 8 pawns, two rooks (sometimes called castles), two bishops, two knights, a queen and a king. The different player’s pieces are colored differently and are usually either black or white, though colors may vary. Regardless of the color variation though, each ‘team’ is referred to as either black or white. The objective of the game is to ‘checkmate’ the opponent’s king by placing it in such a position that it cannot escape capture. There are other methods to winning the game, such as when an opponent forfeits or resigns from the match. Forfeitures are normally as a result of the opponent losing too many pieces, or if a checkmate is seen as inevitable. There are also circumstances where the game ends in a draw for various reasons, meaning that neither player wins. The first official world chess championship was held in 1886 between Wilhelm Steinitz and Johannes Zukerfort. The victor and thus the first official World Champion was Wilhelm Seinitz. Since the creation of the World Chess Federation in Paris in 1924, the best chess players in the world have been awarded the title of Grandmaster, which is the highest accolade a chess player can get apart from world champion. The latter half of the 20th century saw computers being programmed to play chess, with many home computers now being able to play with such a high level of sophistication that they can outwit some of the best human players. The first computer to ever beat a reigning world champion was the computer Deep Blue, which beat Garry Kasparov in a match in 1997. What You're Going to Learn:
Origins and History of Chess
Rules and Notations
Movements in the Game
The Pieces, Their Movements and Values
Chess Strategy and Tactics
Tips for Beginners
What Not to Do
More Tactics
...And Much More!
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White Plume Mountain
Lawrence Schick - 1979
WHITE PLUME MOUNTAIN is from the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete ADVANCED DUNGEONS & DRAGONS adventure. The recommended number of players is four to ten, with levels ranging from fifth to tenth.Introduction:White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, & discovered the system of old lava-tubes that riddle the cone & the underlying strata.With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, & he could think of a few ways to make it worse. So, taking with him his fanatically loyal company of renegade gnomes, he disappeared below white Plume Mountain & vanished from the knowledge of men...
Legend of the Five Rings RPG
Rich Wulf - 2005
For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history
Clanbook: Ravnos Revised
Deird're Brooks - 2001
A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending Gehenna?Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Ravnos takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
The Complete Book of Gnomes & Halflings
Douglas Niles - 1993
Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!
Switzerland
Adriana Czupryn - 2004
The fully updated guide includes unique cutaways, floor plans, and reconstructions of the must-see sights, plus street-by-street maps of cities and towns. DK's insider travel tips and essential local information will help you discover the best of this country, from local festivals and markets to day trips around the countryside. Detailed listings will guide you to hotels, restaurants, bars and shops for all budgets, while practical information will help you to get around by train, bus, or car.With hundreds of full-color photographs, hand-drawn illustrations, and custom maps that brighten up every page, "DK Eyewitness Travel Guide: Switzerland" truly shows you around this destination as no one else can.
Sidekick to Mockingjay by Suzanne Collins
Katherine R. Miller - 2014
If you have not yet bought Mockingjay, make sure to purchase it before buying this unofficial Sidekick. Katniss Everdeen has survived the arena—twice. But an even harder task awaits her: the rebels in District 13 want her to become the face of the revolution, the Mockingjay. In this stunning conclusion to Suzanne Collins’ Hunger Games trilogy, we follow “the girl who was on fire” into the inferno of civil war. With this Sidekick, you’ll: • Discover some of Mockingjay’s fascinating hidden gems • Spend some more time with Katniss and other characters you’ve come to know and love • Learn what you might have missed on your first read of Mockingjay • Explore a possible alternate ending and imagine ideas for a prequel to the Hunger Games trilogy • Get a chance to discuss Suzanne Collins’ Mockingjay with other readers on our Facebook forum Sidekicks are entertaining and insightful reading companions, filled with delightful commentary and thought-provoking questions. Readers have raved that they "really put you in touch with the many layers of the novel," "keep you entertained even longer," and are "perfect if you want a vivid understanding of the story." Designed to be read side by side with the novels they complement, they’ll give you even more reasons to love some of today’s best books.
Rome
Duncan Garwood - 2004
Be conquered by the greatness of the Pantheon, St Peter's or the Roman Forum, discover seemingly forgotten frescoes and ancient mosaics or amble through sun-drenched piazzas and indulge yourself at Rome's best gelaterie. Choose your own Roman adventure with this stylish guide by our resident author.Full-Color Mapsmake navigating the cobbled alleys and remote quarters of Rome easy.Art & Architecturethe lowdown on the most notable monuments and hidden galleries.Best Day Tripsall the practical information you need to explore beyond the center.Discerning Reviewsfrom designer restaurants to family-run trattorias, we'll take you to the best of this gastronomic heartland.
Who We Are
At Lonely Planet, we see our job as inspiring and enabling travelers to connect with the world for their own benefit and for the benefit of the world at large.
What We Do
We offer travelers the world's richest travel advice, informed by the collective wisdom of over 350 Lonely Planet authors living in 37 countries and fluent in 70 languages. We are relentless in finding the special, the unique and the different for travellers wherever they are.When we update our guidebooks, we check every listing, in person, every time. We always offer the trusted filter for those who are curious, open minded and independent. We challenge our growing community of travelers; leading debate and discussion about travel and the world. We tell it like it is without fear or favor in service of the travelers; not clouded by any other motive.
WhatWe Believe
We believe that travel leads to a deeper cultural understanding and compassion and therefore a better world.
Dark Ages Vampire
Mark Rein-Hagen - 2002
The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.
The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games
Peter Leigh - 2018
Remember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since.This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.
Scavenger Hunt
Michaelbrent Collings - 2019
As for me... you can call me Mr. Do-Good.”Five strangers have woken up in a white room. A room with no doors, no windows. A room with no hope.Because these strangers have been kidnapped, drugged... and brought here as the newest contestants in the world’s most high-stakes scavenger hunt. Run by a madman named Mr. Do-Good, the game offers only two options: win or die. All they have to do to survive is... complete every task... on time... and not break any of Do-Good’s rules.Playing the game will bring the players to their breaking point and beyond. But play they will, because Do-Good has plans for these strangers, and their only chance to live through the night is to discover what's really behind his Scavenger Hunt.
Game: How To Meet, Attract, And Date Attractive Women
Roosh Valizadeh - 2018
It will help you achieve casual or monogamous relationships while safeguarding you from sexual harassment and rape accusations that have increased due to the spread of social justice and hashtag activism. Game was written after the author's 17-year obsessive journey into the art of seducing women.The book begins with...-The 8 beliefs you must internalize to attract women without conscious effort -How to maximize your physical appearance so that most of a seduction is complete before you even begin talking -The hygiene and body flaws that turn women off without you realizing it -8 attraction triggers that cause a woman to be deeply drawn into a man -3 destroyers of attraction that turn off just about all women in their physical primeThe biggest chapter is on approaching. Even if you don't have a large social circle, or any friends at all, Game teaches you how to have pleasant face-to-face interactions with women. You'll learn...-How to walk out your front door and casually meet women during the day in a way that won't make you anxious -How to meet girls at night in bars, clubs, or on the street -Dozens of word-for-word examples of how to approach women and converse with them -The best way to know that a girl likes you and will show up on a first date -The number one sign that a girl is ready to be kissed so that you never have to worry about being physically "rejected" -How to move things to the bedroom on the same day or night you meet a girlIf you're not a fan of casual hook-ups, the book has you covered with a traditional dating program. You'll learn...-How to contact a girl using a text messaging script that gets right to the point of scheduling a date -6 fun date questions to ask that help reveal if she's worth a long-term relationship -6 conversational guidelines that prevent you from running out of things to say -How to "qualify" and tease a girl so that she always sees you as a high-value man -The smoothest way to move things to a private home when she's ready for intimacy -A safe progression to having consensual sex that won't get you in trouble with the lawOnce you start dating a girl you like, you'll enjoy the chapter on relationships. You'll learn...-How to lovingly mold a girl into your ideal partner while resisting her efforts to train you into a beta male slave -The most important standards you must uphold to maintain the integrity of the relationship -How to regain attraction after your girlfriend becomes distant -6 warning signs that tell you a girl is not worth marriage -How to know if your girlfriend is cheating on youYou'll also find two large appendices. They share...-The best way to enter social circles where women will see you as the apex male -How to get intimate with a girl in your social circle so that things don't get weird or awkward -An easy trick to identify which foreign cities contain women that will be most receptive to your look and personality -How to plan for trips that maximize the chance you'll get lucky with foreign womenThe above only scratches the surface of what Game contains. It is seminal work of a hyper-sexualized man who dedicated tens of thousands of hours into understanding women and attracting them while fending off defamatory attacks from mainstream feminists and fake news journalists who want to criminalize healthy masculinity. Whether your goal is to have fun in a big city with lots of women or fall in love with only one before getting married, Game will help you accomplish your goals in a way that keeps you safe from degrading cultural winds that continue to divide men and wom