Best of
Games

1995

The Amateur's Mind: Turning Chess Misconceptions Into Chess Mastery


Jeremy Silman - 1995
    Most amateurs possess erroneous thinking processes that remain with them throughout their chess lives. These flaws in their mental armour result in stinging defeats and painful reversals. Books can be bought and studied, lessons can be taken -- but in the end, these elusive problems always prove to be extremely difficult to eradicate. Seeking a solution to this dilemma, the author wrote down the thoughts of his students while they played actual games, analysed them, and catalogued the most common misconceptions that arose. This second edition greatly expands on the information contained in the popular first edition.

A Book of Surrealist Games


Mel Gooding - 1995
    Invented and played by such artists as André Breton, Rene Magritte, and Max Ernst, these gems still produce results ranging from the hilarious to the mysterious and profound.

Aliens Colonial Marines Technical Manual


Lee Brimmicombe-Wood - 1995
    Ultimate troubleshooters equipped with state-of-the-art firepower, capable of power projection across the vast expense of deep space. They can sharpshoot a man at a thousand meters or obliterate an entire world from the safety of orbit. They reckon they are unbeatable.But on a dirtball colony planet known only as LV-426 the unthinkable happened.The marines lost.The ALIENS COLONIAL MARINES TECHNICAL MANUAL is your official guide to the equipment and organisation of the United States Colonial Marines Corps. Packed with never-before-published diagrams, technical schematics and plans, the manual takes a detailed look at the guns, vehicles and ships of the USCMC, and the men and women who use them.A must for all ALIENS fans, this book examines the technology of the film's futuristic nightmare in every detail, and tries to discover exactly what went wrong on LV-426.

Sorcerer's Apprentice


David Ionovich Bronstein - 1995
    His explanations and analyses are invariably lively and easy to understand for players of all levels who want to improve their chess.David Bronstein’s achievements and his legendary creativity have ensured him a unique position in chess history. He drew a match for the World Championship, won Soviet Championship twice and took first place in numerous international tournaments.

Winning Chess Brilliancies


Yasser Seirawan - 1995
    Get a taste of the most dazzling chess combinations, devious strategies, and downright cruel blows as world champions throw caution to the wind and risk it all! Readers will delight as the author takes these awe-inspiring and controversial games and makes them enjoyable and easy to understand.

Encyclopedia Magica (Advanced Dungeons and Dragons), Vol. 4: S-Z & Index Access


Dale Henson - 1995
    

Miskatonic University: Dire Secrets & Campus Life


Sam Johnson - 1995
    Filled with data on various University departments and professors, this book weaves the details drawn from Lovecraft's Mythos tales with the Call of Cthulhu game background to create an indispensible sourcebook.

Excursions in Mathematics


C. Stanley Ogilvy - 1995
    This lively and accessible exploration of the nature of mathematics examines the role of the mathematician as well as the four major branches: number theory, algebra, geometry, and analysis.

GURPS Illuminati: The World is Stranger Than You Think


Nigel Findley - 1995
    -- Ties in with current Hollywood hits...aliens and conspiracy -- Illustrated by award-winning cartoonist and satirist Alexis Gilliland.

Encyclopedia Magica (Advanced Dungeons and Dragons), Vol. 3: P-S


TSR Inc. - 1995
    lots of interesting magic items for dnd.

Chrono Trigger Player's Guide


M. ArakawaHirotsugo Ogawa - 1995
    to the End of Time, Chrono Trigger touches down in time, and you're traveling from century to century, or epoch to epoch, life becomes complicated in a hurry. But don't despair— you can time travel in style with the Chrono Trigger Player's Guide. It gives you all the tools you need to navigate in new time zones. Find out where to stay. What to take. What to buy. Read about who you should meet— and who you should miss. Peruse complete maps for every time period to find your way around unfamiliar territory. Study exhaustive lists and charts to see how to find and use the countless weapons, items, treasures and spells to be found in this age-spanning RPG. A word of advice about the Player's Guide: Don't leave home without it.

Famous Faces


Norman Messenger - 1995
    This follow-up to Making Faces takes famous faces apart so they can be put back together in thousands of hilarious combinations.

Quicksilver: Adventure Games, Initiative Problems, Trust Activities and a Guide to Effective Leadership


Karl Rohnke - 1995
    Book by Rohnke, Karl, Butler, Steve

Official Mortal Kombat (TM) 3 Fighter's Kompanion


Ronald Wartow - 1995
    It includes character profiles, game play tips and strategies, and explains how to find hidden characters. It also includes a free collectable card offer.

Biggest Joke Book in the World


Matt Rissinger - 1995
    You'll find quick takes, homework howlers, sports sillies, ghoulish giggles, and plenty of other crack-ups. With hundreds of jokes to choose from, you're going to giggle, chuckle, smile, and chortle for hours, and have a hysterically good time!

Myst Secrets and Strategies (Strategies & Secrets)


Anne Ryman - 1995
    The first part of the book offers clever hints and tips, installation and troubleshooting help, and loads of helpful screen shots. The second part of the book provides actual puzzle and mystery solutions, for those mysteries that have the player utterly stumped.

Logical Bridge Play


Hugh Walter Kelsey - 1995
    As Hugh Kelsey says in his introduction, the brilliant card player achieves his results with a combination of logic and flair. And although many people may think flair plays a disproportionate part, the expert player, in fact, produces his sometimes unbelievable results almost entirely by the application of logic. Logical Bridge Play teaches you just how to apply logic to your card play in making the correct inferences and deductions, and in assessing the timing - the opportunity to become a master player is yours for the taking.

The Nightmare Lands: Ravenloft Accessory:


Shane Lacy Hensley - 1995
    In the unique domain called the Nightmare Lands, darkness offers not blissful slumber, but ultimate terror. Heroes enter this realm at the bidding of the night, drawn from their dreaming bodies and captured by an enigmatic figure known only as the Nightmare Man. Trapped in this region of psychological fear, heroes face their worst nightmare in strange, surrealistic terrain. If they escape the treacherous clutches of dark slumber, they'll be safe - at least until the next time sleep overtakes them....This boxed set contains everything necessary to adventure among dark dreamscapes and twisted nightmares, including:* The Journal of Dr. Illhousen: 32 pages of notes and information on the Nightmare Lands, compiled by the chief physician of Nova Vaasa's infamous Clinic for the Mentally Distressed.* Rules of Dreams and Nightmares: 64 pages full of rules dealing with adventuring in dreams and nightmares, setting up nightmare scenarios, and translating player characters into dreamscape versions of themselves.* Book of Nightmares: 64 pages of ready-to-play nightmares that incorporates all of the information in this campaign expansion into one full-length adventure.* New Monsters: 16 pages of never-before-seen creatures unique to the Nightmare Lands and the dimensions of dreams.* Poster Maps: Two full-color, poster-sized maps of the Nightmare Landss and other locations described herein.Format: 2 64-page books, 32-page book, 16-page book, 2 fold-out maps

Parachute Games With DVD - 2nd Edition


Todd Strong - 1995
    This new edition retains everything from the very popular first edition, and it includes the following:-The latest information about parachutes, including parachute care and age-appropriate uses-59 revised and new games, plus dozens of new variations of games from the first edition-28 games in live action on the DVD-New Variations and Teaching Tips sections-Plenty of descriptive details to assist you in using and adapting games for your group and settingWith "Parachute Games With DVD, Second Edition," you'll know that you're leading the activities successfully and offering children great fitness benefits that enhance their social and motor skills. The authors, with more than 30 years of experience in presenting parachute games, have fashioned the wealth of activities in this book to be adaptable to a myriad of game settings and participant needs.In addition, the DVD allows you to see a broad sampling of games in action, including three complete sample play sessions, to help you apply the information and motivate children to fully engage in and enjoy the games. You might also find it useful to let children preview the games on the DVD so they can better understand how the games are played.In part I of the book, you learn about the benefits of parachute play and how to lead parachute games. You also discover how to use the games to enhance children's social skills, personal behavior, perceptual and physical skills, and basic motor skills. Part I also covers how to care for your parachute and extend its life.In part II, you are presented with 59 games, divided into low, moderate, and high activity levels. You can use the handy games finder to locate just the game for your group and situation."Parachute Games With DVD, Second Edition," provides the games and everything you need to help you confidently adapt each game to your group so that each child can learn, grow, and enjoy. More than ever, this new edition will help you run parachute games successfully while providing exciting variations for your participants.

Points Schmoints!: Bergen's Winning Bridge Secrets


Marty Bergen - 1995
    First Edition, stated, 5th printing, 1999 Magnus hardback. Very fine orange red cover, gold lettering, and unclipped dustjacket; bright pages, a few dogears, no remainder

Chrono Trigger Nintendo Player's Strategy Guide


Gail Tilden - 1995
    This guide will help you get through the game quicker, help you if you're stuck, or help you find more secrets in this great game.

Why You Lose at Bridge


S.J. Simon - 1995
    Win more consistently with the skill you already possess by following this simple advice. A wealth of common sense, philosophy, and how to attain the best result possible.

Official Guide To Command & Conquer (Official Strategy Guides)


Mike Fay - 1995
    The book highlights complete battle scenarios, and provides insight into military politics and foreign negotiations. Covers PC and Macintosh.