Minecraft For Dummies


Jacob Cordeiro - 2013
    With this fun and friendly beginners guide, you will quickly grasp how to play Minecraft in the three modes of game play: survival, creative, and hardcore. The easy-to-understand writing style walks you through every step of the way, from downloading the game to choosing a gaming platform to defending your creations against monsters and winning the game by defeating the Ender Dragon. Explains how to use blocks to build amazing creations and engage in gameplay with other players Details techniques for travelling across the biomes Zeroes in on playing wisely in Survival mode so you can acquire resources to maintain your health and hunger Shares tips for playing carefully in Creative mode, using your unlimited supply of resources, the ability to fly, and more Helps you play in Hardcore mode Minecraft For Dummies, Portable Edition goes where you go as you create a world you won't want to leave!

Rifts Sourcebook 2: The Mechanoids


Kevin Siembieda - 1992
    Source material, the Mechanoids, new equipment, monsters and adventure.Highlights Include- 40 Mechanoids and their bots with complete M.D.C. stats!- A.R.C.H.I.E. 3 and his new creations.- New weapons and equipment.- Five adventures, random encounter tables and adventure ideas. Optional Character sheets.- 120 pages

Dragon Age: Origins: Prima Official Game Guide


Mike Searle - 2009
    •Essentials: Over 300 pages packed with every quest, NPC, monster, and item across the world of Ferelden!• Classes: Complete ascension guides with level-by-level tips on how to maximize a warrior, mage, or rogue class!• Maps: Over 100 jam-packed maps displaying every critical piece of information! • Walkthrough: Detailed walkthroughs to master all quests, puzzles, and pivotal story choices!• Equipment: Full equipment lists to gear out your PCs!• Bestiary: Comprehensive bestiary with everything from arcane horrors to werewolves!• Combat: Expert tactics to conquer the intricacies of combat!

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

I Can Read You Like A Book: How to Spot the Messages and Emotions People Are Really Sending With Their Body Language


Gregory Hartley - 2007
    Analyze: Spot voluntary versus involuntary movements; factor in gender, context, culture.Decide: Draw your conclusion.Step by step, you will develop the same skills the best interrogators and detectives use to assess spies, criminals, and witnesses. As part of the process, you will observe some of the most famous people in the world through interrogator Greg Hartley's eyes. You'll discover what emotions these politicians, pundits, and stars are leaking through their body language and facial expressions, and what their answers (or non-answers) are really saying.I Can Read You Like a Book gives you the fastest, most efficient method to read body language. In any kind of face-to-face competition, first encounters or daily encounters, and even watching the news, you will spot the messages and emotions that people are really sending--whether they know it or not. As a bonus, you will learn how to use your own face and body to your advantage, whether you're trying to evade a difficult question, handle a sensitive situation, or just playing poker!

Beyond Survival


Gerald Coffee - 1990
    Here he narrates his own shocking story of what really happened in the prisons of North Vietnam.

The Best Bar Trivia Book Ever: All You Need for Pub Quiz Domination


Michael O'Neill - 2014
    president's daughter?Brimming with answers to popular questions like these, The Best Bar Trivia Book Ever arms you with the knowledge your team needs to annihilate your bar trivia competition. This must-have guide features hundreds of facts, covering everything from sports and pop culture to history and science, so that you're always ready to deliver the ultimate trivia smackdown. You'll also get all the ins and outs of your favorite event with information on important bar trivia rules, assembling a team, and claiming victories week after week.Whether you're new to the scene or want to dominate at your local bar, this book will help your team outsmart the competition every single week!

Listverse.com's Epic Book of Mind-Boggling Top 10 Lists: Unbelievable Facts and Astounding Trivia on Movies, Music, Crime, Celebrities, History, and More


Jamie Frater - 2014
    CRAZY-BUT-TRUE FACTS, PECULIAR OCCURRENCES, DESPICABLE CRIMES, BIZARRE RECORDS, UNBELIEVABLE CREATURES AND MANY MORE SHOCKING ODDITIESDelving into the shocking side of pop culture, science and history, Listverse.com's Epic Book of Mind-Boggling Lists offers a wealth of fascinating reading with over 200 lists and more than 2,000 interesting facts, including:• Alien Artifacts• Creepy Urban Legends• Bizarre Murder Weapons• Horrific TV Accidents• Outrageous Rock Tales• Twisted Circus Acts• Terrifying Villains• Crazy-but-True Movie Plots• Dirty CIA Operations• Monstrously Evil Babysitters• Strange Hamburger Facts• Animal Freaks of Nature• Mind-Blowing Technologies

Easy Crochet Critters: 10 Amigurumi Designs


Lion Brand Yarn Company - 2008
    From the alligator to the walrus, each of the 10 creatures can rest in the palm of your hand. Just think how much fun you'll have crocheting the whole zoo, especially when you use Vanna's Choice and Vanna's Choice Baby yarns from the Lion Brand Yarn Company. Enjoy the adventure of crocheting these winsome, wild creatures. They are wonderful to keep or to share! 10 designs to crochet using medium weight yarn: elephant, hippo, monkey, giraffe, alligator, lion, seal, walrus, penguin, and snowy owl. Sizes range from 4" to 8" tall.

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

The Field Guide to Dumb Birds of the Whole Stupid World


Matt Kracht - 2021
    Featuring birds from North and South America, Africa, Asia, Europe, and Oceania, author Matt Kracht identifies the dumb birds that manage to live all over the freaking place with snarky, yet accurate, names and humorous, anger-filled drawings.This guide book details exactly how much these morons suck with facts about each bird's (annoying) call, its (stupid) migratory pattern, and its (downright tacky) markings. Complete with a matching game, bird descriptor checklist, tips on how to identify a bird (you can tell a lot by looking into a bird's eyes, for example), this profanity-laden book offers a balance of fact and wit that will appeal to hardcore birders and casual bird lovers (and haters) alike.A MUST-HAVE: A must-have sequel to the bestselling parody book The Field Guide to Dumb Birds of North America.UNIQUE & LAUGH-OUT-LOUD FUNNY: This is a great coffee table or bar top conversation-starting book. And a bonus, while the content is humorous, it is practical and useful!A GREAT PRESENT: This is the perfect gift for the bird lovers and haters in your life. It also makes a great Mother's Day, Father's Day, birthday, retirement, or gag gift.Perfect for:• Birdwatching and nature enthusiasts• Armchair birders (or nonbirders)• Someone who needs a quirky gift for an animal lover friend• People with serious birders in their lives who want something lighthearted

Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.

Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5


gootecks - 2015
    If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.

Cosmic Coupling: The Sextrology of Relationships


Stella Starsky - 2009
    With rich knowledge, expert wordsmithing, and signature wry humor, celebrity cosmic consultants Stella Starsky + Quinn Cox delve into the specific rules of attraction inherent in each bond and the perks and pitfalls particular to each partnership. Whether addressing enduring alliances or fleeting dalliances, Starsky + Cox don’t shy away from the juicier bits in profiling the romantic and sexual nature of each star-sign combination on the astrological block. Smart, sexy, and sophisticated, with a wink, Cosmic Coupling ­profiles couples in a threefold manner:•    Chemistry—describes the sparks, clashes, and underlying motivations of the couple’s mutual attraction •    Compatibility—depicts the relationship needs of each sign and explains how the pair best meshes•    Carnality—details the sexual dynamics of the bond, right on down to the nitty-grittyWith a profound understanding of astrology and human ­psychology, original insights drawn from ancient, literary, and pop archetypes, and a frankly intelligent, frequently funny delivery, Cosmic Coupling illuminates the dynamics of one’s (and others’) existing relationships and guides any singles seeking Mr. and/or Ms. Right, while giving the phrase “starry-eyed lovers” a whole, spicy new meaning.

Guide to Troubled Birds


Matt Adrian - 2012
    We are only just discovering the reality of our avian adversaries, with their reptilian brains, their appetites for mayhem and the fact that they fly mostly to spite us. To ignore the information found within this volume may be at the peril of your very life.