Clanbook: Malkavian


Daniel Greenberg - 1995
    No they don't. Madness is often only a step away from enlightenment and, for some, is a step beyond. No it isn't. Now learn how the Malkavians twist the world for their benefit. You won't learn a thing. Discover the truth of their madness. It's too late for that. Clanbook: Malkavian includes: * The history of the clan and the true depth of its member's insanities;* 10 sample characters suitable for players and Storytellers; and* ιφ ψου χαν ρεαδ τηισ, ψου αρε οφφιχιαλλψ τραγιχαλλψ ηιπ.

Hunter: The Vigil


Russell Bailey - 2008
    A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.

All Flesh Must Be Eaten


Al Bruno - 2003
    In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.

Last Christmas


Heide Goody - 2018
     A short story in the Oddjobs universe that tries to answer the age-old question: what Christmas present do you get for the demon who has everything?

Traction City (Predator Cities)


Philip Reeve - 2011
    Hidden in its vast superstructure is a murderous creature that severs the right hands of its victims. A rebellious young aviatrix and a secretive scavenger boy are about to come face to face with a robotic Stalker that is terrifyingly out of control.

Werewolf: The Forsaken


Carl Bowen - 2005
    To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.

The Devil's Advocate


Gherbod Fleming - 1997
    Relentless hunger gnaws at them, but no matter how many victims they drain, withered vampires litter the shadows. Not since the Black Death has Owain, Ventrue elder, seen anything like this fatal affliction that ravages the world. But this time vampires are the victims. The anarchs suspect a plot by their elders. The elders blame the Sabbat. The Sabbat fears the return of the antediluvians.There is opportunity in this chaos. As the Masquerade crumbles around Owain, which power will he serve? Or will he serve himself?The first book of the Trilogy of the Blood Curse, set in the world of Vampire: The Masquerade. The story crosses over with The Grails Covenant, for Vampire: The Dark Ages.

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

If Pigs Could Fly (West Kensington Paranormal Detective Agency #1)


Jonny Nexus - 2015
    Doctor Ravinder Shah speaking. No case too weird, no problem too bizarre. Strangeness a speciality. How can I help you?” London Social Worker Rav Shah moonlights as a paranormal detective, aided by one of his clients and a Border Collie he rents by the hour. It was supposed to be a bit of fun: a search for truths out there; a quest for a life more interesting than the one that fate, destiny, and personal apathy had granted him. But then a case involving a Yorkshire farmer and a herd of flying pigs leads him into a world darker and more dangerous than he’d ever dreamed. The truth is indeed out there. And it’s got Rav square in its sights.

The Collected Stories of H. P. Lovecraft


H.P. Lovecraft - 2011
    P. Lovecraft's stories includes 52 short stories and novellas all in one Kindle book. This edition has a fully linked active Table of Contents, with date written for each story and novella on the title pages. Table of ContentsThe Alchemist (1916)The Beast in the Cave (1918)Beyond the Wall of Sleep (1919)Dagon (1919)Memory (1919)The Picture in the House (1919)The White Ship (1919)The Cats of Ulthar (1920)The Doom That Came to Sarnath (1920)Nyarlathotep (1920)Polaris (1920)The Statement of Randolph Carter (1920)The Street (1920)Ex Oblivione (1921)Facts Concerning the Late Arthur Jermyn and His Family (1921)The Nameless City (1921)The Terrible Old Man (1921)The Tree (1921)Celephais (1922)The Music of Erich Zann (1922)The Tomb (1922)Hypnos (1923)The Lurking Fear (1923)I. The Shadow On The ChimneyII. A Passer In The StormIII. What The Red Glare MeantIV. The Horror In The EyesWhat the Moon Brings (1923)In the Vault (1925)He (Weird Tales, 1926)The Moon-Bog (Weird Tales, 1926)The Colour Out of Space (1927)The Horror at Red Hook (Weird Tales, 1927)Pickman's Model (Weird Tales, 1927)Cool Air (1928)The Call of Cthulhu (Weird Tales, 1928)I. The Horror In ClayII. The Tale of Inspector LegrasseIII. The Madness from the SeaThe Dunwich Horror (Weird Tales 1929)The Silver Key (Weird Tales, 1929)The Strange High House in the Mist (Weird Tales, 1931)The Whisperer in the Darkness (Weird Tales, 1931)The Other Gods (1933)The Dreams in the Witch House (Weird Tales, 1933)From Beyond (1934)The Quest of Iranon (1935)The Haunter of the Dark (Weird Tales, 1936)The Shadow out of Time (Astonishing Stories, 1936)The Shunned House (Weird Tales, 1937)The Thing on the Doorstep (Weird Tales, 1937)Azathoth (1938)The Book (1938)The Descendant (1938)The Evil Clergyman (Weird Tales, 1939)The Case of Charles Dexter Ward (Weird Tales, 1941)I. A Result and a PrologueII. An Antecedent and a HorrorIII. A Search and an EvocationIV. A Mutation and a MadnessV. A Nightmare and a CataclysmThe Shadow over Innsmouth (Weird Tales, 1942)The Dream-Quest of Unknown Kadath (The Arkham Sampler, 1948)

The Erciyes Fragments


C.S. Friedman - 1999
    There he finds fragments of the original Book of Nod in a language that has been dead for thousands of years. Who has led him to this place? What has he uncovered? And why has he been chosen to transcribe the words of one who could be Caine himself?Who Found it and Why?Written by noted science-fiction novelist C.S. Friedman, The Erciyes Fragments is a version of the Book of Nod that has never been seen before by mortal eyes. The most sage of vampiric scholars provide their commentary for your enlightenment. Revealed now for the first time are the prophecies of Nod and of Gehenna!

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

Clanbook: Ravnos Revised


Deird're Brooks - 2001
    A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending Gehenna?Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Ravnos takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

The Dark Judges


John Wagner - 1988
    

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!