Best of
Game-Design

2006

Fast, Cheap, and Under Control: Lessons from the Greatest Low-Budget Movies of All Time


John Gaspard - 2006
    This is the most important book an independent writer/director/producer may ever read. Includes never before published interviews with low-budget mavericks such as Steven Soderbergh, Roger Corman, Jon Favreau, Henry Jaglom, and many more.

Video Games and Interactive Media: A Glimpse at New Digital Entertainment


Stéphane Natkin - 2006
    While television programs and movies are predominantly passive enterprises, video games engage the audience and provide not only audio-visual stimulation but also an enriching interaction that creates a heightened sense of immersion. Through a detailed discussion of gameplay and game design principles, Natkin explores the nature of this interaction and its impact on the entertainment industry. He explains the developmental process behind game design and the new concepts of narration and entertainment it has introduced. He then considers the future of gameplay with its potential for developing new means of artistic expression and its liability to be abused as an outlet for propaganda and coercion.