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Charles Goren Presents the Precision System of Contract Bridge Bidding by Charles Henry Goren
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Moving Targets
C.L. Werner - 2013
Amid the last refugees fleeing the advance, the duo is caught up in an assignment that will prove to be either their salvation or undoing.From the stinking mists of the Bloodsmeath Marsh to the back alleys of Five Fingers, Taryn & Rutger will do everything in their power to survive a game of Moving Targets.
Pokémon Omega Ruby & Pokémon Alpha Sapphire: The Official Hoenn Region Strategy Guide
Pokémon Company International - 2014
Here’s what you’ll find inside: • A complete walkthrough of all the Gym battles, the Elite Four, becoming the Champion, and beyond! • More Mega Evolutions and the mysterious Primal Reversion! • All the new game features, including Super-Secret Bases, Pokémon Contest Spectaculars, and more! • List of TMs, HMs, items, Berries, and Mega Stones—including where to find them! • Helpful tips for getting the most out of communication features and online play! • A pullout map of the Hoenn region!
Phil Gordon's Little Blue Book: More Lessons and Hand Analysis in No Limit Texas Hold'em
Phil Gordon - 2006
Now he shows players how to apply those theories to actual hands in order to make smart, confident decisions with every move. Gordon walks readers through hands that he's encountered in cash games; early, middle, and late tournament play; Sit & Gos; satellites and supersatellites; and the final table of the World Series of Poker, revealing not only what plays he made but also why he made them. He relates what goes through a pro's mind in every situation, whether it's a timely bluff or a questionable call, and helps players calculate their own best moves in the most pressure-fueled of situations. In analyzing specific hands, Gordon also imparts important lessons in key poker skills such as calculating odds, shorthanded play, and discovering tells. And he discusses memorable plays -- the good and the oh-so-bad -- explaining why certain moves were made and, in many cases, how the hands should have been played differently. Insightful, witty, and filled with real-life pro secrets, Phil Gordon's Little Blue Book is required reading for every player looking to make a profit and raise his game to the next level.
Classic Battletech: Total Warfare
Randall N. Bills - 2006
As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
Invasion of the Space Invaders
Martin Amis - 1982
Delving into the electric atmosphere of the arcades where he misspent his youth, he asks: Why did Space Invaders invade our hearts and minds? How much time, loose change and sex appeal did they cost us? And most importantly, which secret cheats and tactics must we master to reach the next level?Part cautionary tale, part celebration of a lifelong addiction, this is an essential manual for many a self-confessed cyber geek, computer nerd and joystick junkie.
Battletech: Technical Readout 3050. Revised Edition.
Andrew Keith - 1994
It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.
Star Realms: Rescue Run
Jon Del Arroz - 2016
When a new client’s mission goes sideways, Joan finds herself caught in the middle of dueling gambits between the Star Empire and the Trade Federation. Recruited to perform the heist of a lifetime, the fate of the Star Empire rests in her hands. On the opposite side of the galaxy, Regency BioTech manager Dario Anazao sees an unsustainable situation brewing that promises a full-scale revolution. The megacorporations of the Trade Federation have kept the population in horrible working conditions, violating their human rights. With no one else to help, Dario must take it upon himself to rescue the workers of Mars. Can two heroes from warring factions come together to make a difference in the galaxy? Star Realms: Rescue Run is the first novelization of the critically acclaimed Star Realms spaceship combat deckbuilding game. You can check out the game here: http://www.starrealms.com. “I’ve long been a big fan of epic science fiction and space opera. I think Jon’s entry into this realm is an excellent and compelling read. Fans of the Star Realms deckbuilding game will appreciate this look into the Star Realms universe, with its fast-paced story and intriguing characters. From his strong female lead to her amusing AI, I think Star Realms fans and sci-fi fans in general will be eager for Jon to write a sequel.” —Darwin Kastle, Star Realms creator “Jon Del Arroz is a promising new writer with a knack for story and an interesting voice.” —Jody Lynn Nye, author of the Wolfe Pack series “This game-related novel is a lively, action-filled tale that should appeal to those who want a space adventure romp with intrigue and a touch of romance. A disgraced ex-military thief, the thief’s snide former shipmate, a special operative who isn’t that good with guns, and the resentful son of an arrogant corporate executive attempt an impossible mission... and there’s a humorously glitched portable AI in the mix, too, breaking into song at odd moments.” —Elizabeth Moon, author of the Paksenarrion novels
Warhammer Fantasy Roleplay 4th Edition Rulebook
Dominic McDowallTS Luikart - 2018
You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.
Billion Dollar Hollywood Heist: The A-List Kingpin and the Poker Ring that Brought Down Tinseltown (Front Page Detectives)
Houston Curtis - 2020
Alex Rodriguez. Tobey Maguire. Ben Affleck. Matt Damon. John Cassavetes. What do these people have in common? Not just fame and fortune; all these men are also alumni of the ultra-exclusive, high-stakes poker ring that inspired Aaron Sorkin’s Oscar-nominated film, Molly’s Game. But Houston Curtis, the card shark who co-founded the game with Tobey Maguire, knows that Sorkin’s is the whitewashed version. In Billion Dollar Hollywood Heist, Curtis goes all-in, revealing the true story behind the game. From its origins with Maguire to staking DiCaprio’s first game, installing Molly Bloom, avoiding the hookers and blow down the hall, and weathering the FBI investigation that left Curtis with a lien on his house, this is the no-holds-barred account of the world’s most exclusive Texas Hold ’Em game from the man who started it—with all the names and salacious details that Molly’s Game left out. With the insider appeal of Rounders, more A-listers than Ocean’s 11, and the excitement of The Sting, Billion Dollar Hollywood Heist is the untold, insider’s story that makes Molly’s Game look tame.
Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive)
Eric S. Nylund - 2010
Halsey's personal journal is a booklet co-written by Eric Nylund and is included with the Halo: Reach Limited and Legendary editions. It covers various elements from the Halo universe and is written through the eyes of Catherine Elizabeth Halsey herself.
Detective Pikachu: Episode 0—Eevee's Case
The Pokemon Company - 2018
His only wish is to meet someone who can understand him in the same way. One day, an Eevee comes to the great Detective Pikachu and asks him to find the culprit who messed up the yard at its home!
The Game Makers: The Story of Parker Brothers, from Tiddledy Winks to Trivial Pursuit
Philip E. Orbanes - 2003
Parker started with only fifty dollars and a dream. In The Game Makers, Philip E. Orbanes, a game historian and former Parker Brothers executive, explores the often whimsical origins of popular games and toys - from the Monopoly Game to the Nerf ball to Ping-Pong to Sorry! - and reveals how generations of determined entrepreneurs built a family business empire." Through an engaging narrative based on extensive research - including the never-before-published personal archives of George S. Parker and interviews with his successors - Orbanes takes us on a journey through the birth and maturation of the toy industry as seen through the eyes of one of its greatest legends. Sprung from Parker's fervent belief that games were meant to last and be fun, this tiny family firm would grow into a brand powerhouse that reflected - and ultimately helped shape - the culture of a nation. Through world wars and the Great Depression, through natural disasters and family tragedies, Parker Brothers succeeded in bringing smiles to the faces of millions by connecting them to - or helping them forget - the events taking place around them.
Doctor Who Mad Libs
Mad Libs - 2014
Who! This Mad Libs is 48 pages with 21 original stories.
Materials Science and Engineering: A First Course
V. Raghavan - 2004
Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution
Dean Takahashi - 2002
It has already eclipsed motion pictures to become one of the largest and fastest growing markets in history and a lamplight illuminating where the future of entertainment is headed. In an effort to grab a chunk of that market, Microsoft—an absolute newcomer to the gaming industry—has put billions of dollars on the line in a gamble to build the fastest, most mature, most advanced video game console ever: the Xbox. Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?In Opening the Xbox, award-winning journalist and gaming-industry expert Dean Takahashi guides you deep into the amazing story of this much-anticipated game console. Through exclusive interviews with top executives at Microsoft, exhaustive research, and a penetrating investigation, he unveils the tumultuous story behind the development of the project and how it could change the entertainment industry forever. Inside, you'll discover that what started as Project Midway, spearheaded by Jonathan "Seamus" Blackley and three of his renegade cohorts, turned into Xbox—a multibillion-dollar enterprise that became Microsoft's largest internal startup ever and a personal pet project of Bill Gates. The colorful infighting, the cutthroat tactics used to lure partners, and the race to vanquish bitter rivals Sony and Nintendo are all laid bare in this unvarnished, high-tech drama. It's a story like no other, full of heroes and villains, plot twists and intrigue—all before the backdrop of Microsoft's grand ambition to move from the office into the living room.If you're like the millions of gamers, investors, and business spectators who anxiously anticipated the Xbox, then you don't want to miss the explosive, exclusive, behind-the-scenes story in Opening the Xbox.