Designing Games


Tynan Sylvester - 2013
    You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.Create game mechanics to trigger a range of emotions and provide a variety of playExplore several options for combining narrative with interactivityBuild interactions that let multiplayer gamers get into each other’s headsMotivate players through rewards that align with the rest of the gameEstablish a metaphor vocabulary to help players learn which design aspects are game mechanicsPlan, test, and analyze your design through iteration rather than deciding everything up frontLearn how your game’s market positioning will affect your design

Monstrous Manual


Doug Stewart - 1993
    This will be the perfect, easy-to-use replacement for the bulkier compendiums of the past. Illustrations, some in color.

Marathon: You Can Do It!


Jeff Galloway - 2001
    Olympian Jeff Galloway dispels such notions in a book that takes the mystery -- and misery -- out of distance running. Marathon! shows how just about anyone can run a marathon and, given the right attitude and training, finish the race. Galloway has designed a low-mileage marathon training program that has been used by over 10,000 people with a 98 percent success rate. The book includes the latest information on workouts, form innovations, pace charts, prediction tables, and motivation strategies.

Guitar Player Repair Guide: How to Set Up, Maintain, and Repair Electrics and Acoustics


Dan Erlewine - 1990
    Whether you simply want to maintain your guitar or hot-rod it into a radical new incarnation, this book is the ideal guide. By the columnist of Guitar Player's popular Repairs & Modifications column, this comprehensive book is a must for any guitarist who needs information on beginning repairs through advance enhancements. 8-1/2 x 11 .

The 15 Habits of Highly Frugal Genealogists


Thomas MacEntee - 2015
    There are many ways to save money while you pursue the “hunt” for your roots: some are just common sense while others are, frankly, ingenious. Also keep in mind that it doesn’t pay to be so focused on “frugal” that in the long run you either lose money or that genealogy is no longer “fun.” The title of this book is misleading, and intentionally so. The fact is, you’ll find over 30 amazing ways to save money when purchasing genealogy-related products and services. You may already be using some of these tricks, but I guarantee that once you starting using some of the more unusual money-saving tips, you’ll say to yourself, “Now, why didn’t I think of that!” Finally, the end of The 15 Habits of Highly Frugal Genealogists is filled with special offers exclusively for those who have purchased this book. These deals were specifically negotiated with certain vendors and most use links or promo codes that are valid through the end of 2015. SPECIAL EXCLUSIVE SAVINGS! As a reader of The 15 Habits of Highly Frugal Genealogists, you’ll have exclusive access to the following deals negotiated with specific vendors. • MyHeritage: Save 35% off a Premium Plus account and 1 year Data Subscription • Legacy Tree Genealogists: $45 off any genealogy research project • Hack Genealogy Boot Camp: 30% off any digital download • Legacy Family Tree: 15% off an annual membership at Legacy Family Tree webinars; 15% off Legacy Family Tree Deluxe Software • Shop Family Tree: 15% off any one item at ShopFamilyTree.com • Amazon: Various savings on genealogy products • Family Tree Tours: Save $50 on any tour booking • Flip-Pal® mobile scanner: Save $35 on a special Flip-Pal mobile scanner bundle • Larsen Digital: 10% off ALL conversion services including audio, video and more! • AncestryDNA: Free Shipping on all AncestryDNA kits • Evidentia: 20% off Evidentia software • Genealogical Publishing Company: 30% off all items at Genealogical.com

Hamilton: Vocal Selections


Lin-Manuel Miranda - 2016
    17 selections from the critically acclaimed musical about Alexander Hamilton which debuted on Broadway in August 2015 to unprecedented advanced box office sales. Our collection features 17 selections in piano/vocal format from the music penned by Lin-Manuel Miranda, including: Alexander Hamilton * Burn * Dear Theodosia * Hurricane * It's Quiet Uptown * My Shot * One Last Time * Satisfied * That Would Be Enough * Washington on Your Side * You'll Be Back * and more. Also includes a biography of Miranda.

The Game Design Reader: A Rules of Play Anthology


Katie SalenJussi Holopainen - 2005
    A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players.Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play?Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings.Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Grand Theft Auto IV Signature Series Guide


Tim Bogenn - 2007
     Maps: Score health, armor, and weapons no matter where you are in Liberty City. Our maps show you where to find them in every mission. Pick-ups, collectibles, places of interest--everything you need and everywhere you need to be in a dedicated map section. Secrets: Our detailed collection maps and descriptions reveal precise locations for all Unique Stunt Jumps and "Hidden Packages" in Liberty City. Multiplayer: When you're ready to take your game online, come armed with exclusive hints and tactics for all Multiplayer modes. Bonus Fold-out: This giant map of Liberty City features the locations and details for all Odd Jobs--with poster art on the other side! Platform: PS3, Xbox 360 Genre: Action/Adventure This product is available for sale worldwide.

Fiasco


Jason Morningstar - 2009
    Maybe you and your girlfriend figured you could scare your wife into a divorce, but things went pear-shaped and now a gang of cranked-up Mexicans with latex gloves and a pit bull are looking for you.It seemed like such a good idea at the time.Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong - inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You'll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won't go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.Fiasco is a GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It's like making your own Coen brothers movie, in about the same amount of time it'd take to watch one.

Why Does He Do That?: Inside the Minds of Angry and Controlling Men


Lundy Bancroft - 2002
    So...why does he do that? You've asked yourself this question again and again. Now you have the chance to see inside the minds of angry and controlling men--and change your life. In Why Does He Do That? you will learn about:The early warning signs of abuse- The nature of abusive thinking- Myths about abusers- Ten abusive personality types- The role of drugs and alcohol- What you can fix, and what you can't- And how to get out of an abusive relationship safelyPrevention Programs, Harvard School of Public Health

Ethics: Theory and Contemporary Issues


Barbara MacKinnon - 1994
    Illuminating overviews and a selection of readings from both traditional and contemporary sources make even complex philosophical concepts reader friendly. Comprehensive, clear-sighted introductions to general and specific areas of ethical debate cover major ethical theories, including feminist ethics, contract theory, and ethical relativism, before delving into issues ranging from euthanasia and sexual morality to war and globalization. A broader range of voices and philosophical traditions in this edition includes continental and non-Western philosophers, with new readings from prominent ethicists. Increased coverage of contemporary dilemmas highlights issues of widespread interest, including torture and terrorism, "partial birth" abortion, cloning, same-sex marriage, and global distributive justice. An innovative online resource center offers, among other things, animated simulations. These simulations allows you to personally engage with dilemmas and thought experiments commonly presented in introduction to ethics classes and provide instructors with a way to seamlessly integrate online assignments into the class.

Writing Philosophy: A Student's Guide to Writing Philosophy Essays


Lewis Vaughn - 2005
    Opening with an introductory chapter on how to read philosophy, the book then moves into the basics of writing summaries and analyzing arguments. It provides step-by-step instructions for each phase of the writing process, from formulating a thesis, to creating an outline, to writing a final draft, supplementing this tutorial approach with model essays, outlines, introductions, and conclusions. Skills essential to evaluating arguments, citing sources, avoiding plagiarism, detecting fallacies, and formatting final drafts are dealt with in detail. The final two chapters serve as a reference guide to common mistakes and basic skills in sentence construction, writing style, and word choice. Employing a rulebook format similar to that of the classic Elements of Style (by Strunk, White, and Angell), Lewis Vaughn distills helpful writing advice into simple rules that students can easily remember and apply--and that instructors can refer to when reviewing student papers. These rules cover essay organization, sentence structure, documentation styles, plagiarism, grammar, usage, and more. Written in a clear and engaging style and incorporating samples of student writing, Writing Philosophy is an indispensable resource for virtually any philosophy course.

Operating System Concepts


Abraham Silberschatz - 1985
    By staying current, remaining relevant, and adapting to emerging course needs, this market-leading text has continued to define the operating systems course. This Seventh Edition not only presents the latest and most relevant systems, it also digs deeper to uncover those fundamental concepts that have remained constant throughout the evolution of today's operation systems. With this strong conceptual foundation in place, students can more easily understand the details related to specific systems. New Adaptations * Increased coverage of user perspective in Chapter 1. * Increased coverage of OS design throughout. * A new chapter on real-time and embedded systems (Chapter 19). * A new chapter on multimedia (Chapter 20). * Additional coverage of security and protection. * Additional coverage of distributed programming. * New exercises at the end of each chapter. * New programming exercises and projects at the end of each chapter. * New student-focused pedagogy and a new two-color design to enhance the learning process.

Everything is Obvious: Once You Know the Answer


Duncan J. Watts - 2011
    As sociologist and network science pioneer Duncan Watts explains in this provocative book, the explanations that we give for the outcomes that we observe in life—explanation that seem obvious once we know the answer—are less useful than they seem.Drawing on the latest scientific research, along with a wealth of historical and contemporary examples, Watts shows how common sense reasoning and history conspire to mislead us into believing that we understand more about the world of human behavior than we do; and in turn, why attempts to predict, manage, or manipulate social and economic systems so often go awry.It seems obvious, for example, that people respond to incentives; yet policy makers and managers alike frequently fail to anticipate how people will respond to the incentives they create. Social trends often seem to have been driven by certain influential people; yet marketers have been unable to identify these “influencers” in advance. And although successful products or companies always seem in retrospect to have succeeded because of their unique qualities, predicting the qualities of the next hit product or hot company is notoriously difficult even for experienced professionals.Only by understanding how and when common sense fails, Watts argues, can we improve how we plan for the future, as well as understand the present—an argument that has important implications in politics, business, and marketing, as well as in science and everyday life.

Fundamentals of Modern Manufacturing: Materials, Processes, and Systems


Mikell P. Groover - 2000
    It follows a more quantitative and design-oriented approach than other texts in the market, helping readers gain a better understanding of important concepts. They'll also discover how material properties relate to the process variables in a given process as well as how to perform manufacturing science and quantitative engineering analysis of manufacturing processes.