Best of
Games

1979

Dungeon Masters Guide


E. Gary Gygax - 1979
    There's no need to guess the rules. You'll learn spells, monsters, travel, magic lists and combat rules.

White Plume Mountain


Lawrence Schick - 1979
    WHITE PLUME MOUNTAIN is from the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete ADVANCED DUNGEONS & DRAGONS adventure. The recommended number of players is four to ten, with levels ranging from fifth to tenth.Introduction:White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, & discovered the system of old lava-tubes that riddle the cone & the underlying strata.With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, & he could think of a few ways to make it worse. So, taking with him his fanatically loyal company of renegade gnomes, he disappeared below white Plume Mountain & vanished from the knowledge of men...

Bridge In The Menagerie


Victor Mollo - 1979
    Now a fresh generation of readers will be able to enjoy the Hideous Hog and the Rueful Rabbit.

Adventures in Card Play


Géza Ottlik - 1979
    This brilliant book is the result of his collaboration with Hugh Kelsey whose skill at high-level analysis of bridge problems was equalled only by his ability as a writer able to express complex ideas in simple prose.ADVENTURES IN CARD PLAY is regarded universally as one of the all-time great classics of bridge.

The Penguin Book of Card Games


David Parlett - 1979
    From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from.Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.

Tal's Winning Chess Combinations: The Secrets of Winning Chess Combinations Described and Explained by the Russian Grandmaster Mikhail Tal


Mikhail Tal - 1979
    

More Basic Computer Games


David H. Ahl - 1979
    Trek across the desert. Evade a man-eating rabbit. Become a millionaire. Step-by-step programs and sample runs on Microsoft Basic, with conversion table.Who could ask for MORE? Everyone. Begin.

Cult Compendium


Greg Stafford - 1979
    A guideline chapter shows how to design your own new cults. To round out the book, Rick also added in Gloranthan cults from White Wolf and Different Worlds magazines. Associated background articles from Wyrms Footnotes and similar sources give you a complete breakdown on how rune magic, spirit magic, elementals, and runes operate within the game world.