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Composing Music for Games: The Art, Technology and Business of Video Game Scoring by Chance Thomas
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Glued to Games: How Video Games Draw Us In and Hold Us Spellbound
Scott Rigby - 2011
It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory.Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure--the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.
Generation Xbox: How Videogames Invaded Hollywood
Jamie Russell - 2012
Movies defined the 20th century but games are now pushing them aside as the medium that captures our time, fascination and money. Generation Xbox digs into the love-hate relationship between games and cinema that has led us to this point. It's a story of disaster, triumph and Angelia Jolie in hot pants. Learn how Steven Spielberg's game-making dreams fell apart and why Silicon Valley pioneers wooed Stanley Kubrick. Discover the story behind the failed Halo movie, how videogame tech paved the way for Avatar, and what companies like Ubisoft and Valve are doing to take gaming to the next level. Based on more than 100 interviews with leading figures from videogames and Hollywood, Generation Xbox is the definitive history of an epic power struggle that has reshaped the entertainment landscape. Are you ready to play?
Game Over, Press Start to Continue: How Nintendo Conquered the World
David Sheff - 1993
Whether it is recounting the struggles over the game"Tetris," offering blow-by-blow narrative of Nintendo's bitter legal warfare or its see-saw competition with other companies for market leadership, Game Over is a masterful piece of business journalism and technical reportage-a book both cautionary and hugely entertaining.
Articles on Novels By George R. R. Martin
Hephaestus Books - 2011
This book contains articles available free on Wikipedia and other free sources.
Step By Step Mixing: How to Create Great Mixes Using Only 5 Plug-ins (Audio Issues #1)
Bjorgvin Benediktsson - 2017
Learn a Proven Step By Step Mixing Process That's Helped Thousands of Musicians Like Yourself Make Amazing Mixes in Their Home Studio, Using Only EQ, Compression, Reverb, Delay, and Saturation "This is the NO BS guide to taking your mixes to the next level! Björgvin has been teaching and writing about recording for a decade, and really understands that stuff that we all struggle with in the home studio. Step By Step Mixing takes you through the full process of making sure your mixes rock from ruff to radio ready!" -Lij Shaw, Award winning Producer and Podcaster of Recording Studio Rockstars Let Me Ask You This: Do you fight to make all your instruments fit together in a busy mix? Do you struggle to EQ each instrument to sit in their frequency range without getting in the way of everything else? Do you tear your hair out finding the right compression setting for each track? Do you have a hard time using reverb and delay without cluttering up your mix? Do you get confused by saturation and how to use it to get a warmer sounding mix? If you answered yes to one of those questions - don't worry - you're not alone. If you want to make better mixes immediately in your home studio that translate to every speaker system, whether you're working on demos for your band of mixing records for your clients, grab Step By Step Mixing right now. Here's What You'll Learn Inside: Learn to get organized and simplify your mixing process to create more mixes that sound better in less time Learn practical EQ tips to make all of your instruments fit in your mix Learn to use compression to create punchy and tight mixes Learn to use reverb and delay to add space and depth to your mixes without cluttering up the song and making yourself sound like an amateur Learn everything you need to know about saturation to add that secret sauce to your songs that make people take notice of your skills Learn an invaluable process to getting your mix to translate to any speaker or sound system Step by Step Mixing covers the theory behind each processor while giving you simple to use, practical audio tips you can use to improve your mixes. Every chapter is broken down as such: Explanations on the theory behind what the plug-ins do and how to use them: You’ll get a thorough walkthrough of the various regions of the frequency spectrum. You’ll understand exactly how to use your compressors. You’ll learn all about the various reverb and delay settings (some reverbs are just too complex!) and you’ll get very familiar with using saturation (without overloading and distorting your mixes!). Common Problems and Their Practical Solutions: After you understand how each processor works we’ll talk about some real world scenarios. I’ll give you some practical and easy to use tips to make your mixes jump out of the speakers. Once you've mastered these five processors above you’ll be ready to make a killer mix in your home studio, whether you’re working on demos for your band or mixing records for your friends and
What Every Pianist Needs to Know About the Body
Thomas Mark - 2004
This book encourages musicians to develop a broader understanding of the involvement of the entire body in playing—and the strains playing places on the body—by focusing on body mapping to increase awareness of the body’s function, size, and structure. Ways in which piano, organ, harpsichord, clavichord, and digital keyboard players can eliminate or prevent carpal tunnel syndrome and other debilitating conditions without traditional medical treatments are also explored.
Lost In Minecraft: A Minecraft Novel Ft Sky and Captain Sparklez
Minecraft Books - 2013
This was real life. What they had once played as a hobby had become something far more powerful. But why? What had caused them to teleport into this blocky world? The duo must travel through the Minecraft world, trying to uncover the mystery of their new lives and what brought them here. Minecraft may have just been a video game, but now it has become the challenging fight for survival against the viscous mobs and an previously unknown mythical character of greater power, Herobrine.Follow the adventures of Sky, Sparklez and Jerome in this epic Minecraft Novel, Lost in Minecraft!
Replay: The History of Video Games
Tristan Donovan - 2010
Based on extensive research and over 140 exclusive interviews with key movers and shakers from gaming's past, Replay tells the sensational story of how the creative vision of game designers gave rise to one of the world's most popular and dynamic art forms.
The Game Maker's Apprentice: Game Development for Beginners
Jacob Habgood - 2006
This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The book also includes a DVD containing Game Maker software and all of the game projects that are created in the book—plus a host of professional-quality graphics and sound effects that you can use in your own games.
The Infernal City
Greg Keyes - 2009
It is Umbriel, a floating city that casts a terrifying shadow–for wherever it falls, people die and rise again.And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest...Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year.
Tetris: The Games People Play
Box Brown - 2016
Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.
Good Luck Have Fun: The Rise of eSports
Roland Li - 2016
A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports events have sold out Los Angeles’s Staples Center, Seoul’s World Cup Stadium, and Seattle’s KeyArena. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues.Follow Alexander Garfield as he builds Evil Geniuses, a modest gaming group, in his college dorm into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world’s most successful eSports league and most popular PC game, on track to make over $1 billion a year. See how Twitch pivoted from a video streaming novelty into a $1 billion startup on the back of professional gamers. And dive into eSports’ dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. These are the stories of the rise of an industry and culture that challenge what we know about sports, games, and competition.
A Good War
Robert Brooks - 2018
This limited edition hardback version collects two new World of Warcraft novellas from the point of view of the Alliance (Elegy, by Christie Golden) and the Horde (A Good War, by Robert Brooks). These two tales explore the Horde and the Alliance versions of a fateful event, but only you can decide which faction tells it best. Each story includes original artwork exclusive to this edition.
Droidmaker: George Lucas and the Digital Revolution
Michael Rubin - 2005
In the process they made computer history.
Moral Combat: Why the War on Violent Video Games Is Wrong
Patrick M. Markey - 2017
The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game-trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone—the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive.