The Legend of Zelda: Breath of the Wild: The Complete Official Guide


Piggyback - 2017
    100% Complete Strategy to master The Legend of Zelda: Breath of the WildAT-A-GLANCE WALKTHROUGHS: Annotated maps and screenshots show you the way through every quest and all Shrines of Trials.TOTALLY COMPREHENSIVE: All side quests, all  Shrines of Trials and all information about collectable items – each mapped out and ready for you to discover and complete! Also includes optional challenges, mini-games, unlockables, Easter eggs, and more.PUZZLE MASTER: Every single puzzle and riddle unraveled with clear, visual solutions.EXPERT COMBAT STRATEGY: Practical, reproducible tactics to crush your enemies, even the toughest bosses.COMPREHENSIVE REFERENCE: Exhaustive appraisals of all items and monsters – including key parameters that are hidden in the game.FREE MAP POSTER: covering the entire game world.QUALITY CONTROL: carefully designed to avoid unnecessary story spoilers.

Service: A Navy SEAL at War


Marcus Luttrell - 2011
    So many had given their lives to save him-and he would have readily done the same for them. As he recuperated, he wondered why he and others, from America's founding to today, had been willing to sacrifice everything-including themselves-for the sake of family, nation, and freedom.In Service, we follow Marcus Luttrell to Iraq, where he returns to the battlefield as a member of SEAL Team 5 to help take on the most dangerous city in the world: Ramadi, the capital of war-torn Al Anbar Province. There, in six months of high-intensity urban combat, he would be part of what has been called the greatest victory in the history of U.S. Special Operations forces. We also return to Afghanistan and Operation Redwing, where Luttrell offers powerful new details about his miraculous rescue. Throughout, he reflects on what it really means to take on a higher calling, about the men he's seen lose their lives for their country, and the legacy of those who came and bled before.A thrilling war story, Service is also a profoundly moving tribute to the warrior brotherhood, to the belief that nobody goes it alone, and no one will be left behind.

The Mirror Test: America at War in Iraq and Afghanistan


J. Kael Weston - 2016
    J. Kael Weston spent seven years on the ground in Iraq and Afghanistan working for the State Department. The U.S. government sent him to some of the most dangerous frontline locations. Upon his return home, traveling the country to pay respect to the killed and wounded, he asked himself: How and when will these wars end? How will they be remembered and memorialized? What lessons can we learn from them? Questions with no quick answers, but perhaps ones that might lead to a shared reckoning worthy of the sacrifices of those, troops and civilians alike, whose lives have been changed by more than a decade and a half of war. With a novelist's eye, Weston takes us from Twenty Nine Palms in California to Fallujah in Iraq, Khost to Helmand in Afghanistan, Maryland to Colorado, Wyoming to New York City, as well as to out-of-the-way places in Iowa and Texas. We meet generals, corporals and captains, senators and ambassadors, NATO allies, Iraqi truck drivers, city councils, imams and mullahs, Afghan schoolteachers, madrassa and college students, former Taliban fighters and ex-Guantanamo Prison detainees, a torture victim, SEAL and Delta Force teams, and many Marines. The overall frame for the book, from which the title is taken, centers on soldiers who have received a grievous wound to the face. There is a moment during their recovery when they must look upon their reconstructed appearance for the first time. This is known as "the mirror test." Here, like grains of sand, Weston gathers these voices and stories--Iraqi, Afghan, and American--and polishes them into a sheet of glass, one he offers to us as a national mirror. What Neil Sheehan's A Bright Shining Lie did for Vietnam, The Mirror Test does for Iraq and Afghanistan. An unflinching and deep examination of the interplay between warfare and diplomacy, it is an essential book--a crucial look at America now, how it is viewed in the world, and how the nation views itself.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

Simulating War:Studying Conflict through Simulation Games


Philip Sabin - 2012
    

Generation Xbox: How Videogames Invaded Hollywood


Jamie Russell - 2012
    Movies defined the 20th century but games are now pushing them aside as the medium that captures our time, fascination and money. Generation Xbox digs into the love-hate relationship between games and cinema that has led us to this point. It's a story of disaster, triumph and Angelia Jolie in hot pants. Learn how Steven Spielberg's game-making dreams fell apart and why Silicon Valley pioneers wooed Stanley Kubrick. Discover the story behind the failed Halo movie, how videogame tech paved the way for Avatar, and what companies like Ubisoft and Valve are doing to take gaming to the next level. Based on more than 100 interviews with leading figures from videogames and Hollywood, Generation Xbox is the definitive history of an epic power struggle that has reshaped the entertainment landscape. Are you ready to play?

World of Warcraft Cataclysm - Signature Series Guide


Joe Branger - 2010
    In this high-fantasy guide, you will be introduced to two new races, the Worgen and Goblins, and learn all about the unique races and classes that will help you complete your quests. You'll also discover how to battle enemies for gear and glory and how to join guilds with other players. There is a dedicated step-by-step guide, designed for brand-new players, to help you start your journey into World of Warcraft game. This "World of Warcraft: Cataclysm Signature Series Guide" features official artwork, designed for beauty and ease-of-use. It's a must-have guide for any World of Warcraft player.

The Sims 3: Prima Official Game Guide


Catherine Browne - 2009
    Design: Our new design section will supply tips and tricks from the pro's to build the most elaborate homes and yards.Customization: Learn how to update your décor with tutorials to help you customize your own chairs, walls, and floors. Wishes: Detailed walkthroughs and tutorials will help you learn how to achieve your short term and long term wishes.

Project Arcade: Build Your Own Arcade Machine [With CDROM]


John St. Clair - 2004
    Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects

Unity 3.X Game Development Essentials


Will Goldstone - 2009
    With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

The Sword and the Spirits


Robert Denton III - 2018
    Trained as a samurai warrior, she was to be the bodyguard of Isawa Tadaka, a powerful shugenja—and the man she loved. Although her new duties have drawn them apart, she refuses to stand by and watch as Tadaka falls to the darkness within him.Tsukune follows Tadaka north to Cliffside Shrine, home of the Kaito family, where he is investigating the mysterious death of a prominent priestess. All around them, the shrine shows signs of decay and desecration, and the wards that for centuries have bound an evil demon are fraying. What secrets are the Kaito family keeping? And can Tsukune save Tadaka from descending down a dark path before it’s too late?

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

How to Break a Terrorist: The U.S. Interrogators Who Used Brains, Not Brutality, to Take Down the Deadliest Man in Iraq


Matthew Alexander - 2008
    military's top priority -- trumping even the search for Osama bin Laden. No brutality was spared in trying to squeeze intelligence from Zarqawi's suspected associates. But these "force on force" techniques yielded exactly nothing, and, in the wake of the Abu Ghraib scandal, the military rushed a new breed of interrogator to Iraq. Matthew Alexander, a former criminal investigator and head of a handpicked interrogation team, gives us the first inside look at the U.S. military's attempt at more civilized interrogation techniques -- and their astounding success. The intelligence coup that enabled the June 7, 2006, air strike onZarqawi's rural safe house was the result of several keenly strategized interrogations, none of which involved torture or even "control" tactics. Matthew and his team decided instead to get to know their opponents. Who were these monsters? Who were they working for? What were they trying to protect? Every day the "'gators" matched wits with a rogues' gallery of suspects brought in by Special Forces ("door kickers"): egomaniacs, bloodthirsty adolescents, opportunistic stereo repairmen, Sunni clerics horrified by the sectarian bloodbath, Al Qaeda fanatics, and good people in the wrong place at the wrong time. With most prisoners, negotiation was possible and psychological manipulation stunningly effective. But Matthew's commitment to cracking the case with these methods sometimes isolated his superiors and put his own career at risk. This account is an unputdownable thriller -- more of a psychological suspense story than a war memoir. And indeed, the story reaches far past the current conflict in Iraq with a reminder that we don't have to become our enemy to defeat him. Matthew Alexander and his ilk, subtle enough and flexible enough to adapt to the challenges of modern, asymmetrical warfare, have proved to be our best weapons against terrorists all over the world.

Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide


Howard Grossman - 2013
    Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes:    • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide   • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts    • Complete charts showing all information and metamorphous of each familiar    • Breakdown for all spells, alchemy formulas, and items    • Solve every puzzle, defeat every boss, and find all hidden treasures    • Features a hard cover with unique treatments for collectability.