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Slaine: The Roleplaying Game of Celtic Heroes by Ian Sturrock
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Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game
Patrick Chapin
Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.
Urban Shaman - Thunderbird Falls - Coyote Dreams
C.E. Murphy - 2009
Legend of the Five Rings RPG
Shawn Carman - 2010
Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.
Eberron Campaign Guide: A 4th Edition D&D Supplement
James WyattScott Fitzgerald Gray - 2009
This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.
Shadow Lords & Get of Fenris
Gherbod Fleming - 2001
In Shadow Lords, we see how the fractious Garou struggle for dominance over one another, and in Get of Fenris, at a Concolation - the largest gathering of Garou - we see them standing together in their endless war against the Wyrm. But how long can the Garou continue to fight this war? Their numbers are diminishing, and as this seven-book series will reveal, their past is being taken from them as well.
Troika! Numinous Edition
Daniel Sell - 2016
Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter
Arms and Equipment Guide
Eric Cagle - 2003
The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.To use this accessory, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.
Aberrant
Glenn Fabry - 1999
We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect.Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.
Tides of Autumn
Amanda McIntyre - 2014
Recently widowed, Darci Cunningham swims against popular current that she should take her time and heal after the sudden death of her husband. But in a bold turn, she decides to follow a dream set aside and moves to Mackinac Island to pursue her dream of writing.But as she prepares for her first winter on the island, she is unaware of the dangers that have washed ashore--one that may steal her heart, while the other may steal her life(*available in ebook and soon in paperback)
Cthulhu by Gaslight: Horror Roleplaying in 1890s England
William A. Barton - 1986
Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.
The Complete Masks of Nyarlathotep
Larry DiTillio - 1984
Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.
Fiendish Codex I: Hordes of the Abyss
Ed Stark - 2006
They are as ancient and infinite as the multiverse itself. Even the bottomless Abyss could not contain their malice, and so they spread out across the planes, corrupting and destroying everything in their path. No living soul is beyond their reach, and with each conquered soul their numbers grow. What can stand against such a terrifying onslaught?This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane. Along with information about the physiology, psychology, society, and schemes of demonkind, you’ll find feats, spells, items, and tactics commonly employed by demons and those who oppose them. This book also provides detailed information on various demons, demon lords, and Abyssal layers.For use with these Dungeons & Dragons® core booksPlayer’s Handbook™ Dungeon Master’s Guide™ Monster Manual™
The Courier
Jon F. Merz - 2011
A cynical, wise-cracking vampire charged with protecting the Balance between vampires and humans, he is part cop, part spy, and part commando -- James Bond with fangs. Lawson mixes shrewd cunning with unmatched lethality to get his job done. He tries his best to dismantle conspiracies, dispatch bad guys, and live long enough to get home.
Pathfinder Roleplaying Game: Advanced Player's Guide
Jason BulmahnSean K. Reynolds - 2010
Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 336-page Pathfinder RPG Advanced Player's Guide includes:- Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch.- More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell.- Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger- Hundreds of new spells and magic items, from phantasmal revenge to the Storm King's Cloud Castle.- A wealth of fantastic equipment, such as fireblast rods and fortune-tellers' cards.- New prestige classes like the Master Chymist and the Battle Herald.... and much, much more!Cover art by Wayne Reynolds
Vampire Love Story: First Seven Novels
H.T. Night - 2014
Night's #1 bestselling "Vampire Love Story" series, including: VAMPIRE LOVE STORY Josiah Reign is a lover and a fighter. Out for a simple jog, he happens upon a young woman who needs help. So Josiah does what he does best. He takes on her attackers...all five of them, in fact. Little does Josiah know that this one act of goodwill will introduce him to a very strange world, a world of dreams...and nightmares. For this woman, Lena, is not who she seems, and her friends are the stuff of legends. Worse yet, Josiah finds himself falling for not one, but two of these deadly creatures of the night. And as Josiah suffers a devastating loss that rocks his world, he will fight for what he believes in. He will fight for his one true love. And fighting is what Josiah does best. THE WEREWOLF WHISPERER For Josiah Reign, life as he knows it has been forever changed. In two shorts months he went from unbeliever to the savior of the Mani people (a vampire race that has been living underground for 10,000 years). Now Josiah must learn to control his powerful new body, all while understanding his destiny...and falling deeper in love. Soon Josiah realizes that to understand his calling, he must save a young werewolf...a werewolf with incredible powers of his own. Along the way, alliances are forged and old enemies rise again. And when tragedy strikes, Josiah must make the ultimate choice...and face an evil far greater than anything he'd ever imagined. FOREVER AND ALWAYS Josiah heads for Europe to master his gifts. Along the way, he realizes that others just might know what he's up to. He fights off enemies from all sides. Ultimately, Goshi, the blue gnome, trains Josiah and he returns back to the states. When Josiah comes back to the states, things are not what they once were. He needs to fight for his love Lena, more than he ever has before. Two unsuspecting enemies surface and now Josiah needs to protect what is rightfully his. VAMPIRES VS. WEREWOLVES Josiah Reign is building his own Mani army to take on Krull for a future battle of epic proportions. Old and new loves reveal themselves as Josiah comes to terms with his destiny. Struggling to keep old friendships alive, Josiah finds himself in an underground, immortal, mixed martial arts fight club fighting for his life and the lives of others. Will Josiah build his army in time? Who did Lena choose? When all is said and done, who will be by Lena's side in the end? Will it be Josiah, or someone else? ONE LOVE This has never been more true than now, as Josiah ramps up his vampire and werewolf army with tactical strategies and combat techniques that will prepare him to face the evil Krull in the prophetic battle that will make or break the very survival of the Mani people. Lena, the love of Josiah's life, is pregnant and about to deliver twins who have a special destiny of their own. Josiah is awed by fatherhood, especially when one of his sons reveals a supernatural gift more powerful than Josiah ever imagined. DIVINE BLOOD Though peace and harmony have reigned for years on the island of Helena, the new governor of the island of Attica poses a threat to everything and everyone that Josiah holds dear. It's getting harder to call up an army and Josiah goes solo and dusts off his fighting skills to protect his family. He also examines his beliefs and questions the Triat's control over who lives and who dies. But who is a friend and who is a foe? After one of his sons is snatched, the clock is ticking toward the decisions that could change the dynamic of the Mani royal family forever. SONS OF JOSIAH With Jason held captive by the evil Brock, Josiah has to make a tough choice about whether to turn his other son, Joshua, into a vampire.