Arcane Power: A 4th Edition D&D Supplement


Logan Bonner - 2009
    New options for wizards, warlocks, sorcerers, bards, and swordmages...This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.

H. P. Lovecraft's Dreamlands


Chris Williams - 1986
    Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.

Delta Green


Dennis Detwiller - 1997
    Do you know who is pulling the strings? Delta Green knows. Things from beyond time and space that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above- these are the true masters of the world. Delta Green has been fighting them since the 1928 Raid on Innsmouth, and the fight still rages on. This book is your weapon and your guide. The largest Call of Cthulhu sourcebook ever. Inside you will find the secret history of the 20th century, and the movers and shakers who are players in the game: Delta Green, the outlaw conspiracy working inside the U.S. government to fight the darkness; Majestic-12, the clandestine agency that cuts deals with aliens and reports to no one; Saucerwatch, a UFO study group closer to the truth than they know; the Karotechia, immortal Nazis who serve a risen Hitler; and The Fate, an occult criminal syndicate that knows where the bodies are buried. Plus: new skills, new spells, new weapons, new Mythos tomes, profiles of thirty-six real-world intelligence and law enforcement agencies, with character templates for each.A look at Mi-go biology, philosophy and operations, analysis of the Cthulhu Mythos in the modern day, a factual history of the U.S. intelligence and law-enforcement community, dozens of useful NPCs, campaign construction guidelines, two scenarios, a short campaign and more.

Greyhawk Adventures


James M. Ward - 1988
    Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games.

30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)


Peter Archer - 2004
    100,000 first printing.

Libris Mortis: The Book of the Undead


Andy Collins - 2004
    It includes information on playing undead characters and how to run or battle undead in a fight. There is new information on traditional undead creatures (liches, zombies, and so on), as well as new monsters and information on customizing monsters to any adventure. There are new rules, feats, spells, and prestige classes, as well as ready-to-run undead characters for instant play. Extensive story and campaign elements and flavor information add interest and dimension to playing or fighting undead. The book itself will be designed in prestige format, with heavy use of art throughout, a full-painted cover, and construction from premium materials.

Shadowrun


FASA Corporation - 1991
    It includes all the rules necessary to play the game, and is a good improvement over the first edition rules, including as it does most of the improvements and rules expansions published between 1989 and 1992.

At the Helm, Volume 3


Steve BeaulieuChris Reher - 2017
    New frontiers discovered. What it means to be human reimagined.Dreams of tomorrow become reality in this third collection of bestselling authors and newly emerging writers from Sci-Fi Bridge. From the inner worlds of unforgettable characters to alien planets at the farthest reaches of our galaxy and beyond, our writers examine the human experience from within and without. They hold up a mirror to the human experience. Who are we as a species? Who do we want to be? How do we achieve that greatest vision of ourselves for us and our children?You'll wonder at the possibilities of what we can accomplish together. You might even come to believe that a better tomorrow can be more than a dream....Foreword by Chris Fox"Centurion" by M.G. Herron"Geospermia" by Patty Jansen"Storming the Norse Wind" by M.D. Cooper"The Far Side of Psyche" by Rhett C. Bruno"Sparkle Ship Shine" by Hall & Beaulieu"Latecomers" by Chris Ward"Fool's Gold" by Zen DiPietro"The Tribe" by Andreas Christensen"The Theta Patient" by Chris Dietzel"The Last Ship" by Chris Pourteau"Taken For a Walk" by Justin Sloan"Playing Doctor" by Robert Jeschonek"Awaken Me, Paper Robot!" by A.K. Meek"Refurbished" by Artie Cabrera"Steel's First Temper" by David VanDyke"Siren Song" by Jon Frater"Digital Commander" by J.S. Morin"Little Blue" by Chris ReherWant to know more about Sci-Fi Bridge? Visit our site at scifibridge.com and subscribe to receive giveaways and great Sci-Fi deals straight to your inbox.

Clanbook: Lasombra Revised


Bruce Baugh - 2001
    Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends?The Lords of the SabbatAs the next entry in the revised lineup of clanbooks, Lasombra takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

City of Splendors: Waterdeep (Forgotten Realms)


Eric L. Boyd - 2005
    An overview of thecity includes history, a whoâ��s who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. Also included in the book are discussions of specific Waterdeep locales, adventure locales, and new monsters. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more. ERIC BOYD is a software developer who has written extensively about the Forgotten Realms setting for Wizards of the Coast, Inc. His most recent credits include Lost Empires of Faerûn â�¢, Faiths & Pantheons â�¢, Races of Faerûn â�¢, and Serpent Kingdoms â�¢.

The Defenders and Three Others


Philip K. Dick - 1950
    Dick! Here are "The Defenders," in which mankind has taken refuge beneath the Earth's surface, leaving all-out war to robots ... "Beyond Lies the Wub," in which a highly philosophical Martian creature finds itself on the wrong end of the dinner table ... "The Crystal Crypt," in which the last Terran ship from Mars finds terrorists aboard ... and "Beyond the Door," a most unusual story in which an abusive husband ends up with more than he bargains for!

The Dreaming City


Michael Moorcock - 1972
    At his side was a five-foot broadsword that was said to have belonged to the human hero. Aubec. Resting on the deck was the great round war-board, his shield, bearing the sign of the swooping dragon. A black helm crowned him, with a dragon's head on the peak and dragon's wings flaring backward, a dragon's tail curling down. All about him was black, but for the white shadow within the helm, from which glared two crimson orbs. Wisps of milk-white hair strayed from beneath the helm, and in the scant light the fine, handsome features of the albino emperor suddenly stood out. He listened for the first sound of the approaching battle.....(This book was later reprinted under the title of Elric of Melibone)

The Newcomer: Twelve Science Fiction Short Stories


Alasdair C. ShawCherise Kelley - 2016
    Looks like something for everyone...There's even an alien puppy.Contents: * Introduction (The Newcomer) (2016) • essay by Alasdair Shaw * Tithe (2016) / short story by Griffin Carmichael * Exodus (2016) / short story by Alec Hutson * First Bonding (2016) / short story by Tom Germann * Ice Dreamer (2015) / short story by J. J. Green * The Nanny (2016) / short story by Cindy Carroll * Right Hand (2016) / short story by Jonathan C. Gillespie * What Make Is Your Cat? (2016) / short story by Richard Crawford * Kaxian Duty (2014) / short story by Cherise Kelley * Lessons Learned (2016) / short story by J. Naomi Ay * The Humra (2016) / short story by Laura Greenwood * The Hawk of Destiny's Fist (2016) / short story by James S. Aaron * Repulse [Two Democracies: Revolution] (2016) / short story by Alasdair Shaw .

The Devil You Know / The Hero of Aral Pass / A Thousand Years


Mark Lawrence - 2021
    This collection contains three unconnected short stories.The Devil You Know - 10,341 words - a Nona story that sits between Red Sister and Grey Sister - an extension of Red Sister.The Hero of Aral Pass - 4,493 words - a Jalan story that sits after The Red Queen's War trilogy.A Thousand Years - 9,321 words - a Snorri story that occurs before The Red Queen's War trilogy.

Clanbook: Gangrel


Brad Freeman - 1995
    Now learn the secrets of these enigmatic vampires - their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.Clanbook: Gangrel includes:* The history of the clan and its unique view of the world;* 10 sample characters suitable for players and storytellers, and;* How the Gangrel run with the werewolves and the powers they gain.