Book picks similar to
Crypts & Things: A Swords & Sorcery Roleplaying Game by Newt Newport
rpg
role-playing-games
swords-sorcery
dungeons-dragon
Deadlands: The Weird West Roleplaying Game
Shane Lacy Hensley - 1996
The American Civil War rages on, neither side able to establish a clear advantage. Most of California has fallen into the sea. The Sioux Nations have reclaimed the Dakotas. And the dead walk among us. In Deadlands: The Weird West Roleplaying Game, players take on the roles of hexslinging hucksters, mad scientists armed with weird, steampunk gizmos, deadly gunfighters, fearless Indian braves, and wizened shamans. In 1863, a vengeful warband called the Last Sons unleashed the manitous upon humanity, and nothing has been the same since.
Night's Black Agents
Kenneth Hite - 2012
Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.
The Tome of Bill Series: Books 5-8 - a Horror Comedy Collection
Rick Gualtieri - 2017
Bill Ryder STILL isn’t one of them.This omnibus edition contains the FINAL FOUR books of the bestselling Tome of Bill series - over 2000 pages of kick-ass action and geeky humor. A supernatural war, an ancient goddess, and a prophecy stating he’s destined to kill the woman he loves. Geek turned vampire Bill Ryder really doesn’t need this shit right now. Too bad that fate says otherwise. Now he’s got to become the hero he never wanted to be because otherwise the world and everyone in it will be royally screwed.Includes: GODDAMNED FREAKY MONSTERS (Book 5) Three months have passed since Bill Ryder mysteriously disappeared. Now he’s back and just in time because civilization is teetering on the brink of chaos. An ancient evil, the last remnant of a cult thought long dead, is about to cut a swath of destruction through the world not seen since biblical times. Bill’s only chance is to muster his friends and every last bit of attitude he can – because if he fails, Hell on Earth will become far more than just a corny saying. HALF A PRAYER (Book 6) An unstoppable terror has awoken deep beneath the Earth and it’s headed Bill’s way. To make matters worse, he’s been deemed a traitor by those he thought to be his allies. Now he finds himself fighting off enemies from all sides while warring with his feelings for the woman he loves. Talk about lousy timing for introspection. As the world crumbles around him, Bill must rise to the destiny he’s been trying to deny – because if he doesn’t, his love life will be the least of his worries. THE WICKED DEAD (Book 7) Bill Ryder has a powerful destiny. He just never expected it to involve an amnesiac bloodsucker, a bunch of D&D dorks, and a hormonal witch. Ordered to storm the vampire stronghold in Boston, Bill must approach the doorstep of the invincible undead warlord he’s destined to face. If he stands tall and faces his fate, the world might just have a chance of surviving. If he fails, an unquenchable evil will destroy everything he knows and loves. Why can’t the end of the world ever be easy? THE LAST COVEN (Book 8) A goddess returned, a war between primal powers, and a prophecy to fulfill. That’s a lot of crap to heap on anyone’s plate, but that’s exactly what Bill Ryder has to deal with. It’s finally time for him to master his powers, sort out his relationship woes, and figure out how to survive his date with destiny. Because if he can’t get his act together, the curtain will fall and mankind will be forever plunged into everlasting darkness. Join Bill in these tales full of monsters, mayhem, and foul-mouthed laughs. If you enjoy Jim Butcher, Kevin Hearne, or K.F. Breene then you're in for a bloody good time. Click BUY NOW and dive into the complete series today.
ODD AND CHILLING ENCOUNTERS: True stories of the unknown
R.S. Russo - 2019
From Ouija and demons to visits from angels. Encounters with ghosts, shadow people, skin walkers, aliens and UFO sightings. Warning: This book contains explicit language and is not suitable for children or anyone who is easily offended.
The Children in the Lake: A Story You Will Never Forget
Mark Edward Hall - 2019
Nearly a century later there are those who still report seeing the children swimming beneath the surface like elusive dolphins. After losing her husband in a violent car crash, Rachel King and her two young sons venture to Arrowhead Lake to heal. When Rachel discovers that Great Woods Timber is planning to clear-cut this beautiful wilderness she enlists the help of Lilly Bowman and her mysterious father, chief and shaman of the Wabanaki nation. But dark events have been set in motion and Arrowhead Lake is under siege by a sinister force of mercenaries. When Chief Neptune vanishes, Rachel and Lilly call on Seth Ferguson, the local deputy sheriff for help. Together they discover an astonishing truth; a shadowy cabal that will stop at nothing to obtain the secret of Arrowhead Lake, a secret that if unearthed could have far-reaching consequences. When one of Rachel’s sons vanishes in the Lake, she and Lilly embark on a harrowing journey to find him. What they discover is a mind boggling truth that will change their lives forever. *
Domains of Dread: Ravenloft Campaign:
Steve Miller - 1997
Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)
Awake in the Dark Box Set
Tim McBain - 2015
A 27 year old slacker has seizures during which he may or may not be astral projecting. What he learns might have the power to change the world. One second JEFF GROBNAGGER is standing in line at the grocery store, and the next he's in an alley where a hooded figure strangles him to death. So that sucks. This happens over and over again, every time Grobnagger has a seizure. Alley. Choking. Death. Repeat. What for? Why would anyone want to kill him repeatedly? Is it just a recurring seizure dream? When a sniper's bullet shatters his apartment window, he realizes two things: he's in serious danger, and there's no way he's getting his security deposit back. Who is the hooded man? And who tried to kill Grobnagger in real life? His quest for answers leads to a missing girl, cults obsessed with astral projection, an arcane puzzle sphere, an evil book, a private detective named Louise and a mustached man named Glenn that makes the most delicious food he's ever tasted. No one he meets is who they seem, and every answer leads to more questions, more seizures and more horrific deaths that may or may not be transpiring on some mysterious plane beyond the physical world.
Scroll up and hit LOOK INSIDE to check out the first few chapters.
BLED WHITE (Book 2) All Jeff Grobnagger wanted was to be left alone. The events of Fade to Black (Awake in the Dark #1) shifted his goal from a life of solitude to figuring out what the hell is happening to him ASAP, so he can, you know, get back to the solitude. His journey takes another twist when a burned corpse sporting a League of Light robe turns up in a vacant lot. Working undercover to solve the murder reveals bigger and bigger clues about his seizures. Solve the murder, solve the seizures? Maybe. He meets new people and is shown new places on the other side. But who and what can he trust? Just as he realizes that someone close may be working against him, he gets blindsided by the biggest shock yet. RED ON THE INSIDE (Book 3) The events of the first two books leave Grobnagger drained, often struggling to stay awake. He shuffles through life half awake, half tethered to reality. He still has no idea what is happening to him, but he's not sure he even cares anymore. When those that mean him harm finally begin to assert themselves, however, Grobnagger finds himself and his friends under direct threat of death. Plans are made to cross over and rescue Amity once and for all from her vulnerable position in the other world. But his adversaries are one step ahead and a violent spectacle becomes inevitable. Praise for the Awake in the Dark series: "Fade to Black is the funniest book I've read in... I can't remember how long. Seriously funny. I think I laughed out loud roughly once every three pages. That's a lot of funny packed into one book! And not just an internal chuckle here and there, but an honest to goodness laugh out loud that made my significant other call, 'What?' from the next room repeatedly." - Lisbeth Ames "(FADE TO BLACK) weirdly resonates with me. It is sneaky in a way – it holds the things we fear up to the light – opening the reader up to honesty – to love and hope and the truths of our souls found in the darkest of nights.
Stephen King The Dark Tower The Long Road Home #4
Peter David
And for the last of the line of Eld there may be no way out. Meanwhile, on Mid-World, Alain and Cuthbert desperately struggle to protect Roland's unconscious form, and themselves, against a pack of ravening wolves.
The Withering
Joshua Jacobs - 2015
Unlike the millions before her, she survives. Afraid she is a carrier of the disease, Alice abandons her family and disappears into what remains of the world. Bodies litter the streets. Cities lie in waste. The government ceases to exist. What the Withering doesn't destroy, the Clan kills, cleansing the world of those they hold responsible. Those like Alice.Then one night Alice meets Brandon. He brings word of a rural town untouched by the sickness. He promises a future. He reminds her of what it means to feel... of what it means to love.Yet the Clan is watching. They're always watching.
Dragon Age RPG Set 1
Chris Pramas - 2010
Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age
Blood Magic: Secrets of Thaumaturgy
Justin Achilli - 2000
Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know.Hidden Lore RevealedBlood Magic: Secrets of Thaumaturgy provides the answers to long-asked questions about this most powerful of Kindred Disciplines and explores a gamut of new possibilities. Included in the book are new paths and rituals as well as details on the lesser known but similar arcane practices. What is it about Thaumaturgy that has allowed the Tremere to ascend to prominence in the modern nights? This book examines the answer.Blood Magic: Secrets of Thaumaturgy includes: A complete look at Thaumaturgy, from its dark origins to its modern practice; A wealth of new paths and rituals; Other path and ritual systems like Necromancy and Koldunic Sorcery
The Watchman: Preventing the Apocalypse One Bullet at a Time
Arthur Bradley - 2020
Loved it!"★★★ A clever mash of X-files, Tombstone, and Dresden Files! ★★★In 1885, President Grover Cleveland commissioned a special group of agents to investigate paranormal activities plaguing the nation. Unwilling to accept failure, he granted each the authority to operate outside the law. His directive was simple. No rules. No excuses. Just get it done.Remy Kincaid and his cynical steed, Fable, head to the town of Wharton, Texas, to investigate the disappearance of several young children. As clues lead them from a decrepit old house to an abandoned silver mine, they soon learn that an ancient evil is trying to release itself upon the world.★★★ If you enjoyed The Survivalist Series, you'll love The Watchman! ★★★
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.