Book picks similar to
Cultists Under the Bed by Andy Klosky
rpg
role-playing-games
cthulhu-mythos
horror
Marvel Heroic Roleplaying Basic Game
Cam Banks - 2012
It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!
In Search of the Unknown
Mike Carr - 1979
Introductory module for character levels 1-3 for the Dungeons & Dragons game.This package ( a cover folder with maps & descriptive booklet within), forms a complete module for use with Dungeons & Dragons Basic Set.It is especially designed as an instructional aid for beginning Dungeons Masters & Players, specifically created to enable new Dungeon Masters to initiate play with a minium of preparation.
Awake in the Dark Box Set
Tim McBain - 2015
A 27 year old slacker has seizures during which he may or may not be astral projecting. What he learns might have the power to change the world. One second JEFF GROBNAGGER is standing in line at the grocery store, and the next he's in an alley where a hooded figure strangles him to death. So that sucks. This happens over and over again, every time Grobnagger has a seizure. Alley. Choking. Death. Repeat. What for? Why would anyone want to kill him repeatedly? Is it just a recurring seizure dream? When a sniper's bullet shatters his apartment window, he realizes two things: he's in serious danger, and there's no way he's getting his security deposit back. Who is the hooded man? And who tried to kill Grobnagger in real life? His quest for answers leads to a missing girl, cults obsessed with astral projection, an arcane puzzle sphere, an evil book, a private detective named Louise and a mustached man named Glenn that makes the most delicious food he's ever tasted. No one he meets is who they seem, and every answer leads to more questions, more seizures and more horrific deaths that may or may not be transpiring on some mysterious plane beyond the physical world.
Scroll up and hit LOOK INSIDE to check out the first few chapters.
BLED WHITE (Book 2) All Jeff Grobnagger wanted was to be left alone. The events of Fade to Black (Awake in the Dark #1) shifted his goal from a life of solitude to figuring out what the hell is happening to him ASAP, so he can, you know, get back to the solitude. His journey takes another twist when a burned corpse sporting a League of Light robe turns up in a vacant lot. Working undercover to solve the murder reveals bigger and bigger clues about his seizures. Solve the murder, solve the seizures? Maybe. He meets new people and is shown new places on the other side. But who and what can he trust? Just as he realizes that someone close may be working against him, he gets blindsided by the biggest shock yet. RED ON THE INSIDE (Book 3) The events of the first two books leave Grobnagger drained, often struggling to stay awake. He shuffles through life half awake, half tethered to reality. He still has no idea what is happening to him, but he's not sure he even cares anymore. When those that mean him harm finally begin to assert themselves, however, Grobnagger finds himself and his friends under direct threat of death. Plans are made to cross over and rescue Amity once and for all from her vulnerable position in the other world. But his adversaries are one step ahead and a violent spectacle becomes inevitable. Praise for the Awake in the Dark series: "Fade to Black is the funniest book I've read in... I can't remember how long. Seriously funny. I think I laughed out loud roughly once every three pages. That's a lot of funny packed into one book! And not just an internal chuckle here and there, but an honest to goodness laugh out loud that made my significant other call, 'What?' from the next room repeatedly." - Lisbeth Ames "(FADE TO BLACK) weirdly resonates with me. It is sneaky in a way – it holds the things we fear up to the light – opening the reader up to honesty – to love and hope and the truths of our souls found in the darkest of nights.
Age of Rebellion Roleplaying Game Core Rulebook
Jay Little - 2014
Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!
Dark Souls II Collector's Edition Strategy Guide
Future Press - 2014
BUT NOT UNAIDED.Dark Souls is back and it's darker and more difficult than ever. This time death is certain. Every minute. The Dark Souls II Collector's Edition Guide is here to light a path through the darkness and to help free players from their wicked curse.From the same team that created the critically acclaimed Dark Souls guide comes the most anticipated strategy guide for the most unforgiving game of the year.Area Guide Walkthrough - detailed maps to guide you in exploring every inch of the game s huge world. Learn shortcuts that will not only save time but also reduce deaths by PvP invasion. Discover the most powerful weapons and useful treasures.Multiplayer Guide - Co-operation and survival or invasion and destruction all of the essential techniques are discussed. For new players, basic survival tactics are explained. For advanced players, the hidden technical details are revealed to keep them on the cutting edge.Enemy Analysis - To succeed, you must know your enemy. Elemental weaknesses, damage type weaknesses, lethal attacks, tactics for melee and ranged fighters, tactics for defeating foes using the terrain, story significance, item drops all will be revealed.Weapons & Equipment - Weapons, Armor and Magic are all covered in exhaustive detail. Full stats, locations, upgrade paths and usage strategies are provided so you can easily compare all of the options when choosing which equipment to use and how to upgrade your gear.Item Data - Complete item lists reveal every last consumable, accessory, upgrading material and offensive item. Quickly discover where to find each one, how to make the most of them, and how to defend yourself when they are used against you!Lore Index - A unique guide to help players unravel this dark, mysterious world of Dark Souls for themselves. The Lore Index guides players to find the clues they need to illuminate the truth, revealing as much as required while spoiling as little as possible. "
Die, Vol. 1: Fantasy Heartbreaker
Kieron Gillen - 2019
Die is a pitch-black fantasy where a group of forty-something adults have to deal with the returning, unearthly horror they only just survived as teenage role-players. If Kieron's in a rush, he describes it as "Goth Jumanji", but that's only the tip of this obsidian iceberg.Collects issues #1-5 of Die.
Last Christmas
Heide Goody - 2018
A short story in the Oddjobs universe that tries to answer the age-old question: what Christmas present do you get for the demon who has everything?
Veins of the Earth
Patrick Stuart - 2017
Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.
Changeling: The Dreaming
Ian Lemke - 1997
Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains.We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real.The storytelling game of modern fantasy. The Kithain are heirs to Earth's secret kingdom of faerie. And yet they are only part fae; they are forced to adopt mortal guises to survive disbelief in magic. The fae must strive to forestall the coming Winter and bring about an endless Spring lest Banality consume all and the Dreaming be lost.Changeling Second Edition features a clarified and expanded setting and cosmology, as well as completely new and revised rules. Yet it's fully compatible with first edition and the rest of the Storyteller games. A full-color, hardcover book with art and graphics like you've never seen before.
Dark Sun Campaign Setting: A 4th Edition D&D Supplement
Richard Baker - 2010
Use it to build Dark Sun® heroes and thrilling D&D® adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands—or plunder it for your own D&D campaign! The
Dark Sun
Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure.
Van Richten's Guide to Ravenloft
Wizards RPG Team - 2021
No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Then make your choice. Will you create your own Domains of Dread, settings to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers?Van Richten's Guide to Ravenloft contains everything you need to craft a horror-themed campaign for Dungeons & Dragons. Unleash a treasure trove of new story hooks, character options, and campaign customization to bring one of the most exciting Dungeons & Dragons settings to life!
Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)
L. Richard Baker III - 1995
Illustrations.
The Complete Bard's Handbook
Blake Mobley - 1992
The Complete Bard's Handbook gives you everything you need to create a bard the world will never forget!