Best of
Role-Playing-Games
1993
Wildside: The cyberpunk sourcebook for the street
Benjamin Wright - 1993
Arms Companion
Joseph A. Buono - 1993
Its focus is the warrior—the sword-swinging, muscle-bound champion that so often saves the day and proves to be the backbone of the fantasy genre. The material in the Arms Companion will add versatility, depth, and even a few new abilities to this honorable (and, often, not-so-honorable) profession.Arms Companion contains:• New weapon attack tables and new critical strike tables.• New options for combat maneuvers.• Dozens of new skills.• New weapons and equipment.• New background options for fighters and thieves.• Guidelines for new (non-spell user) groups and organizations that can effect a character's development and background.• Rules for customizing existing professions to fit character backgrounds and specializations.• Rules for thieves, traps, and subterfuge.• An entirely unique system for aiming blows and called shots, along with a system that allows characters to mix armor types.
Wildest Dreams (Over the Edge Series)
Robin D. Laws - 1993
Wildest Dreams is the sourcebook of Nightmare, the bizarre drug that caters to the most jaded and wealthy of the Edge. The only thing stranger than the rumors about this trade in flesh and dreams is the reality behind them. Besides information on half-mythical tulpas, violent sandmen, the secretive Exalted Order of Dream Kings, and other related groups on Al Amarja, this sourcebook includes a complete adventure, "Kill John Doe," in which an exhibition of anonymous artwork leads to one gruesome murder...and another...and yet more, each more bizarre than the one before. Suggested For Mature Readers.
Mekton - Operation: Rimfire
Michael MacDonald - 1993
But by the bitter end of the saga, a mechanized death cult and a brave cadre of mechajocks would be plunged into a war no one could win. A complete anime campaign in the style of a real TV show, Operation Rimfire includes:* 10 fully-detailed Player Characters with color illustrations and model sheets.* Over 40 NPCs with full visual representations.* Full breakdowns on all the Mektons involved.* 22 action-packed episodes linked into the first-ever Mekton series.* Set drawings and maps for all major locations.
Rache Bartmoss' Guide to the Net: The Cyberpunk Sourcebook for the Global Computer Net
Ed Bolme - 1993
Rache shows you Transcendental Sentient AIs, Netwatch Icemen, Arasaka Dataforts, and software that will make you want to gnaw on the wallpaper. He tells you more about the Net than you’ll probably ever want to know. But you’d better listen, because, even dead, Rache is still riding the Edge. Rache Bartmoss’ Guide to the Net provides Rache’s overview for each of the regions of the Net as well as: · Detailed color regional maps· Lots of new city grids · New dataforts that you’ll never crack· New software · New Netrunning options· An entirely new style of run: the MicroNetSO GRAB YOUR CYBERDECK, CHIP IN YOUR HOTTEST SOFTWARE, ACTIVATE YOUR REFLEX BOOST, AND GET READY TO TOUR THE NET WITH RACHE BARTMOSS. IT’S A RIDE YOU WON’T FORGET.