Best of
Games

1

The Invisible Imam


Steven Barnes
    

The Paleblood Hunt


Redgrave
    Redgrave first introduced this document on Reddit and it has since been revised, and finalized. He closely examines the information available to the player in order to build up the hidden story of the game. Both facts and Redgrave's own speculations are provided and a clear distinction is made between the two in order to allow the reader room to disagree with his conclusions and make up their own minds based on the evidence presented.

The Will to Keep Winning


DAIGO UMEHARA
    Through his play, and through his approach to life, Daigo changes the way people think about the game, and inspires even his enemies to new heights. This is what separates a mere winner from an all-time great."—Seth Killian, Lead Game Designer at Riot Games"Daigo and I started an international journey to showcase Street Fighter competition in 1998. Today, he is the Grand Master of fighting games and true inspiration to players worldwide.”—Alex Valle, CaliPower, Mr. Street Fighter“It’s almost impossible to overstate the significance of The Beast for the practice and culture of gaming; as Bruce Lee was for the Martial Arts, so Daigo Umehara is for Fighting Games.”—Prof. Chris Goto-Jones, Professor of Comparative Philosophy & Political Thought, Leiden University"I’m a professional fighting gamer. I was first crowned World Champion at seventeen in 1998, and I was recognized as “the most successful player in major tournaments of Street Fighter” by Guinness World Records in August 2010.This is my chance to tell you how I became World Champion and share insights as only a multiple time World Champion can. What does it take to win? Why do so many eventually lose their edge? Let me share with you the professional skills necessary to become World Champion and keep winning. These skills will certainly help you to advance, in both the world of eSports and beyond."—Daigo "The Beast" UmeharaIn Daigo “The Beast” Umehara’s first book, the most successful Street Fighter player in history reveals the secrets of becoming-and remaining-a world champion.Daigo’s story of passion and perseverance offers seasoned pros and non-gamers alike an intensely personal view into the world of competitive video gaming, or eSports, starting from years before the term existed.Follow Daigo on his road to pro, beginning with his childhood love of games, his search for communi-ty in the arcades, and his first international victory at age 17 in the 1998 Street Fighter Alpha 3 World Championships against American champion Alex Valle.Get an insider’s account of “EVO Moment #37: The Beast Is Unleashed,” the most famous comeback in fighting game history, against long-time rival Justin Wong in Street Fighter III: 3rd Strike.Hear the real story behind Daigo’s mysterious disappearance from the fighting game scene and detour into the mahjong world, his personal low point, and his triumphant return from retirement in the 2009 EVO Street Fighter IV Grand Finals.Be Like Ryu: Learn from Daigo’s mix of stoic dedication, love for the game, and practice practice practice, as the Japanese master describes how to stay on top while constantly evolving, avoiding complacency, and seeking out new challenges.About the AuthorDAIGO "The Beast" UMEHARA(born 1981, Aomori Prefecture, Japan) was the first Japanese professional gamer, and is listed in Guinness Book as “the most successful player in major tournaments of Street Fighter (Capcom, 1987) at national and international level.” He became World Champion in Street Fighter Alpha 3 in 1998, signed a sponsorship contract with Mad Catz in April 2010 and with Red Bull in May 2016. He is also a Twitch's Global Ambassador.

Pokemon Diamond And Pearl: The Official Pokemon Scenario Guide


Future Press
    Check out the 80 page Pokedex, complete with the newest Pokemon, all of this plus a double sided poster too. Exclusive Poster - A large double sided poster with exclusive Pokmon art. Full Walkthrough with Maps - Each area of the new Sinnoh region will be comprehensively covered so players will be able to find all the new Pokmon.

Final Fantasy VIII Official Strategy Guide


David Cassady
    BradyGAMES-Final Fantasy VIII Official Strategy Guide Features:Detailed Walkthroughs Boss Strategies Item & Magic Lists Complete Bestiary and over 450 Full-Color Maps!The ONLY Official Guide!   Platform: PlayStation Genre: RPG

The Art of Guild Wars 2


Ree Soesbee
    The Art of Guild Wars 2

Pokemon Crystal Version: The Official Nintendo Player's Guide


Nintendo
    The Pokemon Crystal Versions Player's Guide is the one item no trainer can be without! Let the pros from Nintendo Power guide you through Pokemon Crystal with detailed amps of every area and a Pokedex with all 251 creatures - plus information on the Unown, the Move Tutor and other items and moves exclusive to the newest member of the colorful Pokemon series.

Praise the Orc


Lee Jungmin
    However, things may not be as simple as he first believed them to be. Witness as he explores the lands of Elder Lord as an orc, a species labeled as the “game creator’s mistake”, defeating any and all before him!Chapters 1-114

Hidden Mickeys: A Field Guide to Walt Disney World's Best Kept Secrets


Steven Barrett
    Author Barrett adds to the fun of finding them by turning the search into six scavenger hunts, complete with clues, hints, and points to be scored. You'll find more than 200 new Mickey sightings in this edition over 1,000 hidden Mickeys in all. Fun for all ages!

Versus Books Official Pokemon Gold & Silver Perfect Guide (Collectors Edition)


Casey Loe
    The Gold & Silver versions introduced 99 NEW Pokemon to be captured, trained and collected. Versus Books indexes each and every one in the new release of this popular guide. Nintendo is expecting to sell OVER NINE MILLION Pokemon G&S games in the US. We will also reprise our detailed walk-through (from the popular Adventure Guide)to create the most compelling guide to these new Pokemon worlds possible - in one complete guide! The guide Features exquisitely produced, FULL-COLOR maps and stunning graphics and artwork. There is in-depth training, world coverage and incredible secret tricks and codes. The Pokedex reveals all details on the new pokemon and there are detailed bench statistics. Every gameplay secret is revealed!

Dictionary Of Mu


Judd Karlman
    Players will decide the fate of the planet through play, adding to the dictionary as they go and creating a deeper and richer history with every demonic summoning.

Official Nintendo Pokemon Battle Revolution Player's Guide


Nintendo Power
    The ONLY official guide from the insiders at Nintendo! THE REVOLUTION HAS BEGUN!! Conquer the Colosseums of Pokétopia with the Official Player's Guide from Nintendo Power! 3-D gallery of EVERY Pokémon in the National Pokédex COMPLETE accessory list for decking out your Trainer in style Comprehensive Trainer information for EVERY Colosseum Tips to get the most from Nintendo WI-FI CONNECTION Complete strategy for Pokémon Battle Revolution for Wii!

The Ultimate Powers Book (Marvel Super Heroes Accessory Ma3)


David E. Martin
    

Dread RPG


The Impossible Dream
    A super-librarian is needed to remove this false entry from the Goodreads catalogue.**Winner of the 2006 Gold Ennie for innovation.Beyond the door we could hear the highway, the cars, the trucks, the roar of freedom. Beyond the door. But the twenty feet between us and the door, between us and the highway... Only the lighter's dying blue flame interrupted that ocean of darkness... where It waited, just where we left It.Explore hostile worlds of your own creation with Dread, a game carved from the intense emotions buried in your favorite horror stories. Through individually crafted questionnaires, players are coaxed into revealing their characters' abilities, shortcomings, personalities, and fears. These characters are plunged into macabre tales devised by the host. When moments of conflict and peril arise in the story, it is the players' nerves, rather than the whims of dice, that determine the fates of their characters.

Empire of the Petal Throne: The World of Tekumel


M.A.R. Barker
    I simply state that it is the most beautifully done fantasy game evercreated. It is difficult for me to envision the possibility of any rival being created in the future.' -E. Gary Gygax~~ Tekumel, the world of fantasy and adventure. The setting for this fantasy campaign game is an alien planet, Tekumel, where a cosmic cataclysm stranded human and extra-territorial invaders eons past. A hostile world of poisonous flora and fauna, with intelligent and vengeful native races! Mankind and its allies must battle for survival with nothing save Medieval technology - but magic aids them . . . and there are certain supernatural powers which may intervene.NEW, EASY-TO-PLAY, ONE-VOLUME EDITION COMPLETE AND UNABRIDGED"The Different Worlds "Pink Book" edition.

Lamentations of the Flame Princess


James Edward Raggi IV
    

Alien RPG: Colonial Marines Operations Manual


Andrew E.C. Gaska
    Gaska and Paul Elliott. It gives you all the tools you need to run a full open-world campaign as the iconic Colonial Marines. Contents:History & Organization – the inside story of the illustrious Colonial Marine Corps.Creating Marines – expanded character creation rules for grunts of all kinds.Weapons & Vehicles – an extensive chapter with new gear, gloriously illustrated.The Frontier War – the framework and backstory for a Colonial Marines campaign.Factions on the Frontier – the powers that be and their dark agendas.Marine Missions – six thrilling missions for your Marines, playable in any order.The Endgame – the showdown against a deadly enemy, finally revealed.

Sonic the Hedgehog: Adventure Gamebook 1


Ladybird Books
    

The Digital Antiquarian Volume 1: 1966-1979


Jimmy Maher
    This project could take years, but that’s fine; I’m enjoying it immensely, and happy to take my time poking at digital artifacts that are in many cases virtually forgotten. As I work my way through history, I’m also trying as much as possible to share the tools and techniques I use, to help digital historians who come after me and to help to preserve as much of this history as possible. In the long-term future, all this material I’ve written and continue to write will become… something. Maybe a book, maybe something else. I believe this history is important, and it’s one of my priorities in life to make sure it’s preserved so it can outlive me and my web-hosting contract.When I first started to blog, I wasn’t at all sure that anyone would care to read what I wrote. (No matter what they say, I’m convinced that every writer wants to be read, just as every kid who ever picks up an electric guitar dreams of playing to a stadium full of screaming girls.) I haven’t quite found my metaphorical stadium of screaming girls, but I’m happy that a fair number of you are reading. Thanks for that! I’ll try to make sure the content here remains worthy of your time.

Vishy Anand: My Best Games Of Chess (Gambit Chess)


Viswanathan Anand
    In this lively volume, chess' number one challenger for the world championship explains the secrets of his finest games.

Make Your Own Board Game: Designing, Building, and Playing an Original Tabletop Game


Jesse Terrance Daniels
    Game design expert Jesse Terrance Daniels teaches all the fundamentals of game design, from rule-setting to physical construction, along with original illustrations that capture the ethos and energy of the young, contemporary gaming community.   Readers will learn the “building blocks” of game design, including game components, rules, and gameplay mechanics, and then how to craft a game, with a variety of examples and design prompts. After completing Make Your Own Board Game, readers are equipped with a broad understanding of game construction and flow and ready to create games that are playable and satisfying, while also expressing the makers’ unique creativity and passions.

Lunar Silver Star Story Complete Official Strategy Guide


Working Designs
    

Feng Shui: Shadowfist Role Playing


Robin D. Laws
    Feng Shui is an action-movie role playing game.

Dynamic Decision Making in Chess


Boris Gelfand
    Grandmaster Boris Gelfand has been an elite player for 30 years, winning the World Cup, Olympiad Gold, Candidates and many other top tournaments. In 2015 Positional Decision Making in Chess won the ECF Book of the Year award. Grandmaster Jacob Aagaard is the only chess writer to win all the major awards for chess writing.

The Kaiin Players Guide


Robin D. Laws
    from the balconies dangled flower chains and cages of blue fire-flies. Turjan melted into the throng... then he made for the palace of Kandive the Golden" Explore the most decadent city in Jack Vance's Dying Earth. 100,000 words by Robin D Laws describe 100,000 inhabitants in this innovative and highly play-tested source book. PCs are assumed to be knowledgeable veterans of the White-Walled City, not ignorant mooncalves. No longer will the GM be the sole arbiter of adventures; players are encouraged to choose from hundreds of plot hooks and contacts to create sublime gaming sessions. From the self-indulgent aristocrats of Odkin Prospect to Prince Khandive's pleasure barge, the whole city is brought to life out using fine words, pictures and extraordinary maps. Gate-crash Prince Kandive's parties ~ filch from the aristocrats of Odkin Prospect ~ experience the thrill of the Dhjetar races ~ cross swords with the Eight Delphasians.You want it, have at it! Suitable for all levels of play from rogue to Arch-Magician. The Kaiin Player's Guide is the ideal supplement for long-term adventuring in the Dying Earth.

Pinball: A Graphic History of the Silver Ball


Jon Chad
    The New York City Council had convened to consider lifting the city’s ban on pinball—a game that had been outlawed since 1942 for its supposed connections to gambling and organized crime. Sharpe was there to prove that, unlike a slot machine, pinball wasn’t a game of chance designed to fleece its players—it was a game of skill that required a measure of patience, coordination, and control. To prove his point, he proclaimed that he would launch his ball into the center lane at the far end of the playfield—much like Babe Ruth famously pointing to the fences. Sharpe pulled back the plunger and released, and the fate of this industry and art form hung in the balance.Thus opens Jon Chad’s comprehensive graphic novel to the history of the captivating, capricious—and at times infuriating!—game of pinball. Tracing pinball’s roots back to the Court of King Louis XIV, through the immigrant experience of early 20th century America, the post-War boom and bust, right up to the present day, Chad charmingly ushers readers through the myriad facets of this most American of pursuits—capturing not just the history but also the artistry, cultural significance, and even the physics of the game.

Procedural Content Generation in Games


Mark J. Nelson
    

The Universal Brotherhood (Shadowrun 7205)


Nigel Findley
    

Knights Of The Dinner Table: Tales From The Vault, Vol. 1


Jolly R. Blackburn
    These include their very first appearance in Shadis magazine in March 1990 through the December 1996 issue of Dragon magazine. Extras include Jolly's personal history of the origins of this long running role playing comic. All new perfect-bound version!

The Bible, King James Version, Book 11: The First Book of Kings


Anonymous
    

Sonic the Hedgehog: Adventure Gamebook 3


Ladybird Books
    

Forces Of Warmachine: Cryx


Jason Soles
    

Sonic the Hedgehog: Adventure Gamebook 4


Ladybird Books
    

Pokemon (Blue & Red) Player's Guide


Nintendo
    One of you. What's a Pokémon trainer to do? Pick up the Official Pokémon (Red & Blue) Player's Guide from the pros at Nintendo! It's a complete Trainer's Manual and Field Guide in one, and it will help you become the World's Greatest Pokémon Trainer. To become the best, learn from the best--and that's Nintendo Power! * Tips on where and how to catch all 150 Pokémon * Detailed maps of every area * Field Guide with complete stats for every Pokémon * Data charts with every machine, items and ability * AND 150 Collectible Pokemon Stickers!

Math Perplexors: Deductive Logic Puzzles, Level C, Grades 5-6


Greg Gottstein
    Using clues, cross off words in a list of all possible answers to arrive at the solution. Math Perplexors: Level C has 50 problems which increase in complexity as you work your way through the book. Reproducible.

Amusing Ourselves to Death / The Shallows / How to be F*cking Awesome


Neil Postman
    Now, with television joined by more sophisticated electronic media from the Internet to cell phones to DVDs it has taken on even greater significance. Amusing Ourselves to Death is a prophetic look at what happens when politics, journalism, education, and even religion become subject to the demands of entertainment. It is also a blueprint for regaining control of our media, so that they can serve our highest goals. The Shallows: How the internet is changing the way we think, read and remember In this ground-breaking and compelling book, Nicholas Carr argues that not since Gutenberg invented printing has humanity been exposed to such a mind-altering technology. The Shallows draws on the latest research to show that the Net is literally re-wiring our brains inducing only superficial understanding. As a consequence there are profound changes in the way we live and communicate, remember and socialise - even in our very conception of ourselves. How To Be F*cking Awesome if you've been looking for a kick up the backside to finally launch that business, start a new project you've been putting off or just become all round awesome, this book is for you. Why do some people have an awesome life, plenty of money, amazing friends and a business to love while others struggle at every step, are constantly broke and can never get out of the daily grind? What enables some people to work hard, play harder and make a difference every day.

Commented Games by Lee Sedol II


Lee Sedol
    Winning my first international title was a big step towards reaching this objective. I remember how fervently my father had taught me, and how he dreamed of watching me grow to be the world's best. I feel great happiness and pride to have achieved so much, moving ever closer to fulfilling his dream."

Phoenix Command : Small Arms Combat System


Barry Nakazono
    The core rules; many supplements published. "Phoenix Command is a revolutionary small arms combat system. Quick playing and extremely realistic, it is ideal for any simulation of modern man-to-man combat. Wargamers, role-players, and students of military history alike will find that Phoenix Command puts them in the heart of the battle in a way that no other system can match. Different Worlds magazine gave Phoenix Command 4 Stars, its highest rating, and said "Impressive. That is the first word that comes to mind...Simple, yet highly realistic...Compared to this, all other combat systems are nothing." Find out why Games Review Monthly called the Phoenix Command system "the finest modern combat system", and said it was "without doubt, the most detailed and accurate set of rules for resolving modern small arms combat." Phoenix Command contains complete data for over 140 of the most common modern military small arms, ranging from pistols to machine guns and rocket launchers, along with the only accurate rules for automatic fire, shotguns, and grenades. A streamlined Basic Game has also been added, to assist those unfamiliar with Phoenix Command."

Bugs In The System (Star Frontiers Module Sfad5)


Graeme Morris
    

Travel Eagleland the EarthBound Way Guide Hardcover Handbook


Dan Moore
    It's the product of two years of writing and design. 270 full-color pages take you from Eagleland through Foggyland and Chommo, all the way to—well, the end. Special "Odoreality" card included with each book allows you to see and smell all the sights along the way. Travel Eagleland dust jacket opens up to reveal a scrapbook poster, while the foil-stamped cover was designed to match the MOTHER 3 Handbook. Designed by Audrey Waner and written by Dan Moore, the Handbook is a guide for players who want to know everything they can about the strange world of EB from the inside out. Each chapter is presented in its own unique style, along with renders from Christopher Behr, "sanctuary" dioramas by Camille Young, photo enhancements by Everdraed, and enemy "trading card" art from a team of talented artists.

Warhammer 40k Death from the Skies Supplement


Games Workshop
    Above countless planets, engines scream as heroic pilots engage in savage dogfights, formations of bombers descend through clouds of smoke to unleash incendiary hell and dropships disgorge hordes of merciless killers from their holds to wreak havoc on the ground troops below. For every strategic challenge the battlefield provides, there are aircraft perfectly designed to meet it. Surgically precise individual strikes, indiscriminate destruction - all situations are catered for with a wide variety of craft from each and every warring race. Death From the Skies is a must-buy for Warhammer 40,000 players - the 160-page hardback contains new rules for Flyers that completely replace those found in Warhammer 40,000, with datasheets including new Agility, Combat Role and Pursuit Value characteristics and options for fielding Flyer Wing units, with their own leaders. On top of this, the book introduces the Dogfight phase - detailed combat between Flyers is now possible! Included are 21 datasheets spanning the armies of Warhammer 40,000, 6 new Air War missions and ten new formations allowing you to field squadrons of aircraft, as well as a host of background on the various races' aircraft squadrons, markings and famous battles. This, a copy of Warhammer 40,000 and some aircraft are everything you need to fight thrilling aerial battles in the skies of the 41st Millennium!

Conan: Hyboria's Fiercest - Barbarians, Borderers And Nomads


Vincent Darlage
    Packed with outstanding new artwork from a team which has been together since the inception of the project, Barbarians, Borderers & Nomads is sure to be another hit.

Malifaux Rule Book


Wyrd Miniatures
    Malifaux is diceless, utilizing our eye catching illustrated Fate Deck, you play a unique card based system that encourages tactics, strategy and resource management over the random fall of dice.Based in an alternate Earth, Malifaux uses gothic, steampunk, victorian horror with a dose of the wild west to inject fun and depth into the magical lawlessness of a world rife with monsters, necropunks, manmachine hybrids, gunslingers, and power-hungry politicos. Actively using character-driven stories to define the world of Malifaux, seek your fortune in this fast paced and brutal 32mm tabletop miniature skirmish game. Assemble your crew and stake your claim!No longer do you have to trust the fickle fate of a dice roll, in Malifaux you use cards, a Fate Deck, as you lead your Crew to victory with strategy, tactics and resource management, and if that isnt enough, you can Cheat Fate. Looking for scalability? Malifaux has it. Jump directly into a Scrap with 4 6 miniatures, ensuring a quick and brutal fight with each character having unique skills and abilities. Want to escalate it? Take it to a Brawl, bring in additional members of your faction or hire out mercenaries to do your dirty work.

Secrets Of The Surface World (Hollow Earth Expedition; Egs1003)


Exile Game Studio
    Meanwhile, world powers and secret societies vie for control of what may be the most important discovery in all of human history: the Hollow Earth! Inside you will find everything you need to run thrilling surface world adventures or add more spice to your existing Hollow Earth games: new rules for psychic powers, sorcery, and weird science; an expanded vehicle and equipment catalog; and additional details on secret societies and surface world locations.

Hackmaster Gamemaster's Guide


David S. Kenzer
    In the HackMaster equation, you are the most important variable. Why? Because the GameMaster is the backbone of the game. Without you the game is incomplete, a narrative without a storyteller to dramatize the tale, a camera without a director behind the lens, a brilliant score without a conductor. And so on. This black grimoire is the long awaited HackMaster GameMaster's Guide. It is an indispensable weapon in your arsenal; a must for those with a desire to take up the GM's Shield and referee HackMaster. All things HackMaster are made possible by the secrets contained herein. As a HackMaster GM you bear an enormous weight and responsibility on your shoulders: judging and running combat, interpreting the actions of your players, creating adventures, world building, assigning experience, keeping track of Honor, and so on. And that's just at the game. Before the game, you are preparing the adventure for the next session(s) and working on your campaign. For many, you also have to get ready to host the game itself, and sadly, most of you fork out your hard-earned cash for the game books and accessories in order to play the game. In addition, you must constantly work at mastering the rules of the game and honing your skills. Like the captain of a ship at sea, you must constantly strive to maintain your game. Clearly, the role of GameMaster is a daunting job by anyone's standards. But chances are that if you have felt compelled to answer the call, you have the right spirit, drive and determination to rise to the challenge. And fear not! For you are not being sent into the fray unarmed. Armed with this book you are a formidable individual with whom all must reckon. You will gird up your loins, don the armor of confidence that comes with knowing that you are a cut above the run-of-the-mill gamer and proclaim, "The GameMaster is always right!"

Paranoia Xp: Crash Priority


The Traitor Recycling Studio
    The first of the many Paranoia scenario packs scheduled, this is a large scenario book allowing games masters to run their players through adventures created by the devious minds of the original Paranoia designers.

Gurps Orcslayer: A Combat Supplement For Man To Man


Warren Spector
    

Team Yankee 2017 Revised


Phil Yates
    This 120-page full-colour harcover book includes background, rules, missions, scenarios and painting guides – everything you need to play Team Yankee games where you command your troops in miniature on a realistic battlefield.

How Fischer Won: World Chess Championship, 1972


C.J.S. Purdy
    

Borderlands & Beyond


Greg Stafford
    This is an updated and reformatted 300+ page reprint of ALL of the information from the original Chaosium Borderlands boxed set, Plunder, and Runemasters.

Zombicide


Guillotine Games
    A game can last for 30mn (beginner board) to 4 hours (expert board).Each player controls between one (for 6 players) and four (solo game) survivors, human trapped in a zombie-infested town. In fact, "survivors" quickly change to "hunters" to smash zombies through and through. However, the team must constantly maintain a balance between survival and slaughter, for as the zombicide continues, the Danger Level increases, and the infected grow in numbers. Any misstep can turn to disaster.Zombicide is a fun and easy game with cool miniatures in an archetypical, popular and comics-inspired environment. Ambiance is constantly balanced between "beat'em up" and "survival horror" as survivors keep switching from prey to predators. Humor and gloom happily marry in a zombie-fest.

Zachareth: A Descent: Legends of the Dark Novel


Robbie MacNiven
    Having watched his father fall under the sway of a sorceress, Zachareth grows up craving knowledge and power. When his tutor at Greyhaven introduces him to forbidden magics, Zachareth discovers there is more to power than meets the eye. As he returns home to a barony on the verge of rebellion and beset by necromantic foes, Zachareth must choose his true path – the path of virtue and heroism, or that of darkness and villany; the line between the two is finer than most imagine.

The Making of Guild Wars 2 (Book Only)


Doug Walsh
    No other parts of the collector's edition are included, just the book.

Flames of War: Blitzkrieg: The German Invasion Of Poland And France 1939 To 1940


Peter Simunovich
    For the Flames of War tabletop battle game.

Videogame Culture: Volume I


Alex Kierkegaard
    Combining a matchless knowledge of the history of electronic gaming with a firm grasp of philosophy, psychology and computer science, Kierkegaard delineates, demystifies and clarifies virtuality's key concepts, all the while debunking the abortive theories of his arch-nemeses: the pseudo-intellectuals and the artfags. Witty, sarcastic, funny, and boundlessly malicious, Videogame Culture presents the world with the definitive answers to all of virtual reality's most fundamental problems.

Warhammer 40,000 Wargear: Weapons and Wargear Reference Manual


ubkown
    

Saga Of The Shadow Lord


Stephen Bourne
    

Index Astartes II (Warhammer 40,000)


Andy ChambersKev Walker
    This second Index Astartes compilation includes the following articles: Space Wolves, Imperial Fists, Night Lords, Blood Angels and the Black Templars. It also contains information about Chaplains and The Cursed Founding.

Hordes: Metamorphosis


Privateer Press
    Makeda leads the Army of the Western Reaches to the Abyssal Fortress. Thagrosh undergoes a terrifying transformation as the power of Everblight increases. Krueger pursues a path of glory and stirs an ancient enmity. Madrak struggles with the curse of Rathrok even as he relies on the axe's strength to defend his people. And above all, the dragon threat grows ever stronger.HORDES: Metamorphosis is the second expansion for the award-winning miniatures battle game set in the untamed lands of the Iron Kingdoms. Evolve your Monstrous Miniatures Combat with: Three commanding new warlocks for each faction, including new EPIC characters. Powerful new warbeasts for each faction, ready to rile. Dragoon rules introduced into HORDES for the first time. New painting and modeling guides for each faction.ADVANCE YOUR GAME WITH HORDES: METAMORPHOSIS!

Lawyers, Guns & Money: The New Inquisition Sourcebook


Greg Stolze
    If trouble is your middle name, The New Inquisition wants YOU! This sourcebook by Unknown Armies co-creator Greg Stolze covers UA's biggest cabal like a snitch jacket: history, structure, high-tech equipment, magickal gear, sample agents, intelligence dossiers, secrets Alex Abel doesn't want you to know, and two missions that will smear your face across the walls of infinity if you aren't smarter, tougher, and weirder than the next guy. Psych up, punk, and get ready to get dangerous.

Flames of War: North Africa


Phil Yates
    Flames of War.

Courage At Sea Tales Of Heroic Voyages


Naomi James
    

Warhammer Fantasy Roleplay


Chris Pramas
    You venture into the dark corners of the Empire and deal with the threats that others cannot or will not face. You'll probably die alone in some festering hellhole, but maybe, just maybe, you'll survive foul Mutants, horrible diseases, insidious plots, and sanity-blasting rituals to reap Fate's rewards.Warhammer Fantasy Roleplay is a complete game. All you need to play is in this book, some dice, and a group of friends. Inside these covers you'll find: • A quick system for character creation. You can make a character in less than half an hour and jump right into the game. • A simple yet robust set of rules that let you handle everything from social interaction to Chaos mutations.• A unique career-based system of character advancement and over 100 careers - from Assassin and Bone Picker to Troll Slayer and Zealot.• Complete rules for magic, cover both Arcane and Divine Orders and over 175 spells. Power can be had, but beware Tzeentch's Curse!• Details on the Empire and the Old World, from the social order to religion and belief. • A complete introductory adventure, Through the Drakwald. • A new short story by renowned Gaunt's Ghosts author Dan Abnett.

The Dying Earth Revivification Folio


Robin D. Laws
    It presents a slightly tuned version of the Skulduggery rules system, as also seen in the standalone rulebook of the same name.You do not need the Skulduggery book to play the game. All the rules you need to play appear in this exquisitely presented folio.The adjusted rules presented in this volume address the primary stumbling blocks GMs confronted when pitching the game to their groups. Some players demonstrated regrettable resistance to the setting's piquant ironies. Many feared that they couldn't muster the verbal eloquence it calls for. Then they would play. Within moments, aided by the tagline system and the reversal-filled core mechanics, they'd be spouting perfect Vancian dialogue, backstabbing and swindling with aplomb.The Revivification Folio rules get players started within minutes. They set aside the extended, decision-heavy character generation of the original version for a system based on the random distribution of cards, which together take the place of a conventional character sheet. Players step more readily outside their established comfort zones when you can get them playing right away. When they spend less time creating their characters, they're more open to seeing them meet the ironic comeuppances the game so often demands. Now you can immerse them in the unique vibe of the game before they have time to doubt their ability to keep up. Changes to the tagline rules bring them to the forefront. They train players to speak in elevated Vancian lingo.Entering the Dying Earth has never been easier.

Play Better Chess


Leonard Barden
    There is information on moves and notation; traps to be watched for; and decisive areas of play such as checkmate, attacks and endgames.Fully illustrated with photographs and diagrams.

Ship Construction Manual


David F. Tepool
    The Ship Construction Manual contains all of the information necessary to construct starships for your Star Trek Role Playing Games. The recently declassified information in this manual allows the design of state-of-the-art starships of Federation, Klingon, Romulan, Gorn, or Orion origin. The easy-to-use format combined with the comprehensive data also provides the information necessary to build any ship active during the last 60 years of Star Trek history. The 80-page rulebook includes the tables for the various engines, weapons, shields, and computers that make up starships, essays on the design philosophy of the major races, detailed information on the cost and availability of the equipment, and a system for rating the ships in combat. The Ship Construction Manual is required reading for all Star Fleet personnel and potential ship designers from all of the major races."

Secrets of A.E.G.I.S.: A Masks Supplement


Brendan Conway
    Its power is enormous; its actions, dangerous; its goals, secret. The agency is both respected and feared in equal measure.Now their secrets are laid bare for you. Cracked files, mission reports, and more await you within…Secrets of A.E.G.I.S. is a sourcebook for the roleplaying game Masks: A New Generation that fleshes out the metahuman covert law enforcement agency, A.E.G.I.S., with new details and new ways to play the game. Masks: A New Generation is an ENnie-award winning superhero roleplaying game in which a team of young heroes fights villains, saves lives, and tries to figure out who they are—noble paragons? Dark avengers? Or regular kids? All against the backdrop of Halcyon City, the greatest city in the world and home to the Advanced Expert Group for Intervention and Security—A.E.G.I.S.In Secrets of A.E.G.I.S., you’ll find everything you need to play a Masks game centered around A.E.G.I.S. and the myriad conflicts that superhuman law enforcement brings.In this book, you get:Classified files from A.E.G.I.S.’s servers detailing a wide array of important incidents and individualsTwo new playsets designed to help you play Masks in brand new ways—from playing agents of A.E.G.I.S. to playing the resistance to a covert alien invasionTwo new limited edition playbooks to add to your game of Masks, along with advice for using them in your gameDoes your team of heroes have what it takes to delve into the deepest, darkest secrets of A.E.G.I.S.? Time to find out.

Cyberpunk: The Roleplaying Game of the Dark Future (1st edition) [3 books in BOX SET]


Mike Pondsmith
    Complete boxed roleplaying game set, comprising three paperback booklets.

Cugel's Compendium Of Indispensable Advantages


Aaron Allston
    We have made this book indispensable for purely commercial reasons. It contains Arcane Items of Obvious Utility such as the Mutable Deck; Fashions, Fripperies, and Distracting Baubles and a new power, the Tweak. A Tweak lets you spend points in an ability and gain a distinct temporary advantage. Persuade your mount to eat a rival's hat using the Riding tweak, "There's Turnips In It For You" or negate another's social error with the Ettiquette tweak "Please Forgive My Companion, Who Was Dropped At Birth". GMs and players alike will find this book, well ...indispensable

What Do You Know?: 1,558 Challenging Questions


Allen D. Bragdon
    But the real point is just to enjoy the trip. As Bragdon observes at the very beginning of the book: "The trick, therefore, is to approach these tests without anxiety and to apply their answers with as much guile as possible. Remarkably like life, what?" But that's another question!In addition to Can You Pass These Tests? and other books, Allen D. Bragdon has created daily puzzles for international syndication in The New York Times. His anxiety-motif nightmare is discovering not only that he cannot find the classroom in which the final exams are being given, but also that he has read none of the material.

Ultimate Mental Challenge


Robert Allen
    So put on your thinking cap and have some fun working these out. These puzzles are by no means easy, and if you can work them out you may be a candidate to join Mensa--the internationally famous high IQ society.

Ez Go: Oriental Strategy In A Nutshell


Bruce Wilcox