World of Warcrafta Official Strategy Guide


Michael Lummis - 2004
    It features maps of each city and region, with call outs for characters, quest locations and dungeons. It also includes quest data - contacts, quest type, item rewards and more.

Batman: The Jiro Kuwata Batmanga, Vol. 3


Jiro Kuwata - 2016
    Many Western readers were only recently introduced to the existence of this unique take on the Caped Crusader. Now DC Comics presents the series in its entirety for the first time, fully translated and unabridged! Collects Batman: The Jiro Kuwata Batmanga digital Chapters 39-52.

Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive)


Eric S. Nylund - 2010
    Halsey's personal journal is a booklet co-written by Eric Nylund and is included with the Halo: Reach Limited and Legendary editions. It covers various elements from the Halo universe and is written through the eyes of Catherine Elizabeth Halsey herself.

The Batman/Judge Dredd Files


John Wagner - 2004
    Mega-City One's toughest lawman collides with Gotham City's Dark Knight in an explosive new trade paperback collecting three fully-painted crossover tales, all written by John Wagner and Alan Grant with stunning, fully painted art by Simon Bisley (LOBO), Carl Critchlow (JLA: RIDDLE OF THE BEAST), Dermot Power (THE SPECTRE), Glenn Fabry (PREACHER), Jim Murray (JLA: RIDDLE OF THE BEAST) and Jason Brashill (Outlaw)! In JUDGMENT ON GOTHAM, Batman and Dredd meet head-on when Judge Death sets his sights on Gotham City. The Riddler lures our heroes into the clutches of a bizarre extradimensional warlord in THE ULTIMATE RIDDLE, and finally, DIE LAUGHING sees the Joker traveling to Mega-City One, intent on becoming the fifth Dark Judge! Co-published by DC Comics and 2000 A.D.

Fallout 4 Vault Dweller's Survival Guide Collector's Edition: Prima Official Game Guide


David S.J. Hodgson - 2015
    attributes with this handy poster pack from Vault-Tec. Remember, the keys to survival are a healthy mind, body, and spirit!NAVIGATING THE WASTELAND - If you do choose to go aboveground, we have provided an atlas of the surrounding area, with as much detail and information as possible, to satisfy your curiosity and dissuade you from ever venturing outside.*EQUIPMENT AND SURVIVAL GEAR - In the unfortunate event that you actually decide to leave the Vault, this manual provides schematics and data for the types of weaponry you may be inclined to use while fighting for your life. Again, we urge you to reconsider going outside.CRAFTING AND RESOURCES - Making good use of your surroundings is essential for survival, should you make the poor decision to venture outside Vault 111. But, just in case, this guide contains schematics and data vital for creating and repairing useful weapons and essential technology.TIPS FOR DANGEROUS ENCOUNTERS - Nothing should deter you from leaving the safety of the Vault like the threat of good, old-fashioned danger. Be sure to study the data that our scientists have compiled about the radiated terrors that you might find outside the comforts of Vault 111. You have been warned!FREE eGUIDE WITH INTERACTIVE MAPS- Unlock the enhanced eGuide for access to the complete digital guide with interactive maps and mobile-friendly features. *Locations, Points of Interest, & Collectibles are called out in full color.These limited edition guides will only be printed once. When they are sold out, they will be gone forever!

EVE: Source


Ccp Games - 2014
    * A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!

Chess: Conquer your Friends with 8 Easy Principles: Chess Strategy for Casual Players and Post-Beginners (The Skill Artist's Guide - Chess Strategy, Chess Books)


Maxen Tarafa - 2015
    No complex terminology. ★FREE eBook Download inside★ Your dad taught you how to play Chess, but he didn’t teach you much. You already know how to checkmate and move the pieces, but let’s face it, your friends and family still beat you more than you’d like. You don't just want to play. You want to win and possibly CONQUER ALL YOUR FRIENDS! You sly dog! I know the feeling and I’m here to help. My name is Maxen R. Tarafa and I’m a Skill Artist. In a few short months, I went from a struggling post-beginner to an adept intermediate player and doubled my Chess ability by teaching myself. In this book, I show you how you can double, even triple, your Chess ability like I did, but faster. But I’m going to tell you right now. My method is rather controversial. You see, most chess “experts” bombard you with complex Chess notation (QxB6?) and expect you to read complex Chess terminology. I don’t do that. I’ll give you a cheat sheet of what you NEED to remember, and you’ll be off to the Chess boards and killing Queens like it’s nobody’s business. In this book, you learn: -How to play your first 10 moves so YOU control the game (Chess Openings) -How to use 3 techniques (or Chess tactics) like bringing light sabers to a knife fight -How to identify one weakness, if you simply recognize it, you can win in one move -How to cut your training time in ½. Know what to study and apply brainhacking techniques. -How to avoid common beginner mistakes with time-tested Chess strategy -Where to find FREE Chess websites, apps, videos, and technology to double your skills -How to use the one principle I taught to Eduardo that took him from losing miserably to unbeatable -How to “bend” the Chess rules with little-known special moves (it’s not cheating!) -And more I taught a 9-year-old these principles and a week later he was beating 17-year-olds. Anyone, even you, can learn how to double your Chess ability by learning a few easy principles. You’ll even learn how to speed your decision-making and play speed chess. If you’re looking for quick and easy Chess instruction to double your skills, but don’t want to learn complex terminology and notation, this book is for you! Don’t let your friend, brother, dad, or roommate beat you again! Join the Casual Chess revolution! Plain-English Chess Instruction for Casual Players, Post-Beginners, and People who Want to Learn Fast! ★Now Available in Paperback! To buy paperback, scroll up and click the Paperback link (by the cover image)★

Halo Mythos: A Guide to the Story of Halo


343 Industries - 2016
    The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.

Zero Year: Part 1 (DC Comics - The Legend of Batman #1)


Scott Snyder - 2017
    The city is in the merciless grip of the Red Hood gang, many of whose members have been blackmailed into a life of crime by the mysterious Red Hood Number One. Before long Bruce is forced out into the open and his return becomes public. In order to continue his fight he decides that he must become something more - the Batman!Contents: Batman #21-26

The Batman Handbook


Scott Beatty - 2005
    Here are illustrated, step-by-step instructions on the vital information you’ll need to emerge victorious against any criminal mastermind:        •  How to Bulletproof Your Batmobile      •  How to Train a Sidekick      •  How to Execute a Backflip      •  How to Swing around a Flagpole      •  How to Take a Kick to the Head      •  How to Extract a Confession      •  How to Survive a Poison Gas Attack   . . . and dozens of other crucial skills for the caped crusader in training.

Speccy Nation


Dan Whitehead - 2012
    The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.

JSA: Omnibus, Vol 1


Geoff Johns - 2014
    1.Collected here are JSA #6-28, JSA Annual #1, JSA Secret Files #2, JLA/JSA Virtue and Vice, JSA Our Worlds at War #1, JLA/JSA Secret Files #1, Secret Origins of Super-Villains 80-page Giant #1, JSA All Stars #1-8.

Batman Cover to Cover: The Greatest Comic Book Covers of the Dark Knight


Robert GreenbergerBrad Meltzer - 2005
    Get ready for BATMAN COVER TO COVER a 240-page hardcover, oversized, coffee-table extravaganza spotlighting over 250 of the best BATMAN covers of all time! Organized by theme, readers can see the Batman Family, Fearsome Foes, Death Traps, Bizarre Settings and much, much more in this lavish collection culled from eight decades of the Dark Knight's exploits!Commentary on personal favorites is provided by Batman Begins director Christopher Nolan, TV's first Batman Adam West, the voice of the Joker Mark Hamill, as well as comic book creators Neil Gaiman, Alex Ross, Brad Meltzer, Mark Waid, Jeph Loeb, Brian Bolland, Paul Levitz, Sheldon Moldoff, Jim Lee, Jim Aparo, Neal Adams, Jerry Robinson and many more!

Critical Path: How to Review Videogames for a Living


Dan Amrich - 2012
    This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.

DC Comics Year by Year: A Visual Chronicle


Daniel Wallace - 2010
    Here, for the first time, is the chronological account of the adventures of both the characters and the company that created them. The" DC Chronicle Year by Year" traces DC's fascinating story: the company's beginnings as National Allied Publications in the 1934, and its subsequent change to Detective Comics, Inc. in 1937. The book details all the major DC publishing landmarks and more, displayed clearly, month by month. Highlighting the debuts of Superman and Batman, the geniuses that invented them, and the real-life events-like the Vietnam War, the atom bomb, the Space Race- that shaped the atmosphere of the times, "DC Chronicle Year by Year" follows the characters' foray into the real world through TV series and blockbuster movies. Features original cover art by well-known DC artist Ryan Sook and a foreword by Paul Levitz, who was president of DC Comics from 2002 - 2009. TM & (c) DC Comics. All Rights Reserved.