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Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

What's New, Vol. 1: The Collected Adventures of Phil and Dixie


Phil Foglio - 1991
    Originally published by Palliard Press.

GURPS Discworld: Adventures on the Back of the Turtle


Phil Masters - 1998
    No other books required!The World is Flat.It rests on the back of four giant elephants, who in turn stand on the back of Great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.For the last few years, events on the Discworld have been chronicled in the works of Terry Pratchett. Now, thanks to a special deal, it's time for roleplayers to make their way to the far end of the probability curve.This book is intended for use with the GURPS Basic Set (Third Edition), but can be played by itself, or used as a sourcebook for any roleplaying game.

ডমরু-চরিত


Troilokyanath Mukhopadhyay - 1923
    The stories recounts the life of times of the hero Domrudhar in colonial India. The protagonist Domrudhar is portrayed as a dishonest man who rises from a lowly shop-assistant to a land owner.

Take Us To Your Trump


Andrew Stanek - 2018
    Okay yes, all that stuff too, but I'm not talking about that right now. The government has also been lying to us about space aliens. Aliens have landed on the National Mall and are asking to speak with the President of the United States. For the sake of the planet, diplomat Michael Wallenson is tasked with keeping them away from Donald Trump at all costs. Will Michael succeed? Or will these heavily armed, easily offended aliens succeed in reaching our leader? Building the border dome, coal-powered missiles, and the true identities of the men in black - all in Take Us To Your Trump, another hilarious satirical comedy from author Andrew Stanek.

Uncle John's Bathroom Reader Plunges into Great Lives


Bathroom Readers' Institute - 2003
    Farnsworth is not a household word despite the fact that he invented something found in most every household: television. Farnsworth is just one of hundreds of subjects in this hefty comic compendium that plumbs the depths in a survey of great lives. Readers also learn about T’sai Lun, the Chinese eunuch who invented paper — and by extension, toilet paper. Other clever unknowns include the inventors of Velcro, Bakelite, and the microwave oven. Of course, not all of the “great lives” here are anonymous. The “Fun with Heretics” section includes Thomas Paine and Rousseau, revealing some unexpected peculiarities. Liberace, Pancho Villa, and Freud happily coexist in this sometimes raunchy romp. Among the topics? “Philosophers Who Got Killed,” “Child Geniuses” (and its evil twin, “High School Dropouts”), and much more.

Cop Out!: The End Of My Brilliant Career In The New Zealand Police


Glenn Wood - 1999
    Constable Wood was a disaster waiting to happen. He was the sort of cop who was happier helping little old ladies across the street (even when they were quite content where they were) than pursuing the perpetrators of dreadful deeds. But if he failed to strike fear into the hearts of the criminal underworld, his superiors had a real problem on their hands. Never before had they been forced to deal with such a well-meaning but accident-prone officer and they hoped, fervently, never to see his like again. From his early encounters with a less-than-impressed public, through the terrifying days of the Springbok Tour riots, to the gradual realisation that perhaps he wasn’t cut out for life on the beat, this is the hilarious story of a young cop who created a severe disturbance in the force.

Fate Core System


Leonard Balsera - 2013
     Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarified the rules while maintaining the system’s trademark flexibility. Name your game; Fate Core can make it happen. Inside, you’ll discover: Easy-to-follow rules for character and world creation. Rock-solid storytelling advice for players and GMs to produce the best play experience. Clearly-defined systems to guide players both new and old. New and improved approaches to character actions, aspects, compels... and more! TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE!

The Big Book of Interesting Stuff


Michael Hopkins - 2013
    

Did You Read That Review?: A Compilation of Amazon's Funniest Reviews


Amazon Reviewers - 2014
    Witty and unexpected, this collection of customer reviews is sure to show you a new, hilarious, and completely candid side of Amazon products and reviews you never knew existed.

Destined for Destiny: The Unauthorized Autobiography of George W. Bush


Scott Dikkers - 2006
    Bush, from the creators of WeeklyRadioAddress.com, featured on TheOnion.com one of the highest rated podcasts in America.

Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution


Dean Takahashi - 2002
    It has already eclipsed motion pictures to become one of the largest and fastest growing markets in history and a lamplight illuminating where the future of entertainment is headed. In an effort to grab a chunk of that market, Microsoft—an absolute newcomer to the gaming industry—has put billions of dollars on the line in a gamble to build the fastest, most mature, most advanced video game console ever: the Xbox. Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?In Opening the Xbox, award-winning journalist and gaming-industry expert Dean Takahashi guides you deep into the amazing story of this much-anticipated game console. Through exclusive interviews with top executives at Microsoft, exhaustive research, and a penetrating investigation, he unveils the tumultuous story behind the development of the project and how it could change the entertainment industry forever. Inside, you'll discover that what started as Project Midway, spearheaded by Jonathan "Seamus" Blackley and three of his renegade cohorts, turned into Xbox—a multibillion-dollar enterprise that became Microsoft's largest internal startup ever and a personal pet project of Bill Gates. The colorful infighting, the cutthroat tactics used to lure partners, and the race to vanquish bitter rivals Sony and Nintendo are all laid bare in this unvarnished, high-tech drama. It's a story like no other, full of heroes and villains, plot twists and intrigue—all before the backdrop of Microsoft's grand ambition to move from the office into the living room.If you're like the millions of gamers, investors, and business spectators who anxiously anticipated the Xbox, then you don't want to miss the explosive, exclusive, behind-the-scenes story in Opening the Xbox.

Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms


Ethan Gilsdorf - 2009
    Science fiction. Role-playing games. People around the globe turn away from the "real" world to inhabit others. Movie fan-freaks design costumes and collect "Lord of the Rings "action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) has lured twelve million users worldwide. Even old-school role-playing games such as Dungeons & Dragons (D&D) are still wildly popular. What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty- year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds--from Boston to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He speaks to grown men who build hobbit holes, and to grown women who play massively multiplayer online games. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit faraway magical lands. What lures them--old, young, male, female, able-bodied, and disabled--into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between? Our noble hero battles online goblins, trolls, and sorcerers for weeks on end. He travels to pilgrimage sites: Tolkien's hometown, movie locations, and castles. He hangs out with Harry Potter tribute bands. He LARPs. He goes to fan conventions and gaming tournaments. He camps with medieval re-enactors--12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.

Motherhood Martyrdom & Costco Runs


Whitney Dineen - 2017
    • Exhausting—when you realize you’ll most likely never sleep again--like EVER. • Explosive—OMG these kids spew from both ends! And that’s just the beginning. Whitney shares the ridiculous highs and excruciating lows of her catapult into motherhood. Enjoy the ride as this new mom vows to give up profanity while falling in love with… you guessed it, Costco. Be careful, because if you’re anything like Whitney, you may just pee a little. Motherhood Martyrdom & Costco Runs takes the reader on a roller coaster of emotions as Whitney plummets into postpartum depression, desperately tries to get her kids to stop yodeling in public restrooms, and comes to terms with the fact she’ll never quite be queen of her own kingdom. Get ready to laugh, cry, cheer, and pat yourself on the back for the sake of mommies everywhere. And while you’re at it, stop by Costco for a case of toilet paper and a Very Berry Sundae. You won’t regret it!

Generation Decks: The Unofficial History of Gaming Phenomenon Magic The Gathering


Titus Chalk - 2017
    The brainchild of misfit maths genius Richard Garfield, Magic combines fiendishly complex gameplay with collectability. When it came out in the early '90s it transformed the lives of gamers who had longed for a game that combined challenging mechanics and kick-ass artwork with a chance to connect and compete with likeminded people. Titus Chalk's tale is part biography, charting the author's own relationship with the game, part history, and part love letter to the card game that made it cool to be a geek. Prepare to meet Generation Decks, a community like no other...