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Versus Books Official Pokemon Gold & Silver Perfect Guide (Collectors Edition) by Casey Loe
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Stephen Curry: The Incredible Story of One of Basketball's Sharpest Shooters
Clayton Geoffreys - 2014
Stephen Curry has had an electrifying five-year career playing in the National Basketball Association. In this short book, we will learn about how Steph became the star point guard that he is today. Starting first with his childhood and early life, we'll learn about Steph Curry prior to entering the NBA, his time in the NBA, along with his impact on the communities of Davidson College and Golden State. Steph Curry has transformed the Golden State Warriors franchise, spearheading the Warriors in the 2013-2014 NBA season to their second consecutive playoff birth. It will be exciting to see how Steph and the Warriors do in this year's NBA playoffs. Here is a preview of what is inside this book: Early Life and Childhood High School Years of Steph Curry Steph's Davidson College Years 2009 NBA Draft Curry's NBA Career Steph's Selection to the 2014 All-Star Game Steph Curry's Personal Life Impact on Basketball and Beyond Steph Curry's Legacy An excerpt from the book: Stephen Curry made sure that Davidson’s name would not be forgotten in the near future with his performances over his three years there. Now Curry has transferred his work ethic, attitude towards the game, and personal values into his NBA career. The future looks bright for Steph Curry at the age of twenty-five as he has already left a significant legacy at Davidson College and in the NBA as well. The holder of the record for total three pointers made in a regular season in the NBA and in the NCAA has a very optimistic future ahead of him. Steph Curry is emerging as one of the greatest point guards of the modern era. It will be exciting to see years from now how he will go down in the record books.
Vector Mechanics for Engineers: Statics and Dynamics
Ferdinand P. Beer - 1972
Over the years their textbooks have introduced significant theoretical and pedagogical innovations in statics, dynamics, and mechanics of materials education. At the same time, their careful presentation of content, unmatched levels of accuracy, and attention to detail have made their texts the standard for excellence. The new Seventh Edition of Vector Mechanics for Engineers: Statics and Dynamics continues this tradition. The seventh edition is complemented by a media and supplement package that is targeted to address core course needs for both the student and the instructor.
The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
Steven L. Kent - 2001
The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.
Deco Devolution: The Art of BioShock 2
Jordan Thomas - 2010
Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits
The Ultimate Kauai Guidebook: Kauai Revealed
Andrew Doughty - 1994
The finest guidebook ever written for Kauai, this brand new sixth edition has more useful information, the most up to date maps, and scores of hidden gems listed nowhere else.
Reading Laurell K. Hamilton
Candace R. Benefiel - 2011
Hamilton was reshaping the image of the vampire with her own take on the vampire mythos in her Anita Blake, Vampire Hunter fantasy novel series. While Hamilton's work draws on traditional vampire and fairy lore, her interpretation of these subjects brought new dimensions to the genres, influencing the direction of urban fantasy over the past two decades.Reading Laurell K. Hamilton focuses upon Hamilton's two bestselling series, the Anita Blake, Vampire Hunter series and the Merry Gentry series. The volume is intended as a resource for leaders of book clubs or discussion groups, containing chapters that examine Hamilton's role in the current vampire literature craze, the themes and characters in her work, and responses to Hamilton on the Internet. The book also provides a brief overview of Hamilton's life.
When Life is Not Peachy: Real-life lessons in recovery from heartache, grief and tough times
Pip Lincolne - 2020
Who even am I, and how will I keep going? We need someone in our corner to travel this journey with us and help keep our spirits up. This book is a gentle guide for navigating loss, grief or other sad times - a resource both for those who are downhearted and those supporting a loved one. With thoughtful advice on dealing with friends and family; healthy tips for eating and exercise when you don't feel like it; and a just-keep-yourself-going '101' for when you're feeling very low. It's the bolstering force we need to feel a bit closer to ourselves, or find a bit of peace. For years Pip Lincolne has had a dedicated readership through her blog Meet Me At Mike's and frankie magazine. She wrote When Life is Not Peachy during some tough times of her own, in the hope that what she learned might help someone else feel a little better some day.
Music Composition for Dummies
Scott Jarrett - 2008
It guides you through every step of writing your own music, from choosing the right rhythm and tempo to creating melodies and chord progressions and working with instruments and voices. In this fun and practical guide, you'll learn how to match keys and chords to the mood you want to convey, work a form without limiting your creativity, and hammer out a musical idea, even when your mind is drawing a blank. You'll find out how to create popular songs, classically structured pieces, and even film, TV, and video game soundtracks. And, you'll learn what you need to know about music composition software, including Finale, Sebelius, Pro Tools, and more. Discover how to:Preserve and organize your musical ideas Work with established chord progressions or create your own Develop great rhythms Select the right instruments Find melodies in your head, your instrument, and the world around you Use major and minor scales Work with modes and moods Build melodic motifs and phrases Use the circle of fifths to harmonize Write for multiple voices Make a demo recording Filled with creative exercises to build your composing skills, Music Composition for Dummies is the resource you need to get that melody out of your head and into the world.
The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character
James D’Amato - 2018
But before you begin your adventure, there’s so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!
Learn Hangul in One Hour: A Complete Course on How to Teach Yourself the Korean Writing System (Learn Korean Fast Book 1)
Allen D. Williams - 2012
Also instantly learn the alphabet order. Trying to learn Korean using English letters is not just a waste of time, it can cause you a great deal of embarrassment! Learn to read, write and pronounce Korean the right way. Save yourself the time and possible embarrassment by getting it right. If you're interested in Taekwondo, Korean drama, or Korean pop singers, or a student of Korean language, this is the place to start. This book is a system that uses mnemonics to teach you the sounds so you can easily remember the Korean alphabet. You'll get sample vocabulary to both re-enforce and remember each character, and samples of each character as they appear both typed and handwritten. You'll also get complete, stroke-by-stroke, diagrams on how to write each letter.
SQL Pocket Guide
Jonathan Gennick - 2003
It's used to create and maintain database objects, place data into those objects, query the data, modify the data, and, finally, delete data that is no longer needed. Databases lie at the heart of many, if not most business applications. Chances are very good that if you're involved with software development, you're using SQL to some degree. And if you're using SQL, you should own a good reference or two.Now available in an updated second edition, our very popular "SQL Pocket Guide" is a major help to programmers, database administrators, and everyone who uses SQL in their day-to-day work. The "SQL Pocket Guide" is a concise reference to frequently used SQL statements and commonly used SQL functions. Not just an endless collection of syntax diagrams, this portable guide addresses the language's complexity head on and leads by example. The information in this edition has been updated to reflect the latest versions of the most commonly used SQL variants including: Oracle Database 10g, Release 2 (includingthe free Oracle Database 10g Express Edition (XE))Microsoft SQL Server 2005MySQL 5IBM DB2 8.2PostreSQL 8.1 database
John Thompson's Easiest Piano Course - Part 1 - Book Only
John Thompson - 1982
This comprehensive boxed set assembles Books 1-4 of this classic method. The books feature colorful, amusing characters and illustrations, and the four accompanying CDs contain backing tracks to make learning and practicing even more fun. This unique package features a built-in storage carton!
Project Arcade: Build Your Own Arcade Machine [With CDROM]
John St. Clair - 2004
Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects
Imaginary Cities
Darran Anderson - 2015
A work of creative nonfiction, the book roams through space, time and possibility, mapping cities of sound, melancholia and the afterlife, where time runs backwards or which float among the clouds. In doing so, Imaginary Cities seeks to move beyond the clichés of psychogeography and hauntology, to not simply revisit the urban past, or our relationship with it, but to invade and reinvent it. Following in the lineage of Borges, Calvino, Chris Marker and Kenneth White, the book examines the city from global macrocosm to the microcosm of its inhabitants’ perspectives. It proceeds through opium dreams, sea voyages, the hallucinations of prisoners, nocturnal decadence, impossible Soviet skyscrapers, marauding golems, subterranean civilisations, apocalyptic prophecies and the work of architectural visionaries such as Antonio Sant’Elia, Archigram and Buckminster Fuller. It rethinks the ideas of utopias and dystopias, urban exploration, alienation and resistance. It claims that the Situationists lacked ambition when they suggested, “Beneath the paving stones, the beach.” Instead, beneath the paving stones, we may just be able to discern the entire universe. Imaginary Cities demonstrates that each city dreamt up by artists, writers, architects and lunatics has a real-life equivalent and that the great Marco Polo was no liar. Imaginary Cities need not simply exist in fiction or the mind. We already inhabit them.