Book picks similar to
Doctor Who The Third Doctor Sourcebook by Cubicle Seven Entertainment
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Ten Candles
Stephen Dewey - 2015
It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.
GURPS Cyperpunk: High-Tech Low-Life Roleplaying
Lloyd Blankenship - 1990
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.
The Last Gunfighter Of Space
Ty Patterson - 2017
IT FINDS A THIEF 5050 AD. Earth as we know it has been decimated. It is a radioactive wasteland. The few millions who survived, fled to Calara, a planet in the Icarus Galaxy, where they have established civilization. But, life on Calara hasn't turned out the way they wanted it. AI rule over them. Which wasn't the way humans saw how their lives turning out when they arrived on the new planet. They brought their ways and technology. They tried to colonize the other planets and stars in the galaxy. As humans have tended to do. Then, AI took over. But now, the humans are rebelling. Remember history? They need someone to rally around. To lead them. To show them the way. Enter Cade Stryker. Let's not glorify him. He is a thief. He sails Andy, short for Andromeda, his ship, in the farthest reaches of space. Trading with anyone, anywhere. Well, he calls it trade. Everyone else calls it smuggling. He thinks he is like Wyatt Earp. Because where he flies, is indeed like the Wild West. No rules. No borders. There's the small matter that Earp was a lawman. And Cade is a... let's not harp on that. So, Cade. He isn't in the hero business. No, sir. Cade is too smart for that. Because heroes have a short shelf life. And need to have noble intentions. Cade and noble don't go together. Nope. The fate of humans definitely Does Not lie in the hands of Cade Stryker. No way. Check out Ty Patterson's USA Today Bestselling Warriors Series The Warrior The Reluctant Warrior The Warrior Code The Warrior's Debt Boxset 1, Books 1-4 Flay Behind You Hunting You Zero Boxset 2, Books 5-8 Death Club Trigger Break Scorched Earth RUN!
Can You Survive the Zombie Apocalypse?
Max Brallier - 2011
Bloodsplattering, brain-impaling, flesh-devouring horror. You’ve probably read your fair share of zombie stories. But this time it’s different. No longer can you sit idle as a bunch of fools make all the wrong moves. All hell is about to break loose—and YOU have a say in humanity’s survival. You have choices to make. Moral dilemmas. Strategic decisions. Weapons. Vehicles. Will you be a hero? Or will you cover your own ass at all costs? Can you withstand the coming hours, days, weeks, and months? Or will you die amidst the chaos and violence of a zombie uprising? Or, worst of all, will you become one of them?
Doctor Who: Time and Relative
Kim Newman - 2001
And with it comes a new, far greater menace: terrifying icy creatures are stalking the streets, bringing death and destruction.The First Doctor and Susan, trapped on Earth until the faulty TARDIS can be repaired, are caught up in the crisis. The Doctor seems to know what is going on, but is uncharacteristically detached and furtive, almost as if he is losing his memory...Susan, isolated from her grandfather and finding it hard to fit in with the human teenagers at Coal Hill School, tries to cope by recording her thoughts in a diary. But she too feels her memory slipping away and her past unravelling. Is she even sure who she is any more...?
Complete Ninja's Handbook
Aaron Allston - 1995
This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.
Fate Core System
Leonard Balsera - 2013
Fate Core is that engine.
Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarified the rules while maintaining the system’s trademark flexibility. Name your game; Fate Core can make it happen.
Inside, you’ll discover:
Easy-to-follow rules for character and world creation.
Rock-solid storytelling advice for players and GMs to produce the best play experience.
Clearly-defined systems to guide players both new and old.
New and improved approaches to character actions, aspects, compels... and more!
TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE!
Dungeons and Dragons Core Rulebook 1 Players Handbook
Jonathan Tweet - 2001
Clanbook: Lasombra Revised
Bruce Baugh - 2001
Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends?The Lords of the SabbatAs the next entry in the revised lineup of clanbooks, Lasombra takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
Star Wars Roleplaying Game Core Rulebook
Bill Slavicsek - 2000
Become a Rebel fighting to restore freedom to the galaxy. Join New Republic forces to battle an enemy from beyond the limits of known space. There are millions of exciting adventures awaiting you. What's your story?
The Book of Nod
Sam Chupp - 1993
Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore.These are their tales...Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicles of Shadows reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming of dread Gehenna.
Star Wars: Imperial Sourcebook
Greg Gorden - 1989
Outnumbered and outgunned, the Rebellion nevertheless burns across a thousand-thousand worlds, flaming into a fire of hope.But the Emperor has ordered this fire extinguished, setting the massive war machine he had constructed into motion.
Hamlet's Hit Points
Robin D. Laws - 2010
You'll read about the relationships between those beats. You'll also find complete analyses of three stories you know already--Hamlet, Casablanca, and Dr. No--to show you how the system works.Written with roleplayers in mind, Hamlet's Hit Points is an indispensable tool for understanding stories, in games and everywhere else.