Best of
World-Of-Darkness

2002

Dark Ages Vampire


Mark Rein-Hagen - 2002
    The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.

Dark Ages Mage


Bill Bridges - 2002
    It is a time before the birth of reason and before humanitys dominion over the world. This dark age is an epoch for castles, nobles, priests and wizards. Treading in the shadows of the world, consorting with demons and monsters, these magicians, holy men, philosophers and pagans wield unfathomable magic in a world veiled in mystery. An Age of Unparalleled Magic Before the Technocracy existed a Mythic Age when magic ruled and science was but a dream unborn. In these times mortal men and women cower amid great wars and supernatural mysteries. Only wizards walk unafraid in the revenant-haunted and wolf-infested night. Included in this supplement are all the game systems and rules necessary to build mages for the Dark Ages setting. Hardcover. This book assumes use of Dark Ages: Vampire. You do not need Mage: The Ascension to make use of this book.

Possessed: A Player's Guide for Werewolf: The Apocalypse


Chris Campbell - 2002
    Some were once animals, or even plants or stones. Now all are something else. Some have been seduced by the spirits of the Wyrm and their bodies show the powerand taint of the entity within. Others have achieved the perfection of the Weaver, the flux of the Wyld or the grace of Gaia. All are now Possessed. This is the guide to the dual entities created fomori, Drones, gorgons and Kami when a spirit takes command of a mortal host.

Hunter Book: Wayward (Hunter Book)


Ed Hall - 2002
    They murder, abuse and oppress humanity. They have to be stopped, at any price. A new force emerges among hunters, a new creed never seen before. These chosen are bent on obliterating the supernatural -- and anyone who gets in their way. Are these wanton killers the world's messiahs ... or destroyers?Stand or FallHunter Book: Wayward is part of a Hunter: The Reckoning series dedicated to the creeds, the character types of the imbued. Waywards are one of the two lost hunter creeds, a group of maniacs and psychopaths -- even by monsters' standards. Learn what it takes to drive these hunters over the edge -- or to make them the most prophetic among the chosen. For adults only.

Encyclopaedia Vampirica


Jeanee Ledoux - 2002
    Enigmatic creatures, the Kindred's efforts to uphold the Masquerade have often succeeded even beyond their own desires, and a few of the damned in the modern nights even know those outside their immediate domains. But the long and terrible history of the undead is as broad and sweeping as the myriad Kindred who make it.Who's who among the damned? This book contains profiles from some of the World of Darkness' most famous denizens.

Victorian Age Vampire


Justin Achilli - 2002
    An epoch of literature that "exposed" vampires to the world. An era of wealth, imperialism, industry and change. For the Kindred, these are the halcyon nights: the last Romantic period of their prominence before the encroaching cynicism of the modern nights pushed them forever from the eyes of suspicious mortals. It is a glorious fin de siecle, a brief period when the Damned are truly thrilled to be undead.

Heresies of the Way


Michael Butler - 2002
    For centuries, however, a handful of dharmas have survived the Quincunx's tyranny, following belief structures alien to the Middle Kingdom. Now, with the Sixth Age nigh, the so-called heretical dharmas grow in strength. Do they herald an even darker future or are they merely tools of the Akuma?Five Little DancersHeresies of the Way is a Kindred of the East sourcebook dealing with the heretical dharmas and their motivations. In addition to offering greater information on their histories, abilities and outlooks, this sourcebook deals with a brand-new dharma: The Scorpion Eaters. Heresies of the Way also ties into Yearof the Damned by presenting five dharmas that have sacrificed much for power - and survival.

The Moonstruck


Matthew McFarland - 2002
    

Dark Ages: Vampire Storytellers Companion


Heather Grove - 2002
    The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.The Dark Ages: Vampire Storytellers Companion gives Storytellers access to secrets and advice to enrich your stories and make them easier to tell. It includes five bloodlines, six minor roads, revised Disciplines, plentiful advice and all the game's useful charts This screen and supplement helps you bring the War of Princes to life.

Dark Ages Inquisitor


Emily Dresner-Thornber - 2002
    Blood-drinking demons and savage creatures prey on good Christians or lead them to heresy. Even the Holy Mother Church itself teems with devils in man's flesh. But God Almighty has seen fit to choose some to stand against the tide of darkness. With sword and torch in hand, we search out the evil that lurks in the night. We are the Holy Inquisition. Dark Ages: Inquisitor is a book for playing members of the Inquisition in the Dark Medieval world. Members of secret orders operating by papal sanction, Inquisitors hunt the devils and degenerates who prey on men and defy God, from blood-crazed vampires to pagan warlocks. Inquisitor provides complete systems for making characters (from wielders of holy magic to warrior-monks), a whole new system for blessed abilities, and much more. This book requires the use of Dark Ages: Vampire.

Kithbook: Boggan


Kelly Jester - 2002
    Their reputation for stability and loyalty has led to their integration into every facet of changeling society. Trusted by nobles and commoners alike, boggans have their own views and plans for the future of fae society.Cozy Homebodies or Covert Operatives?At last, the boggans tell their story, from their origins in the dreams of many nations to their current place in the hearts of modern dreamers. More complex than they seem, boggans serve as the backbone of changeling society. How do they see their role in the unstable politics of Concordia and the rest of the world? Overlooked and taken for granted, boggans now reveal their true motives and secret purposes.(This book was never published)

San Francisco by Night


Kraig Blackwelder - 2002
    Now that dream is a terrible reality as San Francisco lies at the feet of Asian vampires. The war, however, continues in the whispers and shadows of the night. San Francisco is supposedly "neutral ground" for the vampires of East and West, but how long can that false peace last?Invasion CaliforniaSan Francisco by Night is the first crossover city sourcebook for Kindred of the East and Vampire: The Masquerade. Covered in full detail are San Francisco's history and geography, along with the city's major undead players and their nocturnal agendas. More importantly, the book bridges the two game lines, giving Storytellers and players enough information and story ideas to run any style of chronicle.

Mage Storytellers Handbook


Bruce HunterSteven Michael Dipesa - 2002
    By your will, it is done.The Power to Change Mage is YoursMore than just Storytelling advice and rules clarifications, the Mage Storytellers Handbook covers many and varied angles to approach the game. Examine ways to run a chronicle in a totally different timeline. Material to help you rebuild the Traditions to fit your desires. Open the floodgate of creativity and make Mage into the game you've always wanted. Anything is possible!

Sunset Empires


White Wolf Publishing - 2002
    Everyone takes a role in setting the course of the Victorian Age; everyone must eventually pay the piper.This book serves as a historical setting, covering the 19th century almost in its entirety, but it also serves as a vehicle to involve characters in one of Asia's most trying times.Why discuss the Opium Wars when characters can take part in them? Why mention Japan's rapid modernization if characters can't join the internecine fighting dividing the Japanese uji?

Dharma Book: Resplendent Cranes


Bruce Baugh - 2002
    We are the Shinning Ice Guardians, forgoing pity to stand firm against sin. We walk the Eight Lotus Path and will drag the world back into the glory of the First Age no matter the cost.And Bring Virtue to DevilsDharma Book: Resplendent Cranes is the fifth and final Dharma Book for Kindred of the East. It is a complete guide to playing the harsh and wise leaders of the Hungry Dead. The details of the harrowing Eight Lotus Path await, along with many new rites and powers, prominent characters and new facts aboutthe Asian World of Darkness

Hunter: The Nocturnal


Justin Achilli - 2002
    Rots. Leeches. The name doesn't matter. They're all inhuman, undead parasites that feed off the living and keep humanity under their thumb. They may have worked from the shadows thus far, but now hunters see them. The imbued know, and they won't let the nightcrawlers have their way anymore. It's time that bloodsuckers were shown the light -- daylight.Must Be DisciplinedHunter: The Nocturnal explores the undead realm of vampires as hunters perceive it, learning leeches' strengths, fears and weaknesses. But the rots have discovered hunters, too. When ancient and mysterious vampires and new and unprecedented hunters meet, there can be only bloodshed. Mortal or immortal, we all destroy what we don't understand.