Book picks similar to
Tome of Beasts Pocket Edition by Kobold Staff
fantasy
d-d
fantasy-sci-fi
folklore
Forbidden Lands Player's Handbook
Tomas Härenstam - 2018
Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.
Kult: Death is Only the Beginning...
Gunilla Jonsson - 1991
Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.
Candlekeep Mysteries
Graeme BarberSarah Madsen - 2021
Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.
Pathfinder Roleplaying Game Beginner Box
Jason Bulmahn - 2011
Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!
Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)
L. Richard Baker III - 1995
Illustrations.
Ironsworn: A Tabletop RPG Of Perilous Quests
Shawn Tomkin - 2018
You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?
Rifts Conversion Book 2: Pantheons of the Megaverse
C.J. Carella - 1994
You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.
Eberron Campaign Guide: A 4th Edition D&D Supplement
James WyattScott Fitzgerald Gray - 2009
This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.
Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
David M. Ewalt - 2013
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.
Novels by George R. R. Martin: A Storm of Swords, a Game of Thrones, a Feast for Crows, a Clash of Kings, Tales of Dunk and Egg
Books LLC - 2012
Chapters: A Storm of Swords, a Game of Thrones, a Feast for Crows, a Clash of Kings, Tales of Dunk and Egg, a Dance With Dragons, Windhaven, Hunter's Run, Fevre Dream, Dying of the Light, the Armageddon Rag. Source: Wikipedia. Free updates online. Not illustrated. Excerpt: A Storm of Swords is the third of seven planned novels in A Song of Ice and Fire, an epic fantasy series by American author George R. R. Martin. It was first published on 8 August 2000 in the United Kingdom, with a United States edition following in November 2000. Its publication was preceded by a novella called Path of the Dragon, which collects some of the Daenerys Targaryen chapters from the novel into a single book. To date, A Storm of Swords is the longest novel in the series. It was so long that in the UK its paperback edition was split in half, Part 1 being published as Steel and Snow in June 2001 (with the one-volume cover) and Part 2 as Blood and Gold in August 2001 (with a specially-commissioned new cover). In France, the decision was made to cut the novel into four separate editions. A Storm of Swords won the 2001 Locus Award, the 2002 Geffen Award for Best Novel and was nominated for the 2001 Nebula Award for Best Novel. Significantly, it was the first novel in the series to be nominated for the Hugo Award, one of the two most prestigious awards in science fiction and fantasy publishing, although it lost to J. K. Rowling's novel Harry Potter and the Goblet of Fire. Meisha Merlin, who had previously issued limited, illustrated editions of both A Game of Thrones and A Clash of Kings, were planning to release a similar version for A Storm of Swords in two volumes. However, lengthy delays on the release of A Clash of Kings caused Meisha Merlin to lose the printing rights for the book, which were picked up by Subte...http://booksllc.net/?l=en' to 'This is nonfiction commentary. Purchase includes a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: A Storm of Swords, a Game of Thrones, a Feast for Crows, a Clash of Kings, Tales of Dunk and Egg, a Dance With Dragons, Windhaven, Hunter's Run, Fevre Dream, Dying of the Light, the Armageddon Rag. Source: Wikipedia. Free updates online. Not illustrated. Excerpt: A Storm of Swords is the third of seven planned novels in A Song of Ice and Fire, an epic fantasy series by American author George R. R. Martin. It was first published on 8 August 2000 in the United Kingdom, with a United States edition following in November 2000. Its publication was preceded by a novella called Path of the Dragon, which collects some of the Daenerys Targaryen chapters from the novel into a single book. To date, A Storm of Swords is the longest novel in the series. It was so long that in the UK its paperback edition was split in half, Part 1 being published as Steel and Snow in June 2001 (with the one-volume cover) and Part 2 as Blood and Gold in August 2001 (with a specially-commissioned new cover). In France, the decision was made to cut the novel into four separate editions. A Storm of Swords won the 2001 Locus Award, the 2002 Geffen Award for Best Novel and was nominated for the 2001 Nebula Award for Best Novel. Significantly, it was the first novel in the series to be nominated for the Hugo Award, one of the two most prestigious awards in science fiction and fantasy publishing, although it lost to J. K. Rowling's novel Harry Potter and the Goblet of Fire. Meisha Merlin, who had previously issued limited, illustrated editions of both A Game of Thrones and A Clash of Kings, were planning to release a similar version for A Storm of Swords in two volumes. However, lengthy delays on the release of A Clash of Kings caused Meisha Merlin to lose the printing rights for the boo...
Haunted Charleston: Stories from the College of Charleston, The Citadel and the Holy City (Haunted America)
Ed Macy - 2004
Combing through the oft-forgotten enclaves of the Holy City, Macy and Buxton bring readers face to face with a group of orphans who haunt a College of Charleston dorm, a Citadel cadet who haunts a local hotel and the specter of William Drayton at Drayton Hall Plantation, to name just a few. Based on historic events and specific details that are often lost in most ghost stories, this collection of haunting tales sparks curiosity about what figure might still be lurking in the alleyways of Charleston's storied streets.
PIANO SHEET MUSIC Themes from Harry Potter and the Sorcerer's Stone
John Williams - 2001
Muggles of all ages will want to play these memorable themes including: Hedwig's Theme * Harry's Wondrous World * Diagon Alley * Hogwarts Forever! * Quidditch * Voldemort * Nimbus 2000 * Family Portrait. This great piano collection may be used just for fun or as supplementary study along with Level Three or Level Four piano methods.
Harry Swotter: A Harry Potter Quiz Book
Rich Jepson - 2020
This book contains 400 question covering all eight of the Harry Potter movies. Questions range from Siriusly easy to Riddikulusly difficult. There's also a round of tiebreakers to settle any disputes. Will you score 10 points for Gryffindor or will you Slytherin to last place?