Best of
Gaming

1979

Dungeon Masters Guide


E. Gary Gygax - 1979
    There's no need to guess the rules. You'll learn spells, monsters, travel, magic lists and combat rules.

White Plume Mountain


Lawrence Schick - 1979
    WHITE PLUME MOUNTAIN is from the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete ADVANCED DUNGEONS & DRAGONS adventure. The recommended number of players is four to ten, with levels ranging from fifth to tenth.Introduction:White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, & discovered the system of old lava-tubes that riddle the cone & the underlying strata.With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, & he could think of a few ways to make it worse. So, taking with him his fanatically loyal company of renegade gnomes, he disappeared below white Plume Mountain & vanished from the knowledge of men...

More Basic Computer Games


David H. Ahl - 1979
    Trek across the desert. Evade a man-eating rabbit. Become a millionaire. Step-by-step programs and sample runs on Microsoft Basic, with conversion table.Who could ask for MORE? Everyone. Begin.

European Weapons and Warfare 1618 - 1648


Eduard Wagner - 1979
    European Weapons and Warfare 1618-1648 is a minutely-detailed survey of the armies of this extraordinary period.  It discusses the developments in strategy and organization and demonstrates these with full diagrams.  The techniques of hand-to-hand combat, together with edged weapons, hand guns, artillery and fortifications, are clearly illustrated with drawings taken from contemporary pictures and engravings or specially drawn from museum collections.  New military ideas emerged in Sweden with King Gustavus II, who personally built up a powerful, well trained and well-armed military force, and these developments spread rapidly during the Thirty Years’ War, being of great importance too, during England’s Civil War.  All of the many nations who took part in the Thirty Years’ War are examined here – their armor and weapons, their military techniques and the organization of their armies.

Official Advanced Dungeons And Dragons: Coloring Album


E. Gary Gygax - 1979
    

Numbers, Predictions, and War: Using History to Evaluate Combat Factors and Predict the Outcome of Battles


Trevor N. Dupuy - 1979