Best of
Dungeons-And-Dragons

2001

Forgotten Realms Campaign Setting (Forgotten Realms)


Ed Greenwood - 2001
    Forgotten Realms Campaign Setting (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting)This book contains nearly everything you need to run a bare-bones version of Forgotten Realms: it details various regions, cities, people, world, cosmology, monsters, deities and other items of interest, such as NPCs people have learned to love and hate.It also has new rules, prestige classes and feats that are Faerûn-specific, but which can be ported to other game worlds as well.

Dungeons and Dragons Core Rulebook 1 Players Handbook


Jonathan Tweet - 2001
    

Secrets of the Witch World


Andre Norton - 2001
    All Witch World knows that the hunted, hated beasts serve Evil--all except one young woman. Fleeing her home after her beloved grandfather dies, the orphaned Navajo-Comanche girl Eleeri follows an ancient and magical trail to Witch World. When she discovers the Kepliana mare Tharna and her newborn colt in the hands of men eager to destroy them, Eleeri fights for their freedom. Running for their lives, psychic Eleeri and telepathic Tharna bond. And in a hidden canyon, they discover the awesome truth: The Keplians were created to serve Light, and to ride with humans. THE MAGESTONE They are two strangers whose people have been at war for a millennium. Mereth, a Dales trader, crosses the sea to Estcarp and the archival citadel at Lormt, seeking clues to the fate of a missing heirloom, an ancient jewel of Power. At the same time, an Alizonder hound lord, Kasarian, finds that an ancestor's key opens a magic gate to distant Lormt. Alizonders are wolfish tyrants who fight with sadistic poisons

Ravenloft Core Rulebook


John W. Mangrum - 2001
    A world ruled by fear and horror. Vampires who command the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.

Encyclopaedia Arcane: Necromancy Beyond the Grave


Matthew Sprange - 2001
    Within these secret pages you will find the most forbidden knowledge of all - that of summoning, binding and ultimately controlling the demons, devils and fiends of the infernal planes. This book is not for the faint of heart for only the strongest of wills may dare to dabble in the blackest art of all. The perils are great and the dangers terrifying but for those willing to gamble their very souls, the rewards are far greater than any mortal can possibly conceive.Encyclopaedia Arcane: Demonology - The Dark Road provides Games Masters and players alike with all the information they need to introduce this dangerous form of magic into their campaigns. The Demonologist character class is presented alongside those who go far deeper into the art, the mysterious Binder and the dreaded Possessed. Each has access to the most incredible powers, drawn from the very forces of evil itself.

Midnight's Terror (Dungeons & Dragons: Kingdoms of Kalamar Adventure)


Steve Johansson - 2001
    Players begin in the ancient City of Dreams, Thygasha. Before they know it, they will become embroiled in a bitter dispute between warring religious sects. But even more worrisome will be their trek into the Kydobahn desert to find the ancient ruins of a lost civilization and the answers to all their questions. This exciting adventure supplement contains two complete and distinct dungeon adventures in addition to the extras you expect from Kenzer & Company: the ImageQuest adventure illustrator, player aids and handouts, NPC portraits and backgrounds, encounter tables, a full glossary, a city and 10 maps.

The Root of All Evil (Dungeons & Dragons: Kingdoms of Kalamar Adventure)


Andy Miller - 2001
    The epic story begins in the northern country of Shynabyth where the players are assembled to find the remnants of a meteor said to be made of the rare substance mithril. However, what they uncover is a plot to construct a powerful magic relic. Unfortunately the artifact is a tool for wickedness and the players soon find themselves on a quest to Reanaaria Bay to find the means to destroy the evil item and its insidious master, before she destroys them. The Root of All Evil is an official 3rd edition Dungeons and Dragons adventure for first level characters.

Deathright (Dungeons & Dragons: Kingdoms of Kalamar Adventure)


Robert J. King - 2001
    Adventurers will face their darkest fears, as they become entangled in an investigation of ancient evils, unhallowed life and sudden death. This Kingdoms of Kalamar adventure is intended for 4th to 6th level players.

Legions of Hell (Book of Fiends, Volume 1)


Chris Pramas - 2001
    The author of the popular AD&D Guide to Hell returns to the pit in this 64-page sourcebook. This time the focus is on the inhabitants of the nine layers. In Legions of Hell, you'll find page after page of new foes, stunningly illustrated by top artists in the field. Full d20 System stats make this book a must for the serious fantasy roleplayer.