Book picks similar to
Knights & Musketeers by Kevin P. Boerwinkle


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The Werewolf Player's Guide


Justin AchilliEthan Skemp - 1998
    Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.

CHACHA CHAUDHARY DIGEST 151: CHACHA CHAUDHARY


Pran Kumar Sharma - 2017
    Thus CHACHA CHAUDHARY was born in 1971.Tall and robust SABU, who is an inhabitant of planet Jupiter, gave Chaudhary an ideal company. A combination of wisdom and strength was formed to tackle any difficult task. It is said that " Chacha Chaudhary's brain works faster than a computer". Though both fight the criminals and tricksters, each episode ends with a touch of humour. The duo perform in lighter vein. The CHAUDHARY family consists of his wife Bini, a fat sharp tongue woman, Sabu, Rocket - the dog and Dag- Dag, an old truck who is half human- half machine. Chacha Chaudhary is the most popular Indian comics. More than 10 million readers enjoy this series regularly in newspapers and comic books in ten languages. A T.V. serial based on the comics has crossed 500 episodes and still continue to be telecast on premier channel "Sahara ONE".

In Search of Vindication


Ethan Westfield - 2020
    Deputy Marshal in Kansas for a great deal of his life. As soon as his brother Tommy stops answering his letters, he gets extremely alarmed and decides to take matters into his own hands. When he puts a plan in place to travel to Texas, little does he know that a shattering surprise awaits him there; his brother has been found dead, next to the body of one of the most powerful ranchers in town. Will Lee manage to unravel the truth behind these enigmatic and shocking deaths?While Lee is still aghast, the local sheriff declares Tommy's death a suicide, and also accuses him of attempting robbery and murder. On the spur of the moment, the case is considered closed, which makes Lee highly suspicious. Feeling that they drag Tommy's name through the mud, he decides to defy the law and seek vindication. Will he succeed in this lonesome yet risky mission? How will he solve this demanding riddle and clear his brother's name?Lee's hazardous quest begins, having Susan Marsh and Ki'Somma, a young Cherokee medicine man, on his side. Doubts, lies, deceits, serious injuries as well as many other roadblocks will derange their endless undertaking. Will they manage to join forces triumphantly and complete this challenging mission? Or will Tommy always be remembered as a ruthless criminal?

Adventures of a Deadly Duo: A Historical Western Adventure Book


Austin Grayson - 2020
    She is always on the trail of atrocious criminals but when her ruse is almost uncovered, her world turns upside down and she is desperate to find someone to pull her out of the fire. Luckily for her, she will partner up with Willem Stron, a lionhearted man and passing gambler who will pose as Kyle. Together they will join forces on a risky mission to guard a passing stagecoach with precious cargo. When their lives are on the line, will Willem eventually win Daisy's trust, so that they both succeed on this highly challenging undertaking?While Daisy and Willem are planning the perilous ambush, a deep affection grows for one another. Day by day, their lifetime adventure brings them closer, but they both know that if they want to stay on course, they will need to set their happily ever after aside. While struggling to focus on their quest, the sudden appearance of a wanted poster with Willem's face causes yet another series of menacing threats. How will Daisy and Willem react to this unexpected turn of events? Will they ever escape from this living nightmare and have a chance at love?When the stagecoach becomes targeted by a vicious local bandit and his gang, the two bounty hunters will deal with endless challenges that block their way. Will the legendary duo manage to protect the secretive cargo, and live to tell the tale? Or will the forces of corruption and greed overtake them at long last?A pulse-pounding drama, which will make you turn the pages with bated breath until the very last word. A must-read for fans of Western action and romance.

Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms


Ethan Gilsdorf - 2009
    Science fiction. Role-playing games. People around the globe turn away from the "real" world to inhabit others. Movie fan-freaks design costumes and collect "Lord of the Rings "action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) has lured twelve million users worldwide. Even old-school role-playing games such as Dungeons & Dragons (D&D) are still wildly popular. What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty- year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds--from Boston to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He speaks to grown men who build hobbit holes, and to grown women who play massively multiplayer online games. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit faraway magical lands. What lures them--old, young, male, female, able-bodied, and disabled--into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between? Our noble hero battles online goblins, trolls, and sorcerers for weeks on end. He travels to pilgrimage sites: Tolkien's hometown, movie locations, and castles. He hangs out with Harry Potter tribute bands. He LARPs. He goes to fan conventions and gaming tournaments. He camps with medieval re-enactors--12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.

Don't Rest Your Head


Fred Hicks - 2006
    days? Or is it weeks now? It's hard to remember. You've been so busy with... well, whatever it is that's been keeping you awake. Then one night you're walking down the block toward your apartment, when you realize there's a new building on your street. A new building, somehow... in between two buildings that used to be side by side... that's impossible, isn't it? You pause to take a closer look. It's a bar. The sign says "Serious Moonlight", and a bright white moon blinks through the phases from new to full and back again, waxing and waning with the buzz of neon. It's been a stressful week. Or is it month now? It's hard to remember. But you could sure use a drink. So you cross the street and step inside.The citizens of The City welcome you with open arms. After all, you're one of them now. With all the gifts and curses that come with being Awake in a world of sleepers.Just be careful. The Nightmares you've been dodging haven't forgotten about you. They're waiting, just around the corner; waiting for you to nod off- and then they'll have you.They won't wait much longer.Whatever you do... don't rest your head.

Spelljammer: Adventures in Space


Jeff Grubb - 1989
    The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure.The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances between planets. Graceful elven flitters, stately illithid galleys, deadly beholder tyrants, and the awesome Spelljammer itself carry trade, emissaries, and heroic action throughout all the worlds of the AD&D game.

Wild and Free


Wendy Holden - 2015
    Everyone piles through its gates - and Cupid lies in wait to sprinkle a little midsummer madness on them all.Teacher Ginnie is desperate to forget her crush on headmaster Mark, and hopes glamping might do the trick. But Mark is also heading for Wild & Free to reform his college band ... desperate not to be seen by anyone he knows. Mark's bandmate James dreams of a festival blow-out with his son, Guy ... until his wife Victoria's ambition kills the dream. Now she and Guy are en route to Wild & Free instead but when Guy meets Shanna-Mae and falls for her earthy charms, Victoria is determined to snap Cupid's arrow.Will the magic of the festival send them wild? Or set them free to find peace and love?

Fate Accelerated


Clark Valentine - 2013
    Maybe you’re looking for the ideal pickup roleplaying game. Or you’re a first-time gamer looking to try something new without investing hours of your time. Regardless, Fate Accelerated Edition will bring something special to your table.Fate Accelerated, or FAE, is a condensed version of the popular Fate Core roleplaying game that brings all the flexibility and power of Fate in a shorter format. Inside, you’ll find a method for making fast, fun characters and simple systems to support whatever story you can dream up on the fly. With FAE, you can be playing in minutes.3… 2… 1… GAME ON!

Microscope


Ben Robbins - 2011
    Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That's Microscope.You won't play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.You have vast power to create... and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it.Mock chronological order.Defy time and space.Build worlds and destroy them.A role-playing game for two to four players. No GM. No prep."Microscope is incredible! A truly brilliant design. Also, the book is extremely well done. Highly recommended."-John Harper, designer of Agon & Danger Patrol"Ben Robbins' Microscope may be the clearest-written game text I've ever read - which is helpful, because it is also one of the most innovative games I've come across in a long time. Microscope engagingly challenges assumptions and upends long-held conventions of play while delivering a singular and satisfying evening of gaming. And "fractal role playing" is no joke - the minute you finish, you'll want to dive back in and explore some interesting sliver of the vast history you just built."-Jason Morningstar, designer of Fiasco"It's been a long time that a game captures my attention like Microscope. Bypass the hype, it's a truly remarkable well-instruction'd game"-Andy Kitkowski, founder of story-games.com

Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games


Jon Peterson - 2012
    From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Black Cat 2-1: The True Story of a Vietnam Helicopter Pilot and His Crew


Bob Ford - 2015
    Black Cat 2-1 is the story of one pilot who made it home and the valiant men he served with who risked their lives for the troops on the ground. Bob Ford invites readers into the Huey helicopters he flew on more than 1,000 missions when he and his men dared to protect and rescue. For those whose voices were silenced in that faraway place or who have never told their stories, he creates a tribute that reads like a thriller, captures the humor of men at war, and resounds with respect for those who served with honor.

Lost Vegas: The Redneck Riviera, Existentialist Conversations with Strippers, and the World Series of Poker


Paul McGuire - 2010
    Las Vegas lures you to shed moral responsibility and piss away your money on indulgences like decadent food, entertainment, gambling, and sex. If you don't enjoy these pastimes, then what's the point of visiting the land of compromised values? Where else can you get a cheap steak, crash a Mexican wedding, get cold-decked in blackjack by a dealer named Dong, play video poker for thirteen straight hours, drink pina coladas out of a plastic coconut, bum a cigarette from an 85-year-old woman with an oxygen tank, speed away to the Spearmint Rhino in a free limo, get rubbed by a former Miss Teen USA, puke in the back of a cab driven by a retired Navy SEAL, snort cheap cocaine in the bathroom at O'Sheas, and then catch a lucky card on the river to crack pocket aces and win a poker tournament? Only in Las Vegas.

Player's Option: Skills & Powers


Dale Donovan - 1995
    Player's Option Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. New proficiencies, talents, and updated psionics round out the Player's Option character. Be ready for anything with Skills & Powers!

Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)


L. Richard Baker III - 1995
    Illustrations.