Best of
Games

1978

Advanced Dungeons & Dragons Players Handbook


E. Gary Gygax - 1978
    To complement the original version we've asekd new cover art. It is the ideal vehicle of imagination for intermediate through advanced players, ages 10 and up. #2010 1978 TSR By Gary Gygax illustrations by David C. Sutherland III

Lessons in the Fundamentals of Go (Beginner and Elementary Go Books)


Toshiro Kageyama - 1978
    Kageyama's subjects are connectivity, good and bad shape, the way stones should 'move', the difference between territory and spheres of influence, how to use thickness and walls, how to train yourself to read, where to start looking in a life-and-death problem - matters so fundamental that other writers miss them completely. He also points out the right way to study - how to study joseki, for example. 'What changed me from an amateur into a professional was getting a really firm grip on the fundamentals,' writes Kageyama. The essence of seven years of amateur and twenty-two years of professional playing experience are distilled into these pages, and they are filled with advice that everyone will find practical.

Tomb of Horrors


E. Gary Gygax - 1978
    The author wishes to express his thanks to Mr. Alan Lucien who was kind enough to submit the ideas for this dungeon. This version has been revised and updated to conform to ADVANCED DUNGEONS & DRAGONS. Included herein are background information for players, including the Legend of the Tomb - as is true of all TSR DUNGEON MODULES, the location of this area is upon the Map of the World of Greyhawk (WORLD OF GREYHAWK by TSR) - DM notes, level map and matrix, player character statistics for varying numbers of participants, and over two dozen special illustrations to graphically enhance your players' enjoyment of the adventure, as the drawings are keyed to various scenes and encounters iin the Tomb.

Capablanca's Best Chess Endings


Irving Chernev - 1978
    José Raúl Capablanca (1888–1942) had no need for isolated artistic theory or compositions — he composed and created chess art as he played. All of his genius — intuitive, tactical, strategic, logical — all of his art shines clearest in his endings, as he himself was proud to declare, advising others to study them carefully. "In order to improve your game," he said, "you must study the endgame before anything else; for whereas the endings can be studied and mastered by themselves, the middle game and the opening must be studied in relation to the endgame."The best way to follow Capablanca's advice is through this — the only book devoted to his great endings, 60 complete games emphasizing the grand finale but annotated throughout.Irving Chernev communicates in his notes the mystery and wonder as well as the delight in discovering again and again the original, fertile mind of chess's greatest born player. "Virtuoso," "exquisite," "profound," "inspired," "elegant," and "fiendish ingenuity" describe match and tournament games and endings against Alekhine, Steiner, Marshall, Nimzowitsch, Lasker, Réti, and others, the best in the contemporary chess world. Capablanca's eleventh game in the 1901 Cuban championship (which he won, aged 12) "surpasses any accomplishment by such other prodigies as Morphy, Reshevsky, and Fischer." From age 12 through the last game in the book (nearly four decades later against Reshevsky at Nottingham, 1936), Capablanca fashions endgames in tense tournament atmosphere that seem like delicate, precise instruments dreamt at leisure.Here then is the essence of Capablanca, analyzed for the instruction of players and the pleasure of chess connoisseurs. Included are indexes of openings, themes in the endings, and opponents, as well as a bibliography and record of tournament and match play. Capablanca: for players, the epitome of the endgame; for readers, a classic chess study.

The Grasshopper: Games, Life and Utopia


Bernard Suits - 1978
    "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, so games belong at the heart of any vision of Utopia. Originally published in 1978, The Grasshopper is now re-issued with a new introduction by Thomas Hurka and with additional material (much of it previously unpublished) by the author, in which he expands on the ideas put forward in The Grasshopper and answers some questions that have been raised by critics.

Vault of the Drow


E. Gary Gygax - 1978
    A complete setting for play of ADVANCED DUNGEONS & DRAGONS is contained herein.

Byrne's New Standard Book of Pool and Billiards


Robert Byrne - 1978
    “The definitive work on pool and billiards” (National Billiard News) by champion player Robert Byrne Now updated throughout and expanded with new material on strategy in eight- and nine-ball, trick shots, and billiard memorabilia, Byrne's New Standard Book of Pool and Billiards is the classic guide to cue games—complete with detailed diagrams and photographs to help improve play at every level.

Descent Into the Depths of the Earth


E. Gary Gygax - 1978
    A complete setting for play of ADVANCED DUNGEONS & DRAGONS is contained herein. This module can be played alone, as the first part of a series of three modules (with SHRINE OF THE KUO-TOA, D2, and VAULT OF THE DROW, D3), or as the fourth part of a continuing series of modules which form a special progressive campaign scenario (DUNGEON MODULES G1, G2, G3, D1, D2, D3, and Q1 (QUEEN OF THE DEMONWEB PITS, soon to be released).

Hall of the Fire Giant King


E. Gary Gygax - 1978
    

Complete Chess Strategy 3: Play on the Wings


Luděk Pachman - 1978
    Ambitious players wanting a practical guide to the middle game will find that Ludek Pachman's great trilogy, which is completed with this volume, stands in a class of its own. In each of these books the need for understanding is emphasized: there are too many variations for any memory to store. The player must understand the basic principles involved and the typical positions or maneuvers that can arise. Ludek Pachman's examples will augment his experience and should facilitate finer judgments as to the types of position to aim for, how to plan for them and in the allocation of priorities. But games also need to be viewed as an entity, and for this reason the author has concentrated on teaching by means of whole games. Ludek Pachman, the West German and former Czechoslovak Grandmaster, has taken part in international chess since 1945. The present work is a substantial revision of a series of books that first appeared in Czech. It has been translated from the German by the English International Master, John Littlewood.

The Game Of Diplomacy


Richard Sharp - 1978
    

The Book of Ebon Bindings


M.A.R. Barker - 1978
    

Play Of The Hand With Blackwood


Easley Blackwood Sr. - 1978
    Here in one volume is the complete Blackwood-the first modern bridge guide to the play of the hand

Basic Bridge


Ron Klinger - 1978
    Set out as a course which can be used in conjunction with bridge classes or as a self-teacher, the book covers all the basic principles of bidding and play and is packed with exercises and quizzes on everything that has been taught. Recommended as the ideal textbook for learning the game, Basic Bridge will continue to be the standard beginner's guide to rubber and duplicate bridge for the foreseeable future. If you only ever buy one bridge book it has to be Basic Bridge.

The Official Superman Quiz Book


Bruce M. Nash - 1978