Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5


gootecks - 2015
    If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.

The Modern Day Spellbook: A Collection of Spells for the Modern Day Witch


Roc Marten - 2011
    This handy spellbook gives you practical directions for carrying out numerous easy-to-follow spells covering Love, Money, Protection and Spell Removals.Regardless of your skill level, The Modern Day Spellbook will help you to enhance your spell casting repertoire. The Modern Day Spellbook: A Collection of Spells for the Modern Day Witch would make an excellent addition to your current spellbook collection.

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Hidden Mickeys: A Field Guide to Walt Disney World's Best Kept Secrets


Steven Barrett
    Author Barrett adds to the fun of finding them by turning the search into six scavenger hunts, complete with clues, hints, and points to be scored. You'll find more than 200 new Mickey sightings in this edition over 1,000 hidden Mickeys in all. Fun for all ages!

The Million Word Crossword Dictionary


Stanley Newman - 2004
     Meticulously compiled by two crossword professionals with a combined fifty years in the field and based on a massive analysis of current crosswords, there has never been a crossword dictionary with the breadth, depth, and currency of this one. From Jim Carrey to Sister Carrie, Homer Simpson to Homer’s Iliad, the wide-ranging entries include 500,000+ synonyms, 3,000+ literary works, 3,000+ films, 20,000+ famous people from all fields, and more than 50,000 fill-in-the-blank clues so popular in today’s crosswords.Featuring an introduction by New York Times crossword editor Will Shortz, The Million Word Crossword Dictionary makes every other crossword dictionary obsolete.This updated edition offers thousands of new entries, including slang terms; brand names; celebrity names; and the latest films, novelists’ works, sports Hall of Famers, automobile models, and more. The new, larger type size makes finding the answers easier than ever.

The Magician and the Cardsharp: The Search for America's Greatest Sleight-of-Hand Artist


Karl Johnson - 2005
    Here, set against the backdrop of America struggling through the Depression, is the world of magic, a realm of stars, sleight of hand, and sin where dreams could be realized-or stolen away. Following the Crash of '29, Dai Vernon, known by magicians as "the man who fooled Houdini," is tramping down Midwestern backroads, barely making ends meet. While swapping secrets with a Mexican gambler, he hears of a guy he doesn't quite believe is real-a legendary mystery man who deals perfectly from the center of the deck and who locals call the greatest cardsharp of all time. Determined to find the reclusive genius, Vernon sets out on a journey through America's shady, slick, and sinful side-from mob-run Kansas City through railroad towns that looked sleepy only in the daytime. Does he find the sharp? Well, Karl Johnson did-after years of research into Vernon's colorful quest, research that led him to places he never knew existed. Johnson takes us to the cardsharp's doorstep and shows us how he bestowed on Vernon the greatest secret in magic. The Magician and the Cardsharp is a unique and endlessly entertaining piece of history that reveals the artistry and obsession of a special breed of American showmen.

Practical Mental Magic


Theodore Annemann - 1983
    Their power to amaze and dumbfound an audience is unparalleled in the domain of stage magic. In this volume, one of the greatest of all mental magicians reveals the secrets behind nearly 200 astonishing feats of mental magic.The routines encompass 12 major categories: Effects with Billets and Pellets; Envelope Necromancy; Publicity Effects; Miracle Slate Routines; Dead or Alive; Money Mentalism; Book Tests; Blindfold Reading; Thought Foretold; Mentalism with Cards; Miscellaneous Mental Masterpieces; and Psychic Codes.Theodore Annemann, through his own performances and editorship of Jinx magazine, probably did more than anyone else to popularize this branch of entertainment. Now, his extensive knowledge, experience, and know-how are at your fingertips in this comprehensive collection. Here are the closely guarded tricks of the trade behind such astonishing effects as Pseudo-Psychometry, one of the greatest one-man psychic effects ever achieved; Who Killed Mr. X? — a classic routine that combines both magic and mind reading with a triple mystery and a novel presentation; and The Swami Test, a demonstration of prophecy first popularized around 1920. Annemann himself came up with some 16 variations on this popular and much-practiced effect. My Own Swami Test is one of his best.These and scores of other crowd-pleasers are here, each thoroughly explained and diagrammed, with insiders' tips on techniques, staging, patter, plants and confederates, diversions — everything you need to make any trick a foolproof success. No special equipment is required; just traditional magic props and a willingness to learn from one of magic's legendary figures. Although written for professional magicians, the step-by-step detail, clarity and inclusiveness of this collection, along with the author's intimate knowledge of the stage performer's needs, make this a volume that will benefit magicians at every level of expertise.

Card College, Volume 1: A Complete Course in Sleight of Hand Card Magic


Roberto Giobbi - 1992
    Along with the classics of card magic, Mr. Giobbi includes original ideas and refinements from his own repertoire, guaranteeing every reader, no matter how experienced, fresh techniques and insights into the performance of professional caliber card magic! Some of the topics covered in Volume One include: The Tools of Card Magic Fundamental Techniques The Overhand Shuffle The Riffle Shuffle False Cuts Transfer Cuts Card Controls Card Forces The Glide The Double Lift The Hindu Shuffle Flourishes The Spread Cull The Top Change The Key Card Auxiliary Sleights

The Dark Side of the Felt


Tyler Nals - 2014
    Instead, I risked my life on a nightly basis playing in underground poker games on Long Island and in Charlotte. This story is about how I managed to survive, but just barely.

Harry Anderson's Games You Can't Lose: A Guide for Suckers


Harry Anderson - 1989
    Now, Harry shares many of his hilarious insider tips.

Minecraft: 30 Sneaky Minecraft Tricks


Minecraft Books - 2013
    This eBook is going to offer you an inside look at some of these tips and tricks that you will be able to use in your own version of Minecraft.These 30 Sneaky Minecraft Tricks have all been tested to work and show you exactly how they can be done so that you can figure them out quite easily. These tricks range from finding the best enchantments to use on your gear to using a secret hidden method to see all ore underground without having to download a mod.Strap in and hang on for the ride of your life. This tips and tricks train track is covered in power rails and is ready to take off!DOWNLOAD NOW!

Cards as Weapons


Ricky Jay
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Fable III Signature Series Guide


Doug Walsh - 2010
    A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.

Lost Vegas: The Redneck Riviera, Existentialist Conversations with Strippers, and the World Series of Poker


Paul McGuire - 2010
    Las Vegas lures you to shed moral responsibility and piss away your money on indulgences like decadent food, entertainment, gambling, and sex. If you don't enjoy these pastimes, then what's the point of visiting the land of compromised values? Where else can you get a cheap steak, crash a Mexican wedding, get cold-decked in blackjack by a dealer named Dong, play video poker for thirteen straight hours, drink pina coladas out of a plastic coconut, bum a cigarette from an 85-year-old woman with an oxygen tank, speed away to the Spearmint Rhino in a free limo, get rubbed by a former Miss Teen USA, puke in the back of a cab driven by a retired Navy SEAL, snort cheap cocaine in the bathroom at O'Sheas, and then catch a lucky card on the river to crack pocket aces and win a poker tournament? Only in Las Vegas.

OpTic Gaming: The True Story of the Making of eSports Greatest Team


H3CZ - 2016
    With over 14 million followers across social platforms like Twitter, Facebook and YouTube, no other team of players in eSports can match OpTic's popularity or ability to bring fans into the game.Now, these remarkable players have collaborated to produce this one-of-a-kind book. In OpTic Gaming, they candidly share their story of becoming Call of Duty's global royalty—ESPN XGAMES, MLG, ESWC and GFINITY champions—laying bare their lives, exploring what it takes to make it in professional gaming, and speaking honestly about the consequences of their newfound fame. These best-of-the-best take you behind the controller, offering insights, knowledge, and strategies to help you improve your shot, master the most complex maps, and conquer the game with the ultimate weapons. Going beyond their number-one game, the team also discusses the rest of their lineups and how to become a champion in any arena. Revealing their go-to strategies, best missions, and favorite challenges, OpTic Gaming brings fans closer to these wildly popular professional gamers more than ever before.