Best of
World-Of-Darkness

2001

The Book of Madness


Zach Bush - 2001
    It'll blast the sanity right out of you, tear the innocence from your soul, devour the shreds of humanity from your heart. The cogs of the universe spin on axes too vast for humans to grasp, and once you open the door to magic, you open yourself to the baggage that comes along for the ride — maddened Marauders, necrotic Nephandi and the strangeness of spirits that predate humanity. A little frightened? A little worried? Too late, they're here. And From Deceit, Truth Here at last, a revised and updated look at the other major factions of Mage conflict: The crazed Marauders whose fragmented Avatars give them insane visions of magic gone awry; the terrifying Nephandi who hope to end the miscegenated cosmos in bleak, utter nothingness; and the cryptic spirit hosts that serve needs and places humans have never imagined. All expanded and ready to include in your chronicle.

Hunter-Book Hermit (Hunter Book)


Tim Dedopulos - 2001
    The creatures of the night have held court since before the dawn of history. Nothing lasts forever.From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough The forces of darkness must pay their due. The time of retribution is at hand.Hunter Books provide vital character information for players and Storytellers.

Guide to the Anarchs


Carl Bowen - 2001
    

Kithbook: Eshu


Peter Woodworth - 2001
    Though counted as commoners, these embodiments of the dreams of Africa, India and the Middle East claim a lineage as royal as the noblest of the fae. Yet all too often, they have reputations as irresponsible roamers, tricksters and thieves. What secrets do the eshu conceal? What drives them to a life of constant wandering?Keepers of the RoadNow the eshu come forth to tell the story of their proud and ancient beginnings, the reasons behind their perpetual journeys and the secrets that lie beneath their carefree demeanor. Tales of wild adventure and peril unfold for all to see. The nomads of changeling society have found their voice at last.

Inherit the Earth


Stewart Wieck - 2001
    Werewolves once herded humans as humans now domesticate animals. Vampires still refer to humans as their herd, and there are mages who, though mortal themselves, consider most others to be "mundane" for their lack of insight and power. But now a force has come to Earth and imbued a select few humans with not just knowledge of the evil that threatens them, but also with the power to do something about it. These Imbued, have become hunters, those rare mortals who seek to take back the night from the age old menaces. This collection of nine stories concerns many of the most famous among the ranks of the hunters, such as Witness1 who founded Hunter.net. Also included are characters and events that connect to other World of Darkness stories, inculding the Predator & Prey series and the Year of the Scarab Trilogy. Get to know the characters who are taking back the night one monster at a time!

Hunter Storytellers Handbook


Philippe Boulle - 2001
    The creatures of the night have held court since before the dawn of history. Nothing lasts forever.From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough! The forces of darkness must pay their due. The time of retribution is at hand.Hunter is devoted to the stories of individual people who are chosen to witness monsters and come to grips with their existence. But what do monsters think of these upstart mortals? How do you scare your players as much as their characters? This book helps you get the most out of your Hunter chronicle.