Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

The Ride


Aric Davis - 2013
    The biggest game in town centers on a massive, deadly roller coaster that winds its way through the Strip’s most famous attractions. On the first Saturday of every month, twenty-four desperate passengers get strapped into the notorious ride and gamble with their lives in a twisted game of chance, to the thrill of webcast audiences worldwide. One of them will win, and one will die, but the other twenty-two will escape with nothing but their lives. Bets are placed as the ride begins, but in Vegas, the house always wins.The Ride by acclaimed author Aric Davis is a terrifying near-future vision of bloodlust-as-entertainment taken to a horrific extreme.

Levon's Ride


Chuck Dixon - 2015
    But they should never have stolen Levon’s Ride.Levon Cade returns in this relentless novella of retribution.Levon and his daughter Merry are on the run. When their SUV is taken off a mall parking lot, it’s up to Levon to find it. The car means nothing to him but the million dollars in cash and uncut diamonds that are hidden in it mean freedom for Levon and his little girl. He uses his skills and courage to uncover a widespread network of thieves and invite the wrath of a local gang.More of the remorseless violence and high-speed action that readers have come to expect from Chuck Dixon. Includes five illustrations by legendary comic book artist and illustrator Butch Guice.Jaye Manus, Editor

The Demon Awakens / The Demon Spirit


R.A. Salvatore - 2002
    A. Salvatore was born in Massachusetts in 1959. His first published novel was The Crystal Shard. He has since published more than a dozen novels, including the New York Times bestsellers The Halfling's Gem, Sojourn, The Legacy, and Starless Night. He makes his home in Massachusetts with his wife, Diane, and their three children. "From the Paperback edition."

The Bonfire of the Vanities, Part 1


Tom Wolfe - 1990
    This gargantuan helping of the human comedy relates how he is devoured by the masses of New York, a city boiling over with the itch to grab it now.

The Book of Shadows


Phil Brucato - 1994
    We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks."Now if we could only cooperate, we'd be in business!"- Porthos, Drui'shi Master of the Order of HermesMagickal Lore of the AgesA Book of Shadows is a journal of the Path, a tome of revelations for the followers of magick. In this Book of Shadows, mage players and Storytellers will uncover lost secrets of the Traditions and their rivals. This is a valuable tome for mages everywhere!The Mage Players Guide includes:* New rotes, Talsimans, Abilities, Merits, Flaws, and details about the elusive Ahl-i-Batin;* in-depth truths about the factions of magick and the Path of Ascension;* Expanded rules for magick, foci, familiars and more!

Cthulhu by Gaslight: Horror Roleplaying in 1890s England


William A. Barton - 1986
    Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.

Clanbook: Nosferatu


Robert Hatch - 1995
    But what are they plotting in their dark caverns? What schemes are brewing in the nether regions of the night? The Nosferatu watch everyone else, but who watches them?Clanbook: Nosferatu includes:* The history of the clan and its true role in the upheavals of the undead;* 10 sample characters suitable for players and Storytellers; and* the horrfying details of the Nosferatu kingdoms under every city.

H. P. Lovecraft's Dreamlands


Chris Williams - 1986
    Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.

Veins of the Earth


Patrick Stuart - 2017
    Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

A Light Last Seen: When Jaynie Was...


Grace Greene - 2020
    Can she give up searching for the one and reclaim the other? Or is she fated to repeat the mistakes her mother made?Jaynie Highsmith grows up in Cub Creek on Hope Road acutely aware of the irony of its name, Hope, because she wants nothing more than to escape from it and the chaos of her childhood.Desperate to leave her past behind and make a new life, she is determined to become the best version of herself she can create. But when she does take off, she also leaves ~ and forgets ~ important parts of her past and herself.The new life is everything she wants, or so she thinks until she finds herself repeating the same mistakes her mother made. Is Jaynie destined for unhappiness? Is it like mother, like daughter? Did running away only delay the unhappiness she fears she is destined for?Seventeen years after leaving home, Jaynie needs a new fresh start and returning to Cub Creek is critical, but she is determined that the visit will be as short as possible and then she'll be out and free again. However, a longer stay may be vital to her future because if she has any hope of changing her destiny, Jaynie must reconcile the past she turned her back on with her present.

DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe


Steve Kenson - 2010
    This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.

Dunes Over Danvar Omnibus


Michael Bunker - 2014
    The word is out that the legendary city of Danvar has been found, and every diver, brigand, and pirate with a sarfer is racing to find it. But out in the dunes there's only one inarguable fact... The sand don't care, and it never did. Can people change? Two men who meet in the dunes over the lost city of Danvar have to find out if there can ever be such a thing as friendship, honor, and sacrifice in a world full of sand divers, pirates, brigands, and thieves.

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler