Book picks similar to
Thieves World Roleplaying Game (Boxed Set) by Greg Stafford
imprint-thieves-world
role-playing
rpg
glorantha
The Unwanted Hero
Cristian Madalin Dragomir - 2019
However, from time to time, the chance of heroism goes hand in hand with the rhapsody of tragedy. Chosen by a force far beyond his imagination, a man from modern day Earth finds himself sent to a world of myth and legend, of magic and fantasy, yet… just as quickly as he was summoned, he was rejected by the people there and sent back in a violent way. Then he was summoned again and again and again… a whole 118 times, until the very Gods who governed those 118 different worlds had enough and unanimously decided to cut the man from a life of heroism and instead grant him a peaceful and stress-free reincarnated life! Or, at the very least… that was supposed to be the plan.
Clanbook: Gangrel Revised
Brian Campbell - 2000
The Outlanders have no need for the petty Jyhads and useless sniping of the undead - they are vampires, the highest order of beasts! Now, Clan Gangrel prowls the night unfettered by the traditions of the crumbling Camarilla. They have finally called the night their own.Or Savages Unbound?As the first entry in an ambitious series of revised clanbooks, Gangrel expands upon the clan's appearance in the revised edition of Vampire:All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. Additionally, the sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
Deadlands: The Weird West Roleplaying Game
Shane Lacy Hensley - 1996
The American Civil War rages on, neither side able to establish a clear advantage. Most of California has fallen into the sea. The Sioux Nations have reclaimed the Dakotas. And the dead walk among us. In Deadlands: The Weird West Roleplaying Game, players take on the roles of hexslinging hucksters, mad scientists armed with weird, steampunk gizmos, deadly gunfighters, fearless Indian braves, and wizened shamans. In 1863, a vengeful warband called the Last Sons unleashed the manitous upon humanity, and nothing has been the same since.
Complete Ninja's Handbook
Aaron Allston - 1995
This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.
Dungeons & Dragons Art & Arcana: A Visual History
Michael Witwer - 2018
It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Dungeons and Dragons Core Rulebook 1 Players Handbook
Jonathan Tweet - 2001
Complete Psionic: Mastering the Powers of the Mind
Bruce R. Cordell - 2006
Whether you're playing a devoted psion or psionic warrior, or a member of a psionic race, or are just looking to expand your character's options, this sourcebook has something for you. Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds.
Clanbook: Tzimisce Revised
Lucien Soulban - 2001
The modern nights have caught up with these monsters, however, who have fallen from their place as masters of hoary estates to degenerates bound by the callous whims of the Sabbat.The Flesh-Twisted FiendsAs the next entry in the revised lineup of clanbooks, Tzimisce takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
The Witch & the Bounty Hunter (Federation of Magic Book 1)
Rachel Medhurst - 2020
until someone wanted me dead.Here I am, Lyla Ford, broke and starving, minding my own business, when twin sorcerers Tinniel and Nazeriah claim that I’m a witch from an ancient line. Not only that, they request an audience. Who do they think I am? Royalty?I would never entertain the idea of magic, let alone the request to become a tracker for the two paranormal bounty hunters who work for the Federation of Magic. That is, until the ridiculously handsome Tinniel tells me that my missing mother is the leader of the Federation. Who knew?When Tinniel gets kidnapped, a compulsion to find them both overtakes me, forcing me to work with the Federation. I have a feeling that if I don’t do as I’m told, the ancient line I descend from will die out. With my brutal, bloody murder.
Monster Manual 3
Mike Mearls - 2010
Classic monsters such as the derro, the mimic, and Lolth, Demon Queen of Spiders, make their first appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic dragons!
Monster Manual
®
3
introduces a new monster format that offers more background and story material to inspire Dungeon Masters.
End of the Beginning
Jon Snyder - 2013
BEFORE their race became the mystical beings we now call angels, they ruled the earth as mortals in an age of mystery. Gabrius, a humble stargazer and astronomer must decipher cryptic messages as ancient as the universe itself to unravel the growing corruption of the Lightbringer before he is overtaken by the greatest villain of all time. The world as we know it hangs in the balance as one man learns to follow his heart against impossible odds and discover his true power and a destiny that has since become legend. As the Lightbringer's power grows, the seven high Seraphim must hone their unique mystical abilities to lead the fight for all they hold true and rise to meet their destiny as heroes of legend to prevent the cataclysmic end of their race's reign on earth. In a rich, epic adventure that gives new wings to the original war between good and evil, we unlock answers to some of the greatest mysteries of the ages and catch a unique glimpse into the secrets of the unseen realms.
Clanbook: Assamite Revised
Clayton Oliver - 2000
Once assumed to be mere assassins, the Assamites have thrown off the Camarillas debilitating curse and their mantle of silence. A diverse clan of noble warriors, erudite scholars, learned sorcerers and murderous diablerists, the Assamites have stepped forth to claim their legacy in the Final Nights.The High Price of UndeathAs part of the revised lineup of clanbooks, Assamite takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
Divine Power: A 4th Edition D&D Supplement
Rob Heinsoo - 2009
New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.
Chosen
David Leadbeater - 2011
Men and women unite with Vampires and other supernatural creatures to do battle against fearsome Gods as they attempt to avert the impending apocalypse.Across the world the Chosen Few are sought by agents of the light and the dark. Amidst daring rescues, illicit passion, crazy car chases and war in the streets of Miami, these courageous men, women and supernatural beings come together against all odds to stand against the original Evil at the end of days.Chosen brings all the elements of both supernatural and thriller novels together to create something new!
Dragon's Fate
Ava Richardson - 2021
When it becomes clear that his dragon, Axel, is gravely ill, she knows she can’t take another loss. The only hope to heal him seems to rest with her mother’s old friend, who lives in the far-off city of Caravon. Kira has never left her village, but to save Axel, she’ll embark on the journey, and soon discover that he isn’t the only one sick.In fact, a plague is sweeping through the dragons of Ragond, and no one knows the cause.When Kira finds an abandoned dragon hatchling named Gilda, she soon comes to believe that the young dragon may be the key to the mysterious illness. After all, her mother succumbed to the sickness, but the hatchling is surprisingly healthy and eager to help Kira find the answers needed to eradicate the plague.Both Kira and Gilda may be young, but they are far from ordinary, and as they begin to uncover the reasons for the illness, they discover a secret that threatens not only the dragons, but Ragond itself. Yet, curing the plague might not be enough to stop the dangers that threaten to overwhelm them.