Book picks similar to
Night's Dark Masters: A Guide to Vampires by Green Ronin Publishing
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Devil's Bargain
R.L. King - 2019
A suburban mom with two young children, her life revolves around her family, her job, and the comforts of home. So when her estranged, wild-child sister comes to her, begging for help and claiming a witch murdered her husband and wants to steal her baby daughter in payment for a long-ago oath, Tamara thinks she’s gone crazy. Until she turns up dead, and the baby vanishes without a trace. If Tamara’s going to get her niece back, she’ll have to expand her worldview fast. She’ll also need some expert help. But where can a normal, practical woman find help dealing with an evil witch? Fortunately for her, aid is closer than she thinks. Who better to give button-down Tamara a crash course in things that go bump in the night than Stanford occult studies professor Dr. Alastair Stone? At least he can offer some tips, even if she’s sure he can’t help her any other way. Because magic isn’t real…right? Welcome to the spooky side of the street, Tamara. Hope you survive the experience. Devil's Bargain is a short, standalone novel in the world of the Alastair Stone Chronicles urban fantasy series. Don't miss the rest of the series: Stone and a Hard Place The Forgotten The Threshold The Source Core of Stone Blood and Stone Heart of Stone Flesh and Stone The Infernal Heart The Other Side Path of Stone Necessary Sacrifices Game of Stone Steel and Stone Stone and Claw The Seventh Stone and two standalone novellas: Turn to Stone Shadows and Stone
Deathwatch Core Rulebook
Ross Watson - 2010
Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!
Heroes Unlimited
Alex Marciniszyn - 1994
Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.
Dark Convergence
Dave Gross - 2013
Nemo soon learns of the Convergence’s plans to transform Caen and its people to suit their enigmatic goddess, who favors machines over the living.Amid this clash Nemo must withstand the temptation of the Convergence’s message to those who, like himself, are fascinated by technology. Aurora proves to be a different sort of enemy than he has faced before—something of a kindred spirit, albeit one bent on destroying all he holds dear.
Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
David M. Ewalt - 2013
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.
Inn at Raven's Crest
Salem Marlowe - 2017
When the opportunity arises, the two jump at the chance to make this dream a reality. They find an old Victorian home that has been vacant for many years and believe this is their chance to fix up and open the Inn at Raven’s Crest. Maggie quickly learns of the ghosts still living in the house. She befriends them; talks to them; helps them find peace, and offers a way to get to the other side. As the first guests arrives, so does an awful storm which puts out the roads, the power and the internet, thus leaving all of the guests captive at the Inn. When one person is found murdered, and then another, everyone is frightened and not sure who to trust and who the murderer is. There are many signs that point to one and then another suspect before the final chapter is revealed. Inn at Raven’s Crest by Salem Marlowe has a plot we may have read before, but the characters and the events are brand new and kept me glued to my Kindle. Each time I thought I had solved the mystery, another twist changed my mind. I couldn’t help but root for Maggie and Lee and for the future success of the Inn. Each character was well portrayed and had all the human characteristics of good and evil in them. I would love to see what happens when the next set of guests arrive at the Inn. It would be an awesome TV series with new guests arriving weekly. I highly recommend reading Inn at Raven’s Crest; mystery fans will not be disappointed. Two friends buy an abandoned Victorian house and turn it into a bed and breakfast. Before renovations are completed they discover their home has come complete with ghosts, and an old, unsolved murder. Can they solve the mystery and get the ghosts to leave? Or will they get caught up in a new set of murders, ones that are decimating their guests?
Mr. Gray (aka The Meridians)
Michaelbrent Collings - 2011
Eight years ago, he lost his wife and child at the hands of a killer known only as Mr. Gray. But now, Mr. Gray is back, and with strange powers that allow him to appear anywhere at will. Scott must protect a new family – a woman and her autistic son – from the madman's attacks. All they can do is run...and try to find the secret behind THE MERIDIANS.
Dungeon Crawl Classics RPG
Joseph Goodman - 2012
You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Delta Green: Strange Authorities
John Scott Tynes - 2012
But he's keeping a secret that may unlock a darker destiny. FINAL REPORT “Entry One has been breached. Time to get this show on the road. They have no idea the kind of Hell I've prepared for them. May God have mercy on my soul.” MY FATHER’S SON A Delta Green agent with a mysterious past may learn more than he ever wanted to know when his current case leads where he never dared to go. THE DARK ABOVE In the face of madness and horror, two lonely Delta Green agents reach out to each other. Can they really afford such fragile bonds when the secrets of the night surf roll in? THE RULES OF ENGAGEMENT An agent’s disappearance pulls a Delta Green team into a vortex of horror in this novel of personal apocalypse. The secrets they uncover threaten to ignite a war between the Delta Green conspiracy and its bitterest enemy, Majestic-12 — secrets buried within time itself. Foreword by Kenneth Hite.
Strongholds & Followers
Matthew Colville - 2018
Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.
Frostgrave: Fantasy Wargames in the Frozen City
Joseph A. McCullough - 2015
Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.
Dogs in the Vineyard
D. Vincent Baker - 2004
Sometimes, Dog, sometimes you have to cut off the arm to save the life.Does the sinner deserve mercy?Do the wicked deserve judgement?They're in your hands.DOGS IN THE VINEYARDRoleplaying God's Watchdogsin a West that never quite was.
Dungeons & Dragons Core Rulebook Gift Set
Jonathan Tweet - 2003
In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.
The Beast Within
Stewart WieckBill Bridges - 2000
The Kindred Move Among UsNot merely mad beasts of lonely hunters, the vampires of the World of Darkness who call themselves The Kindred because of the blood that elementally binds them together, are dangerously organized and cunning. They hide behind a plan they call the Masquerade so that they do not draw the attention or ire of mortals, and the society this masquerade obscures is as rich with wonders and as rife with conflict as any ever known among men.This collection of stories concerning the Kindred of the World of Darkness serves as both an introduction to their nature and an expose of the danger they pose. Collected within this second edition are favourites of the first edition, including stories by S.P. Somtow and Mathew J. Costello, as well as two all-new stories from Gherbod Flemming and Eric Griffin, two authors of the bestselling Vampire Clan Novel series.