Best of
Games

1994

Planescape Campaign Setting


David Zeb Cook - 1994
    Taken to the Edge "TM" This setting has hot attitude and a hard-edged style. It deals with the multiverse -- all the planes of existence in the AD&D game. So, explore Sigil, the center of everything, and then take your adventures to the next level of reality -- and beyond

Chess: 5334 Problems, Combinations and Games


László Polgár - 1994
    Organized by problem type, each combination, or game is keyed to an easy-to-follow solution at the back of the book.. More than 6,000 illustrations make it easy to see the possibilities regardless of where your pieces are on the board. The book also includes the basic rules of the game and an international bibliography. Chess is the ultimate book on winning the game.

Learn to Play Go: A Master's Guide to the Ultimate Game


Janice Kim - 1994
    In Volume 1 of this award-winning series, professional Go player Janice Kim 3 dan helps you brush up on the fundamentals, or learn the game from scratch. Suitable for children, de-mystifying for adults, with plenty of historical and cultural notes and resource lists to learn more about the game and get you started right away. Includes a complete Go set with punch-out stones.

Chess Mysteries of Sherlock Holmes: Fifty Tantalizing Problems of Chess Detection


Raymond M. Smullyan - 1994
    The progressively more difficult puzzles include a double murder.

Winning Chess Strategies


Yasser Seirawan - 1994
    A complete overview of proven chess principles that teaches readers how to deploy their pieces using the right moves at the right time to build small advantages into effective, long-range strategies.

Battletech: Technical Readout 3050. Revised Edition.


Andrew Keith - 1994
    It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.

Wonder Book of Fun


Graham Rawle - 1994
    With Pythonesque wit, Rawle has devised dazzlingly imaginative-well, frankly, bizarre-illustrations, situations, and stories that all pose a riddle or problem. Consult the solutions at the back of the book at your own risk. Color illustrations.

Final Fantasy III Nintendo Player's Guide


M. Arakawa - 1994
    It contains Illustrations by Yosh-itaka Amano. "...Meet the characters and learn about their special skills, then read about the Items and Magic you'll use, as well as the enemies you'll fight. There are many ways to play the game, but if you want to see all of the secret places and find all of the hidden treasures, walk through the game following the events as we've listed them. You won't want to miss a thing - and if you follow the steps shown in this guide, you won't!"

Mortal Kombat II Official Power Play Guide


Prima Publishing - 1994
    This "official" guide gives complete details on all the moves, kicks, hits, dodges, and secret fighting methods to make any player a champion.

Codex: Space Wolves (2nd Edition)


Geoff Taylor - 1994
    

Mortal Kombat Super Book, Collector's Edition


Ronald Wartow - 1994
    This book includes all the great characters, story, moves, tips and strategies from the first release as well as the arcade version and the second release of the game.

Aria Worlds (Aria Series : Canticle of the Monomyth)


Christian S. Moore - 1994
    Included are guidelines for creating detailed social structures, beginning with a society's age and philosophical outlook, proceeding through an examination of its technology, subsistence, internal structure (political, familial, economic, and military), and humanities (religion, art, scholastics, and magic), and terminating with a hierarchical organization of its component social classes. Aria Worlds presents these considerations in a linear, comprehensive pattern enabling you, the player, to paint the backdrops of your own mythic stage more completely and richly than ever before. Moreover, the Aria system of society design is telescoping: a village, a manor, a market town, a city, a kingdom or continent or world can all be designed from the largest continent down or from the smallest village up. The descriptive elements of all social profiles can be interpreted in countless forms, ranging from long vanished kingdoms to primitive tribal communities.

Metamorphosis Alpha to Omega: Amazing Engine


Dale Henson - 1994
    

Baseball Cards of the Sixties: The Complete Topps Cards 1960-1969


Frank Slocum - 1994
    It has all the images and information you need to become an expert in the Topps Cards of the sixties. A treasure of great images and information.

Encyclopedia of Chess Variants


David B. Pritchard - 1994
    The games range through the ages and across continents and from the brilliant to the bizarre. Most can be played with an ordinary chess set, and established variants are treated in depth. The main aim of "The Encyclopedia of Chess Variants" is to entertain, but it also offers some remarkable yet little-known variants for the keen games player and is a source of reference for the student-in short, this is an essential book for every games library.

Ortho's Home Improvement Encyclopedia


Ortho Books - 1994
    Problem-solving from A to Z in this lavishly illustrated, step-by-step sourcebook featuring advice on attics, zoning regulations, and everything in between.

SimCity 2000: Power, Politics and Planning, Revised Edition


Nick Dargahi - 1994
    This book covers the new CD-ROM version as well as Windows version, urban renewal kit and new utilities.

Lords of Terror: The Cults of Dorastor (Runequest)


Greg Stafford - 1994
    

City by the Silt Sea


Shane Lacy Hensley - 1994
    Many have tried to discover the secrets of this forsaken place, to plunder its legendary treasures. Few have returned from its shadowy embrace. Did they run afoul of savage raiders in the desert wastes? Did they lose their way in a sudden sandstorm only to sink hopelessly into the blowing, shifting silt? Perhaps they heard the psionic voice of the Caller in Darkness and succumbed to its mesmerizing summons? Or did they meet the true master of the ruins, a being as old as the Dragon - and just as terrifying?...The burning world has reached a critical stage. For Athas, it could mean the start of a time of renewal, or it could herald the end of the world! It all begins in the ruins of Giustenal, in a place from another age, in the corpse of a shattered, long-dead city. Something stirs in the City by the Silt Sea. Something evil...

100 Training Games


Gary Kroehnert - 1994
    Perfect for developing employees' abilities in communication, teamwork, initiative, stress and time management, creativity, and more, 100 Training Games makes role plays more effective, simulations more realistic, and exercises more fun!Each game is self-contained and provides all the necessary instructions and materials. What's more, a unique index grid and system of graphic symbols help you locate and choose complementary games and respond confidently to particular training needs and situations. 100 Training Games is a must-have sourcebook for trainers and managers in all functions and industries.

Getting to Know You


Jeanne McSweeney - 1994
    Use these questions as a surprising road map to discovery, laughter and warth with friends, family and lovers

Outpost: The Official Strategy Guide (Secrets of the games)


Bruce Balfour - 1994
    Breathtaking cinematic graphics and animations combine with solid information based on NASA research to create an amazingly realistic simulation of survival in outer space. For afficionados of Sim City and Civilization, this game has all the marks of a classic.