Everything After


Sharon Pywell - 2006
    Months later, though, she hears a different account: that one brother killed the other. Determined to uncover the truth-and to keep her family from being ripped apart-Iris winds up uncovering something shocking about her siblings, her supposedly idyllic family, and herself.

The Escape Series #1-3: Getting Lei'd, Cruising for Love, and Island Hopping


Ann Omasta - 2019
    Add in a crazy grandma, picturesque island settings, and three handsome heroes. Read and enjoy!Getting Lei’d: Jilted nearly-at-the-altar by text message. Honeymooning with her grandma. The resort's bartender may look like Jason Momoa, but Roxy is NOT interested.Cruising for Love: A reality TV show looking for ratings. Kardashian wannabes on a cruise ship. What could possibly go wrong? Get swept away with Ruthie as she searches for true love on reality television.Island Hopping: Lizzie is the workaholic everyone loves to hate. Shay is perfectly content basking on the beach. Can these two polar opposites find enough common ground to let their undeniable spark of attraction ignite?These beach (or wishing you were at the beach) reads are loaded with opposites attracting, humor, and second chances at romance. Escape with them today.This delightful romantic comedy series is perfect for fans of Barbara Freethy, Bella Andre, and Melissa Foster. Whisk your mind away to the islands now!

Greyhawk Adventures


James M. Ward - 1988
    Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games.

Clanbook: Lasombra Revised


Bruce Baugh - 2001
    Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends?The Lords of the SabbatAs the next entry in the revised lineup of clanbooks, Lasombra takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

My Other Car is a Spaceship


Mark Terence Chapman - 2014
    One minute Hal Nellis, former air force fighter pilot, is mowing his lawn; the next, he finds himself drafted to fight interstellar pirates set on sacking Earth and other backwater worlds. When the pirate ships acted independently, the civilian Merchants’ Unity had no trouble keeping them under control. But when the pirates organized to better coordinate their activities, they became an unstoppable force, pushing the underfunded Unity to the brink of collapse and leaving backwater worlds like Earth defenseless. As one of the rare humans with the hypertasking gene, Hal is able to pilot the best the Unity has to offer. With his help, and that of Captain Kalen Jeffries—the son of human slaves, the remaining ships of the Unity plan a last-ditch effort to break the pirate hegemony. Succeed, and the pirate organization is crushed forever; fail, and the people of Earth and countless other worlds are doomed to slavery and death. Prepare for a rollicking adventure full of twists and turns you won’t see coming. It's part “Kidnapped,” part “The Guns of Navarone,” and part “The Great Escape.” For more information about the author and his books, visit his website at: http://MarkTerenceChapman.com Or read his blog at: http://tesserene.blogspot.com

Book of Artifacts: Advanced Dungeons and Dragons Accessory Rulebook


David Zeb Cook - 1993
    All players and game masters. Illustrations, some in color.

Dark Sun: Campaign Setting


Timothy B. Brown - 1991
    This box contains several booklets:Rules Book - 96 pagesThe Wanderer's Journal - 96 pagesthe adventure 'A Little Knowledge', consisting off:A Little Knowledge - 16 pages fiction written by Jerry OltionSpiral bound Dungeon Master's Book - 24 pagesSpiral bound Player's Aid Cards book - 24 pages

The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character


James D’Amato - 2018
    But before you begin your adventure, there’s so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!

The Complete Ranger's Handbook


Rick Swan - 1993
    Until now. Come learn the innermost secrets of one of the most popular AD&D character classes. Details on every part of the Ranger's life, from allied forest brethren to unusual outdoor equipment. With 15 new and exciting character kits, this book is an information-packed accessory for the AD&D 2nd Edition Game. A special appendix gives the rules for the original AD&D ranger class.

Success: 30 Interviews with Entrepreneurs & Executives


Jason Navallo - 2015
    Learn to apply their proven insight and methods for success into your own life!

Clanbook: Malkavian


Daniel Greenberg - 1995
    No they don't. Madness is often only a step away from enlightenment and, for some, is a step beyond. No it isn't. Now learn how the Malkavians twist the world for their benefit. You won't learn a thing. Discover the truth of their madness. It's too late for that. Clanbook: Malkavian includes: * The history of the clan and the true depth of its member's insanities;* 10 sample characters suitable for players and Storytellers; and* ιφ ψου χαν ρεαδ τηισ, ψου αρε οφφιχιαλλψ τραγιχαλλψ ηιπ.

Shadowrun


FanPro - 2005
    The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.

Pillars of Pentegarn


Rose Estes - 1982
    The reader, as young Jaimie, must help a wizard regain his kingdom by recovering a magical staff from a band of goblins and skeletons.

Mouse Guard: Roleplaying Game


David Petersen - 2008
    Designed by Origins Award-winning game designer Luke Crane for beginners and veterans alike, the game comes complete with three sample patrols and three sample missions, so you and your friends can get started playing right away. Includes art and extensive background material on the Mouse Territories specially prepared by Mouse Guard creator David Petersen, as well as character sheets and maps.

Pathfinder Roleplaying Game: Advanced Player's Guide


Jason BulmahnSean K. Reynolds - 2010
    Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 336-page Pathfinder RPG Advanced Player's Guide includes:- Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch.- More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell.- Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger- Hundreds of new spells and magic items, from phantasmal revenge to the Storm King's Cloud Castle.- A wealth of fantastic equipment, such as fireblast rods and fortune-tellers' cards.- New prestige classes like the Master Chymist and the Battle Herald.... and much, much more!Cover art by Wayne Reynolds