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Age of Rebellion Roleplaying Game Core Rulebook
Jay Little - 2014
Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!
After the Fall Boxset: Post Apocalyptic EMP Survival Fiction
Robert Walker - 2020
Louis suburb and starts a devastating chain reaction. But the disabled power grid was only the beginning of a national nightmare as their vehicles and cell phones won’t function either. A series of building explosions rock downtown, leading to a mandatory evacuation. Amid the chaos, the young couple must make a decision on where to go. A possible solution emerges when a self-proclaimed survivalist offers them refuge in his remote cabin far from the city and away from the chaos. But James and Marla soon discover that survival isn’t as clear as they think, and that escape can lead to dangers all its own.
Monsterhearts
Avery Alder - 2012
When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.
Hunter S. Thompson: The Playboy Interview
Hunter S. Thompson - 2012
It covered jazz, of course, but it also included Davis’s ruminations on race, politics and culture. Fascinated, Hef sent the writer—future Pulitzer-Prize-winning author Alex Haley, an unknown at the time—back to glean even more opinion and insight from Davis. The resulting exchange, published in the September 1962 issue, became the first official Playboy Interview and kicked off a remarkable run of public inquisition that continues today—and that has featured just about every cultural titan of the last half century.To celebrate the Interview’s 50th anniversary, the editors of Playboy have culled 50 of its most (in)famous Interviews and will publish them over the course of 50 weekdays (from September 4, 2012 to November 12, 2012) via Amazon’s Kindle Direct platform. Here is the interview with the journalist Hunter S. Thompson from the November 1974 issue.
Dirk Gently's Holistic Detective Agency
James Goss - 2016
In Dirk Gently's Holistic Detective Agency, Dirk finds himself on the trail of a gruesome murderer who is somehow involved with the works of Coleridge, quantum physics, and the enigmatic study of the Cambridge Professor of Chronology. Ultimately, the stakes of the case are far greater than a single murder, but go to the fate of life on Earth. Confused? Don't be - everything is connected.
Clanbook: Assamite
Graeme Davis - 1995
Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful tales are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen.Clanbook: Assamite includes:* The history of the clan, frmo the First City to the present day;* The clan's treasure, beliefs and internal culture; and* New Skills, Quitus powers and advanced combat rules.
Dublin Murder Squad Series 6 Books Collection Set by Tana French (In The Woods, The Likeness, Faithful Place, Broken Harbour, Secret Place & The Trespasser)
Tana French - 2019
He never saw them again. Their bodies were never found, and Adam himself was discovered with his back pressed against an oak tree and his shoes filled with blood. The Likeness: Still traumatised by her brush with a psychopath, Detective Cassie Maddox transfers out of the Murder squad and starts a relationship with fellow detective Sam O'Neill. When he calls her to the scene of his new case, she is shocked to find that the murdered girl is her double. Faithful Place: The course of Frank Mackey's life was set by one defining moment when he was nineteen. The moment his girlfriend, Rosie Daly, failed to turn up for their rendezvous in Faithful Place, failed to run away with him to London as they had planned. Broken Harbour: In Broken Harbour, a ghost estate outside Dublin - half-built, half-inhabited, half-abandoned - two children and their father are dead. The mother is on her way to intensive care. Scorcher Kennedy is given the case because he is the Murder squad's star detective. The Secret Place: Even in her exclusive boarding school, in the graceful golden world that Stephen has always longed for, bad things happen and people have secrets. The previous year, Christopher Harper, from the neighbouring boys' school, was found murdered on the grounds. The Trespasser: Being on the Dublin Murder squad is nothing like Detective Antoinette Conway dreamed. Her working life is a stream of thankless cases and harassment. Antoinette is tough, but she's getting close to the breaking point.
The Green Hills of Earth / Gentlemen be Seated
Robert A. Heinlein - 1948
Sharn: City of Towers
Keith Baker - 2004
The city of Sharn is a source of great intrigue and adventure on Eberron, making it the launching point for most campaigns and adventures. Sharn: City of Towers describes how Sharn looks and works, from power and politics to trade and commerce, and with four-color illustrations throughout. There are detailed geographical descriptions of every part of the city, with a complement of maps for visual reference. Monsters and villains prevalent in the city make an appearance, and there is detailed information on what characters can do and obtain in Sharn to improve their adventuring skills. Dungeon Masters will find a wealth of information on running campaigns in Sharn, and adventure hooks are provided for immediate gameplay.
The Serpentwar Saga: The Complete 4-Book Collection
Raymond E. Feist - 2013
Feist. This bundle includes the complete Serpentwar Saga.The bundle includes: Shadow of a Dark Queen (1), Rise of a Merchant Prince (2), Rage of a Demon King (3), and Shards of a Broken Crown (4).Return to the world of Midkemia…Ancient powers are readying themselves for a devastating confrontation, and a dark queen has raised a standard and is gathering armies of unmatched might.Into this battleground of good and evil a band of desperate men are forced whose only hope for survival is to face this ancient power and discover its true nature. Their quest is at best dangerous and at worst suicidal.Among them are some unlikely heroes – Erik, a bastard heir denied his birthright, and his friend Roo, an irrepressible scoundrel with a penchant for thievery are accompanied by the mysterious Miranda upon whom all must wager their lives. She appears to be an ally but also possess a hidden agenda and may prove to be a more deadly foe when the final confrontation is at hand…This ebook bundle contains Shadow of a Dark Queen (1), Rise of a Merchant Prince (2), Rage of a Demon King (3), and Shards of a Broken Crown (4).
Shadow Lords & Get of Fenris
Gherbod Fleming - 2001
In Shadow Lords, we see how the fractious Garou struggle for dominance over one another, and in Get of Fenris, at a Concolation - the largest gathering of Garou - we see them standing together in their endless war against the Wyrm. But how long can the Garou continue to fight this war? Their numbers are diminishing, and as this seven-book series will reveal, their past is being taken from them as well.
Pathfinder Roleplaying Game Beginner Box
Jason Bulmahn - 2011
Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!
Origami Yoda Pack: The Strange Case of Origami Yoda / Darth Paper Strikes Back: An Origami Yoda Book (Origami Yoda)
Tom Angleberger
In these hilarious bestsellers, Dwight's finger-puppet, Origami Yoda, always saves the day, but what happens when Darth Paper appears on the scene?
Exalted (Exalted, #1)
Alan Alexander - 2006
The natural history we know is a lie, a falsehood sold to us by wicked old men who would make the world a dull gray prison and protect us from the dangers inherent to freedom. They would have you believe our planet to be a lonely starship, hurtling through the void of space, barren of magic and in need of a stern hand upon the rudder. Close your mind to their deception. The time before our time was not a time of senseless natural struggle and reptilian rage, but a time of myth and sorcery. It was a time of legend, when heroes walked Creation and wielded the very power of the gods. It was a time before the world was bent, a time before the magic of Creation lessened, a time before the souls of men became the stunted, withered things they are today. This is the story of that time. THIS IS THE STORY OF THE EXALTED.
My Guide to RPG Storytelling
Aron Christensen - 2012
This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.