Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

How to Pray and Decree


Bill Johnson - 2019
    “Many of the breakthroughs in Scripture would not have happened if the people hadn’t declared what God told them to declare.” In this excerpt from God Is Good by Bill Johnson, prayer and declarations are defined as profound, fundamental elements of the Christian walk toward knowing how good God really is.

Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5


gootecks - 2015
    If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.

Immediate Action : A 7-Day Plan to Overcome Procrastination and Regain Your Motivation (Productivity Series Book 2)


Thibaut Meurisse - 2021
    

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

Change: Realizing Your Greatest Potential


Ilchi Lee - 2013
    Both personally and globally, change drives our lives. Despite the new opportunities change can bring, many of us resist and fear it, even as we long for a healthier lifestyle or agree we need a more sustainable culture. Change: Realizing Your Greatest Potential turns this unavoidable condition of life from something fearsome to something empowering by revealing a new perspective on reality. The way we were taught to think of the world is not the way it really is. We are not a mosaic of separate beings in competition for resources. Instead, each of us is an integral part of a whole that encompasses all creation. We are an intrinsic driver behind the force of change. As such, our creative potential is limitless. That potential comes from what author Ilchi Lee discovered over the course of his inner explorations that each of us has a beautiful mind that desires to benefit all beings. This inherent nature is our true greatness and the true power to solidify the changes we envision in our personal lives and the world. Change is urgently needed; the current course of our civilization is no longer tenable. But major changes are not feasible, Lee says, unless we begin with changing ourselves. He says we can start a big change, no matter how daunting it is, with changing our personal attitudes and energy. Change tells you how.

Warhammer Fantasy Roleplay 4th Edition Rulebook


Dominic McDowallTS Luikart - 2018
    You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.

My Guide to RPG Storytelling


Aron Christensen - 2012
    This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.

Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age

The Naked House: Five Principles for a Minimalist Home


Mollie Player - 2020
    

A Song of Ice and Fire Roleplaying


Robert J. Schwalb - 2008
    In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils.

Lipsticks and Bullets: ISIS, Crisis, and the Cost of Revolution


Fairouz Abdalla - 2017
    Born to a family of artists known for their literary interests, Fairouz, an English Literature student from Syria was well known for her work in Arabic poetry, theatre, short stories, performance and local journalism long before the Syrian war began. As the Arab Spring reaches her town, she realises her life is transforming into a blockbuster movie before her very eyes, and so decides to document it with an unflinching honesty and rawness. Frequently described as the Syrian Anne Frank by pan Arab media, Fairouz Abdalla’s diary Lipsticks and Bullets takes us on an exclusive trip into her politically-charged world, from the hipsters on the historic roads of Hama to the upper class circles in the bourgeoisie private clubs of Damascus. Inspired by revolts in Tunisia and emboldened by Libya’s dissidents, Fairouz and her activist friends dream of a revolution and a Syria free from the rule of the tyrannical Bashar al-Assad and his minions. But revolutions are not so easily achieved, as she soon discovers.The spirited young beauty, the daughter of a Christian and a Muslim only has eyes for a handsome bachelor from the esteemed and well-connected Atassi family. The pastel-eyed engineer and member of the Arab student movement who stole her heart is swiftly torn away from her, seemingly forever. Fairouz faces losing all that she loves – Syria is a dangerous place for an activist ­– and especially for a woman. Fairouz must fight not just for a Syrian revolution, but also for the lives of her loved ones, herself, and against the growing nightmare that are western Jihadists.As the Arab spring turns to winter, Syria’s citizens will learn that nothing—not war, not politics, not even religion—can tear them apart. Together, they remain defiant and insist on keeping humour and hope alive. From Syria to Sweden, Istanbul, and Damascus, Lipsticks and Bullets is an intimate tale of love and adventure, by a celebrated Arab author who is a powerful witness to the terror and horror wrought by Assad, Iran and Russia on the lives and souls of Syrians. It is a vivid exploration of Middle Eastern culture, Romance, Islamic extremism, class conflict, and social activism. Syria's story is her story.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

REAL: The Inside-Out Guide to Being Yourself


Clare Dimond - 2018
     ‘I want to be’ I said. ‘But who am I?’ Have you ever noticed that what you think about who you are, how you should be, how well you are doing changes? This is because our idea of who we are is created in thought and it is the nature of thought to change. Looking at this more clearly takes us on a breath-taking exploration into what is real about us. We discover what is permanent, unchanging. And it is never what we think. The first part of REAL looks at everything that cannot be true about who we are. It looks at what is transient, momentary and ever-changing such as our thoughts, feelings, beliefs, insecurities, habits, stress. These are all the things we can stop paying attention to because the only thing we know for sure about them is that they will change. And this leaves us with one important question: who are we? The second part of REAL explores what remains when our thought-created idea of self dissolves. It explores what is constant, what is always there regardless of transient thought and belief. By looking for the constant we get closer to the truth of us. When we live from this understanding, we have more freedom, integrity and wholeness than we had ever thought possible.