Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

Legend of the Five Rings RPG


John Wick - 1997
    The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures.Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as thenon-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types. Most role-playing games focus heavily on combat and non-combatants are generally only given as non-player characters, whereas in Legend of the Five Rings it is possible (although unlikely) to play an entire game with no scenes of combat at all.In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.

H. P. Lovecraft's Dreamlands


Chris Williams - 1986
    Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.

Aurora Renegades: The Complete Collection


G.S. Jennsen - 2016
    A new world rises--one of unshackled AIs, indestructible starships, ethereal quantum spaces & potent new weapons--& the race is on to determine who will control its future.When faced with its greatest challenge, will humanity rise to triumph or fall to ruin?*SIDESPACEHumanity is saved. But its troubles are just beginning.To achieve their extraordinary triumph over the Metigen armada, humanity put aside its myriad of conflicts & united against a common foe intent on annihilating civilization. In victory, unparalleled peace & prosperity are theirs for the taking--if they can keep hold of them.When the secrets behind the Metigens' defeat escape the shadows, the people who won the war find their lives in danger. Facing anti-synthetic terrorists who want them dead, power-hungry politicians who want them chained, & a rapidly dwindling number of people they can trust, the Prevos--individuals & AIs sharing a single body--must take their fate into their own hands.51 Portals. 51 Universes.Intent on learning the purpose behind the Metigens' elaborate multiverse network, Alex Solovy, Caleb Marano & Valkyrie embark on a gripping journey through the network's portals, each one leading to a universe not their own. In a mosaic of spaces inhabited by fantastical aliens & worlds both beautiful & deadly, they will be forced to question everything they thought they knew, including the nature of life itself.*DISSONANCEKnow this: you need not be afraid. They own the fear. They fear us because they believe we are powerful, and they are correct to do so.The technology behind Project Noetica is on the loose. Prevos are spreading across the galaxy. Now two opposing but inexorably related forces threaten to plunge the galaxy into chaos. The Order of the True Sentients believes Prevos are monsters who endanger humanity,& it intends to destroy them by any means necessary. Underworld despot Olivia Montegreu, now a radically enhanced Prevo, is its doomsday warnings made flesh.As society splinters from within & the Earth Alliance falls to reactionaries, a formidable new player emerges on the galactic stage, one not afraid to do whatever it takes to protect all sentient life--human, Artificial and Prevo.The Metigen surged forward to engulf her in light. I see you, Alexis Solovy.Killers & saviors. Deceivers & protectors. Destroyers & creators. Could the Metigens truly be all these things? The search for answers leads Alex and Caleb to the most shocking revelation of all--the true face of the enemy.*ABYSMIn the quest to be the masters of their own fate, will humanity rise to become liberators or follow the path of their ancestors into darkness?Alex Solovy & Caleb Marano risked everything to learn the hidden purpose behind the Metigens' multiverse portal network, but nothing prepared them for the answer. Humans are a genetic recreation of the Anaden, the dictators & overlords of the master universe. Aurora is a recreation of their origins created by the Metigens in a desperate gambit to understand their enemy & find a way to defeat them.Aurora's future hangs in the balance as the Earth Alliance goes to war with itself over the right of synthetics and Prevos--human/AI hybrids--to exist. Terrorists sow chaos in a wave of bombings and assassinations. The next evolution of the human species will not be so easily defeated, but they must move quickly to win the day, because the true enemy is closing in faster than anyone realizes.

Toon: The Cartoon Roleplaying Game Deluxe Edition


Greg Costikyan - 1991
    Remember those great Saturday morning cartoons? Now they're back – and you're the star!Toon lets you be a rabbit, duck, mouse, moose, woodpecker, wombat, crocodile, caveman . . . whatever you want.In Toon, anything can happen, and nobody ever gets killed. Been punched? Blown up? Steamrollered? Don't worry – you'll bounce back in the next scene, ready for more!This book includes quick, simple rules, plenty of silly charts and tables, and lots of cartoon adventures – a joker's dozen! This edition of Toon includes all the material from the original version, plus everything from Toon Silly Stuff, Son of Toon, and Toon Strikes Again – and lots of brand-new material, including two new Feature Films!Ready to get silly? Get in Toon!

Shadowrun


Catalyst Game Labs - 2007
    Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You're a shadowrunner-a deniable asset, a corporate pawn-using bleeding-edge science and magic to make your meat body and mind betterthan- flfl esh. Stay on the edge, and you may survive another 'run on the mean sprawl streets. The 20th Anniversary Edition is fully compatible with all Shadowrun, Fourth Edition books.

Fast Forward


Darren Wearmouth - 2016
    And somebody offers the guarantee of a better life in the distant future... Would you take the chance? After recovering from near-fatal injuries sustained on a mission, Luke Porterfield is offered a second opportunity to fight terrorism by a private venture. He is stored in bleeding-edge technology before agreeing to the deal, and wakes to an uncertain fate. In a vastly changed and advanced world, Luke is tasked to defeat a deadly and elusive terrorist group. When his mission unearths a five-decade-long conspiracy, the explosive consequences force him into risking his life to save society. Fast Forward is a thrilling science fiction adventure packed with action, unexpected twists, and technologies destined to be part of our future.

Numenera Corebook


Monte Cook - 2013
    Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenara.Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called "magic" of the past to create a promising future.

Palace of the Silver Princess


Tom Moldvay - 1981
    

Forbidden Lands Player's Handbook


Tomas Härenstam - 2018
    Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.

Blood Sport


Lisa Smedman - 1998
    Arriving out of nowhere, she claimed to be the ex-Lone Star detective's grandmother, and spouted dire prophecies of rivers of blood and a world in flames. But her bizarre murder prompts Leni and Combat Biker wannabe Rafael to investigate Mama Grande's past...straight into the dark heart of Aztlan-a lost civilization where human sacrifice is all the rage, and ancient ceremonial games could trigger the end of the world!

Secrets of Xen'drik (Eberron Supplement)


Keith Baker - 2006
    and More There's an old saying in Stormreach: "Great power rests in the ruins of the past." The shattered cities and vast dungeons of Xen'drik hold the secrets of countless fallen empires. Legends speak of titanic landmarks, sunken treasure vaults, and forgotten places suffused with powerful magic. Beyond the walls of Stormreach, an entire continent waits to be rediscovered. But beware! Terrible monsters rule Xen'drik now, and explorers searching for gold or glory often find death instead. Inside this book, you'll find everything you need to adventure in the shattered continent of Xen'drik: * Comprehensive overview of the continent of Xen'drik and the gateway city of Stormreach* New feats, prestige classes, spells, equipment, and magic items* Encounters and magical locations you can drop into your existing campaign* Ready-to-play adventures, monsters, and villains For use with these Dungeons & Dragons(R) products"Player's Handbook(TM) Dungeon Master's Guide(TM) Monster Manual(TM)Eberron"(R)" Campaign Setting"

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

My Guide to RPG Storytelling


Aron Christensen - 2012
    This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.

The Feedback Loop Box Set 1-3


Harmon Cooper - 2016
     Trapped in an online world, he lives his days on repeat, fighting the same killer NPCs and playing out the same story line again and again. Suddenly, Quantum receives a message from an actual human player named Frances Euphoria, his first message in two years, a message that sparks an adventure across multiple online fantasy worlds the likes of which he could have never imagined. Now he's taking on a murder guild known as the Reapers, riding dragons across floating continents, using steam-powered robots to battle enemies as tall as skyscrapers, and equally important -- talking smack and backing it up with his vast inventory list of ridiculous guns and clever movie weapons. But things aren’t as easy as they sound. The Reapers are killing people in the real world. They are imprisoning players, manipulating orphans to do their bidding, running an insurance scam on trapped gamers, bringing death, violence, and destruction everywhere they turn. The Reapers are hunting Quantum Hughes online and in the real world, but they’ll soon learn the hard way that Quantum won’t back down without a fight. LitRPG action, humor, sci-fi fantasy worlds, adventure, and digital mayhem all in a cyberpunk setting.