The Art of the Uncharted Trilogy


Naughty Dog - 2015
    Adventure alongside Nathan Drake, as Dark Horse Books and Naughty Dog team up to bring you this breathtaking, comprehensive exploration into the Uncharted saga! Encompassing Drake's Fortune, Among Thieves, and Drake's Deception, this epic volume offers a look at hundreds of never-before-seen designs and pieces of concept art from the creation of one of the most exciting game series of this generation, along with insightful commentary from the games' creators! Don't miss out on this opportunity to own a piece of Uncharted history!

World of Warcraft Chronicle: Volume 1


Blizzard Entertainment - 2016
    This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people.This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.From the Hardcover edition.

The Great Book of Riddles: 250 Magnificent Riddles, Puzzles and Brain Teasers


Peter Keyne - 2014
    There are classical logic puzzles, lateral thinking puzzles, “who am I?” riddles, mathematical brain teasers, word ladders, ditloids, and a large selection of illustrated pen and paper, coins, cups, and toothpicks puzzles (please view the preview of this book for a full listing). This is the first time a collection of such breadth has been compiled and formatted especially for Kindle devices. The puzzles have been carefully organized into 25 chapters, and each question is hyperlinked to its solution, to provide utmost ease of navigation. Alongside the world’s most famous riddles, are some lesser known gems, and some brand new puzzles, in print here for the first time. Our aim was to create a definitive compendium of riddles and puzzles to bring enjoyment to people of all ages. We hope you will enjoy unraveling them as much as we enjoyed creating and editing them. Here are a handful of sample riddles: Outside the Box Riddles: You need to divide a round birthday cake into eight pieces, so each of your guests will have something to eat. How can you do this by making only three straight cuts with a knife, and without moving any of the pieces? The king’s two bodyguards developed an ingenious method for assuring the king’s safety. With the king standing between them, they would face in opposite directions; one looking to the west and the other to the east, but at the same time, and without the use of any reflective surfaces, they would both be able to observe the king clearly. How was this possible? Pure Logic Riddles: There are two glasses. One contains water, and the other contains an equal quantity of wine. A teaspoon of water is removed and mixed into the glass of wine. A teaspoon of the wine-water mixture is then removed and mixed into the glass of water. Which of the mixtures is now purer? The sorcerer’s tower was enchanted in such a way that it was able to build itself. Bricks, slates, tiles, and panes of glass, all flew to it of their own accord and danced into position. The tower doubled in size every day until after 100 days it reached a height that provided fine views over the entire realm. How many days did the tower take to reach half its full height? Lateral Thinking Puzzles: Five men are going to church. It starts to rain, and four of the men begin to run. When they arrive at the church, the four men who ran are soaking wet, whereas the fifth man, who didn’t run, is completely dry. How is this possible? Think Twice Riddles: If you are running a race, and you overtake the person in second place, what place do you move into? Word Riddles: SOS is read the same forwards, backwards, and even upside-down. What four-letter word also shares these properties? Number Puzzlers: How many letters are there in the answer to this question? You have an opportunity to buy a hen. In fact, you have been offered a choice between two quite remarkable animals. One of the hens produces six dozen dozen eggs per month, and the other produces a half dozen dozen. Admittedly, both seem impressive. Does it matter which hen you choose? Traditional Poetic Riddles: Five creatures cross a field of snow; But leave a single track behind Whose loops and bows are soon, I know, Unravelled by the mind. Coins, Cups, and Toothpicks Illustrated Riddles: A coin is dropped into an empty bottle and a cork is then inserted in the neck of the bottle. How is it possible to remove the coin without taking out the cork, or breaking the bottle?

Power-Up: How Japanese Video Games Gave the World an Extra Life


Chris Kohler - 2004
    Just some of the features readers will find in this book include:Profiles of some of the most fascinating Japanese video game designers in the industry, along with a critical look at Japanese video games from their earliest beginnings to new, exciting trends that ride the bleeding edge of popular culture.Explanations on why Japanese video games are unique and why they resonate so well with young American players.Fresh insight into classic Japanese video games and the elements that made them so different from American games, the origin of Nintendo, Japan's oldest and largest video game producer, Japanese Role-Playing Games, and much more!In addition, the future of the Japanese gaming industry is also explored.This product is available for sale worldwide.

Joey Drew Studios Employee Handbook (Bendy and the Ink Machine)


Cala Spinner - 2019
    Drew's legacy of iconic characters like Bendy, Boris the Wolf, and Alice Angel! In this handy guidebook, you'll learn how to get around the studio, operate our state-of-the-art Ink Machine, and work well with our dedicated staff of creatives and crew members. Mr. Drew himself has even included a walk-through of all the tasks you'll need to complete to make it out of your first week alive, as well as an excerpt from his memoir The Illusion of Living, to inspire you to carry our company mission forward.In time, we hope you'll find a home here at our studios. Who knows? After a while, you may never want to leave!Don't miss this terrifying in-world guidebook, your key to unlocking the mysteries of Bendy and the Ink Machine!

Ranger's Guide to Yellowstone Day Hikes


Roger Anderson - 2000
    A Ranger's Guide to Yellowstone Day Hikes features 29 day hikes of different lengths and levels of difficulty. Each hike in the book has a GPS-compatible map, color photograph, narrative about natural and human history, botany, geology, and other highlights along the trail. Visit FarcountryPress.com for more information.

Fable: the Balverine Order


Peter David - 2010
    Read more...A new novel based on the worldwide video game phenomenon!The days of magic and adventure are fading away, giving way to the age of industry and science. As the aged last Hero sits upon the throne of Albion, two friends—the privileged Thomas and his loyal servant, John—set out for the East in search of a legendary beast: the vicious, rarely-seen balverine. But their desire for adventure may be their ultimate undoing—because their quarry has just found them...http://lionhead.com/Fable/FableIII/

Learn to Play Go: A Master's Guide to the Ultimate Game


Janice Kim - 1994
    In Volume 1 of this award-winning series, professional Go player Janice Kim 3 dan helps you brush up on the fundamentals, or learn the game from scratch. Suitable for children, de-mystifying for adults, with plenty of historical and cultural notes and resource lists to learn more about the game and get you started right away. Includes a complete Go set with punch-out stones.

The Art of Assassin's Creed III


Andy McVittie - 2012
    Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more.Assassin's Creed III sees the franchise step into a brand new era, with a new assassin in a revolutionary world. With intricately detailed environments and finely-honed and evocative historical reimaginings, this is a world into which you can immerse yourself and feel the echoes of the past come to life. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed III promises to be the biggest and best yet.Highlights in the game, and in the book, include new interactive cityscapes, frozen winter landscapes, threats from the natural world, weather systems that affect gameplay, and a wholly new environment for any Assassin so far - all stunningly and historically-correctly recreated by the Ubisoft studio.

My Guide to RPG Storytelling


Aron Christensen - 2012
    This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.

The Future Was Here: The Commodore Amiga


Jimmy Maher - 2012
    The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world’s first true multimedia personal computer.Maher argues that the Amiga’s capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga’s technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

Jacked: The Outlaw Story of Grand Theft Auto


David Kushner - 2012
    Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA's wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked.Explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbusterWritten by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto's creators and detractorsOffers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous "Hot Coffee" sex mini-game incident, and moreWhether you love Grand Theft Auto or hate it, or just want to understand the defining entertainment product of a generation, you'll want to read Jacked and get the real story behind this boundary-pushing game.

The Ultimate Guide to Video Game Writing and Design


Flint Dille - 2006
    Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

The Final Hours of Portal 2


Geoff Keighley - 2011
    Journalist Geoff Keighley was granted unprecedented “fly on the wall” access to Valve over the past three years to create this story. From the hush-hush Portal prequel that was shelved to the last minute scramble to complete the game’s story, The Final Hours of Portal 2 is a gripping and dramatic story. Please note the Kindle version does not include as many photos or the videos that are available in the iPad version.

The Freddy Files: The Official Guidebook to the Bestselling Video Game Series


Scott Cawthon - 2017
    and try to uncover the secrets and unlock the mysteries kept so hidden within the game itself. Authorized by Scott Cawthon, creator of the game, this book will also give you never before seen information and facts as well as a sneak peek at what comes next for Freddy's.