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Starfinder: Alien Archive
Jason KeeleySteve Kenson - 2017
What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost
Forbidden Lands Player's Handbook
Tomas Härenstam - 2018
Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.
The World of Darkness
Bill Bridges - 2004
Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.
Clanbook: Toreador Revised
Heather Grove - 2000
More than any other Kindred, they feel the damnation of the Embrace, as it extinguishes the flame of creativity for which they long. But what passions inspire the Toreador after they receive the Embrace?The Undead Find Their MuseAs part of the revised lineup of clanbooks, Toreador takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
Fiendish Codex II: Tyrants of the Nine Hells
Robin D. Laws - 2006
"Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.
Ava James and the Ivy Grove
A.J. Rivers - 2021
FBI Agent Ava James had a difficult entrance into the FBI.After shadowing famed agent Emma Griffin inside the disturbing underbelly of Windsor Island. Ava James is now ready to carve out her own path in the agency.But before she dives into the case awaiting her in Harlan, she receives an invitation to attend a special gala weekend.A gala honoring her aunt who has devoted her life to charity.Although still recovering from the shocking aftermath of the last island she attended.Ava does her best to put her best foot forward for the sake of her aunt.When a strange suicide mars the special event, it’s Ava that starts questioning what she sees. As the secrets of the Foundation start to bubble to the surface, Ava faces the realization that she may be more than just an invited guest.Truth, lies, and consequences.The only way off this island may be death...
The Werewolf Player's Guide
Justin AchilliEthan Skemp - 1998
Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.
XDM X-Treme Dungeon Mastery
Tracy Hickman - 2009
(Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler
Clanbook: Nosferatu Revised
Brian Campbell - 2000
But the clan is far more than a motley assembly of twisted freaks. From their first nights to their modern incarnation as informants and spies, the Sewer Rats have as many secrets of their own as they have gathered from other Kindred. Up from the storm drains and tunnels they scuttle, but whether as ally or foe remains to be seen.And the Creatures They FearAs the first entry in the ambitious revised lineup of clanbooks, Nosferatu complements the clans appearance in the revised edition of Vampire: The Masquerade. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
A Very Funny Murder Mystery
Paul Mathews - 2018
And when Lady Peculiar’s butler – a part-time comedian – is found drowned in his own mango chutney, Detective Inspector Clinton Trump comes blundering onto the scene – ready to shun logic, breach protocol and trust in his own gut instincts. What will South East England’s greatest detective uncover? Is her ladyship a murderess? Was the killer a comedy rival? Or are darker forces at work in this particular corner of Brokenshire? Join our self-proclaimed British detective genius, as he races against time to solve this very funny murder mystery – so he can play golf at the weekend!
The first novel in the ‘Clinton Trump Detective Genius’ series
This riotous English detective spoof is murderously good fun from first page to last, as Inspector Trump and his unwanted sidekick, Constable Dinkel, encounter a procession of crazy comedy characters in the Great British countryside. Stuffed solid with British humour (or ‘humor’, if you’re one of the many American tourists who visit Upper Goosing), its mix of black comedy, British farce, funny one-liners and downright silliness is guaranteed to generate tremendous titters across the very civilised world.More amateur sleuth than professional investigator, Clinton Trump will bring a smile to your face like no other Trump has before, or probably ever will. So, jump aboard the Trump detection train, blow your Clinton trumpet and join the movement – Make Murder-Mystery Great Again!
A Word from Detective Inspector Clinton Trump:
“Greetings from Upper Goosing – the murder capital of Europe. You’ll find the scenery, tea rooms and cake shops are well worth the risk of a premature, grisly death. But before purchasing this novel, please note that it only employs British English, as spoken by Her Majesty the Queen. I don’t want anyone griping about me saying ‘per cent’ instead of ‘percent’, ‘metre’ instead of ‘meter’ or ‘tea’ instead of ‘coffee’. If you must grumble, please do as the English do and complain only to yourself. And if you’re planning on enjoying a cup of Earl Grey with this quality e-book, please remember: it’s tea first, milk second. Finally, don’t be afraid to laugh thunderously when reading this novel. Just don’t laugh yourself to death – we have enough fatalities around here as it is. Thank you.”
Don't Rest Your Head
Fred Hicks - 2006
days? Or is it weeks now? It's hard to remember. You've been so busy with... well, whatever it is that's been keeping you awake. Then one night you're walking down the block toward your apartment, when you realize there's a new building on your street. A new building, somehow... in between two buildings that used to be side by side... that's impossible, isn't it? You pause to take a closer look. It's a bar. The sign says "Serious Moonlight", and a bright white moon blinks through the phases from new to full and back again, waxing and waning with the buzz of neon. It's been a stressful week. Or is it month now? It's hard to remember. But you could sure use a drink. So you cross the street and step inside.The citizens of The City welcome you with open arms. After all, you're one of them now. With all the gifts and curses that come with being Awake in a world of sleepers.Just be careful. The Nightmares you've been dodging haven't forgotten about you. They're waiting, just around the corner; waiting for you to nod off- and then they'll have you.They won't wait much longer.Whatever you do... don't rest your head.
Zombies in the Delta
M.L. Hamilton - 2014
With new jobs demanding their attention, they struggle to find an equilibrium between their professional and personal lives. Added to that difficulty is Marco’s inability to accept his own physical limitations and his fear that Peyton stays with him only through guilt. Peyton sees his growing distance and worries about it, but she’s afraid to confront him and add to his stress. Faced with her own challenges, Peyton tries to balance both halves of her life, but when a zombie killer strikes in the Delta, Peyton will have to focus her attention on catching a murderer as elusive as smoke, leaving Marco to fend for himself.
Clanbook: Tremere
Keith Herber - 1995
they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clanbook: Tremere includes: the dark history of the clan, and rumors of its even darker future; ten sample characters suitable for players and Storytellers; and in-depth information on the powerful Discipline of Thaumaturgy.