Best of
Dungeons-And-Dragons

1979

Dungeon Masters Guide


E. Gary Gygax - 1979
    There's no need to guess the rules. You'll learn spells, monsters, travel, magic lists and combat rules.

White Plume Mountain


Lawrence Schick - 1979
    WHITE PLUME MOUNTAIN is from the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete ADVANCED DUNGEONS & DRAGONS adventure. The recommended number of players is four to ten, with levels ranging from fifth to tenth.Introduction:White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, & discovered the system of old lava-tubes that riddle the cone & the underlying strata.With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, & he could think of a few ways to make it worse. So, taking with him his fanatically loyal company of renegade gnomes, he disappeared below white Plume Mountain & vanished from the knowledge of men...

Caverns of Thracia (Judges Guild #102)


Paul Jaquays - 1979
    For over a thousand years the things that lurk beneath the waters, skulk in the darkness and lie hungrily in dank crypts have been patient, while all around them men and monsters bicker amongst themselves, bold enough to traverse the dark caverns' depths, but afraid or perhaps wise enough to leave the forgotten vaults and hidden passages alone. And still, they wait, undisturbed. They are waiting for you!

Mariner's Weather


William P. Crawford - 1979
    This book about the weather, written by a master mariner, sets out to fill the gap between instant knowledge books which prvide a veneer of jargon, and heavy texts requiring prior knowledge of meteorology. This book presents instead a seamanlike survey of the basics of weather, offering a foundation for practical observation and interpretation as well as a ground-work for advanced study. Basic information on the atmosphere, winds, heat and its consequences, clouds, fogs, fronts, tropical cyclones, ice, instruments and charts is provided here.

Official Advanced Dungeons And Dragons: Coloring Album


E. Gary Gygax - 1979
    

The Book of Treasure Maps


Paul Jaquays - 1979
    All are set in the Judges Guild Wilderlands campaign setting, though they can easily be used in any campaign. Each one is a complete adventure and include separate maps for players and Judge, full backgrounds and accompanying rumors, all thoroughly illustrated in the Jaquays tradition. The Lost Temple, The Tomb of Aethering the Damned, The Lone Tower, Willchidar's Well, and the Crypts of Arcadia awaits the stalwart players.

Dark Tower (Judges Guild #88)


Paul Jaquays - 1979
    An ancient evil has overtaken a once holy shrine; thus, a sleepy mountain hamlet becomes the focal point for strange disappearances and even stranger legends in the eternal battle between Set and Mitra. Nominated for the 1979 H.G. Welles award.