RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

Forbidden Lands Player's Handbook


Tomas Härenstam - 2018
    Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.

Dungeons & Dragons: Fell's Five


John RogersAndrés Ponce - 2014
    Collects all 15-issues of the Dungeons & Dragons series written by John Rogers with art by Andrea Di Vito. Also includes extras like comic and game adventures, character sheets, glossaries, and an art gallery.

Haunted (The Harrowing / The Unseen / The Book of Shadows)


Alexandra Sokoloff - 2012
    A haunted mansion. A haunted woman. Three unforgettable tales of terror. THE HARROWINGFive troubled college students left alone on their isolated campus over the long Thanksgiving break confront their own demons and a mysterious presence... that may or may not be real.Nominated for Bram Stoker and Anthony Awards for Best First Novel"Poltergeist meets The Breakfast Club as five college students tangle with an ancient evil presence." - Kirkus Reviews"Absolutely gripping... it is easy to imagine this as a film. Once started, you won't want to stop reading." - The London TimesTHE UNSEEN"A creepy haunted house, reports of a 40-year-old poltergeist investigation, and a young researcher trying to rebuild her life take the "publish or perish" initiative for college professors to a terrifying new level in this spine-tingling story that has every indication of becoming a horror classic. Based on the famous Rhine ESP experiments at the Duke University parapsychology department that collapsed in the 1960s, this is a chillingly dark look into the unknown." —Romantic Times Book ReviewBOOK OF SHADOWSA cynical Boston homicide detective and a mysterious witch from Salem must join forces in a race to solve a series of satanic killings."A wonderfully dark thriller with amazing 'Is-it-isn't-it?' suspense throughout." — Lee Child-----------------------------------------

Slater's Bride


Patricia Thayer - 2016
    Loretta Drennan learns about her stepfather’s plot to sicken her mother and take over the family business in Chicago. Letty flees to Montana in search of her brother, Johnny, to seek his help. Traveling alone, she meets Paul Slater who claims to own a ranch with Johnny as his partner. He offers to escort her on the two-day journey to their ranch in Morgan’s Crossing. Hoping to out-run a looming snowstorm, they instead get stranded in a cabin. Days later they finally reach their destination. Reunited with her brother she pleads her case for him to return home. Johnny wants to help but his share of stocks will not give him the needed votes to gain control of the family company. Letty can only get her shares when she turns twenty-five or by marrying. Paul steps in to help by offering to wed his friend’s sister. They plan a wedding, in name-only, but there are real underlying feelings. When left alone at the ranch house the truth begins to come out. But the honeymoon is interrupted when a stranger shows up and kidnaps the bride. Can Paul save the woman he’s fallen in love with before it’s too late?

Secrets & Lies: 2 Great Thrillers in 1 Book


Debra Webb - 2019
    The unexpected death of her sister brings Dr. CJ Patterson back to her southern hometown. As she searches for answers about what really happened to her estranged sister, she finds herself surrounded by long buried secrets—and a killer who seems to know her better than she knows herself… Lies... The first note is a warning—a bone-chilling reminder that Alabama Homicide Detective Adeline Cooper can run from her darkest, deadliest memories, but she can never escape a demented killer’s wrath. The second note is a threat… Adeline has no choice. She must return to her hometown and face the lies that make up her past and the obsessed killer who craves her death… Two bestselling thrillers in one big book previously published as Everywhere She Turns and Anywhere She Runs!

Changeling: The Dreaming


Ian Lemke - 1997
    Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains.We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real.The storytelling game of modern fantasy. The Kithain are heirs to Earth's secret kingdom of faerie. And yet they are only part fae; they are forced to adopt mortal guises to survive disbelief in magic. The fae must strive to forestall the coming Winter and bring about an endless Spring lest Banality consume all and the Dreaming be lost.Changeling Second Edition features a clarified and expanded setting and cosmology, as well as completely new and revised rules. Yet it's fully compatible with first edition and the rest of the Storyteller games. A full-color, hardcover book with art and graphics like you've never seen before.

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

Spooky Nook


Robert Swartwood - 2011
    Spooky Nook is a 10,000-word "prequel of sorts" to The Calling, a supernatural thriller by Robert Swartwood.

Complete Mage


Ari Marmell - 2006
    In addition to providing the definitive treatise on arcane magic, it expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you’ll find never-before-seen prestige classes, spells and invocations, magic items, alchemical items, heritage feats, and reserve feats (a new type of feat that grants special abilities to those who remain charged with magical power). Alternative class features give other character classes—from the barbarian to the rogue—a little taste of what it’s like to be an arcanist without sacrificing their core identities.

Clanbook: Malkavian


Daniel Greenberg - 1995
    No they don't. Madness is often only a step away from enlightenment and, for some, is a step beyond. No it isn't. Now learn how the Malkavians twist the world for their benefit. You won't learn a thing. Discover the truth of their madness. It's too late for that. Clanbook: Malkavian includes: * The history of the clan and the true depth of its member's insanities;* 10 sample characters suitable for players and Storytellers; and* ιφ ψου χαν ρεαδ τηισ, ψου αρε οφφιχιαλλψ τραγιχαλλψ ηιπ.

In Search of the Unknown


Mike Carr - 1979
    Introductory module for character levels 1-3 for the Dungeons & Dragons game.This package ( a cover folder with maps & descriptive booklet within), forms a complete module for use with Dungeons & Dragons Basic Set.It is especially designed as an instructional aid for beginning Dungeons Masters & Players, specifically created to enable new Dungeon Masters to initiate play with a minium of preparation.

Exalted


Christopher Moeller - 2001
    The Empire of the Dragon-Blooded -- an invincible colossus -- stands astride the ruins of the First Age. For millennia, the scarlet Empress held the world in her steel grip. But the empress is no more, and the Realm spirals toward chaos and civil war. Its enemies descend -- demon princes, deathlords, skin-changing barbarians and the twisted and inscrutable Fair Folk hammer at the gates. In this time of darkness are reborn the solar Exalted, heroes of legend once slain by the Dragon-Blooded. Will these living legends herald the return of the Golden Age... or the end of creation?Exalted is the latest hardcover rulebook addition to the World of Darkness -- -- but not the one you think you know. You've never seen or even dreamed of this land before, yet it's hauntingly familiar. Become one of the Exalted, one of the heirs to an Age of Heroes, now cast down and disparaged. Will you rail against the tyranny of the oppressive Realm, seek your destiny in the dangerous Threshold, or throw in with the bizarre creatures of the wilds? The fate of this new world is in your hands.

Star Wars: Classic Trilogy


Ryder Windham
    Become entranced with the basic struggle of good vs. evil as you travel to a galaxy far, far away.

Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)


L. Richard Baker III - 1995
    Illustrations.