Vampire: The Requiem


Ari Marmell - 2004
    Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.Welcome to Undeath Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play.

Traction City (Predator Cities)


Philip Reeve - 2011
    Hidden in its vast superstructure is a murderous creature that severs the right hands of its victims. A rebellious young aviatrix and a secretive scavenger boy are about to come face to face with a robotic Stalker that is terrifyingly out of control.

From Mist and Steam


James Haddock - 2019
    Eli finds a dead Union Army messenger. In the messenger's bag is a message saying the South had surrendered, the war was over. Along with the Union Messenger was a dead Union Captain carrying his discharge papers, and eight thousand dollars. Sgt. Eli decides now is a good time to seek other opportunities, away from the stink of war. While buying supplies from his friend the quartermaster, he is advised to go to St. Louis. Those opportunities may lie there and a crowd to get lost in. Sgt. Eli, becomes Capt. Myers, a discharged Union Cavalry Officer, and strikes out for St. Louis. The war has caused hard times and there are those who will kill you for the shirt you are wearing. Capt. Myers plans on keeping his shirt, and four years of hard fighting has given him the tools to do so. Realizing he must look the part of a well-to-do gentleman, he buys gentleman clothes, and acts the part. People ask fewer questions of a gentleman. What he isn't prepared for is meeting an intelligent Lady, Miss Abigale Campbell. Her Father has died, leaving the family owned shipping business, with generation steam-powered riverboats. They have dreams of building steam-powered airships, but because she is a woman, there are those who stand against them. Capt. Myers' fighting is not over, it seems business is war. They decide to become partners, and with his warfighting experience, and her brains the world is not as intimidating as it once seemed.

Rogue Trader: Core Rulebook


Owen Barnes - 2009
    Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never-before-seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find... To be part of a Rogue Trader's crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death. Begin your players' path to wealth and glory with a complete starting adventure that puts the Explorers right into the middle of the action. The Rogue Trader core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.

Faiths & Avatars (Advanced Dungeons & Dragons: Forgotten Realms, Campaign Expansion/9516)


Julia Martin - 1996
    Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an entry that includes information about the deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestations, church and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy. Finally, each entry contains spells specific to each of the religions - some new, some long unavailable or hard to find and some updated to conform with the current AD&D game rules. Faiths & Avatars includes: • All the greater, intermediate and lesser deities of the Faerûnian pantheon • The honored dead, including Bane, Bhaal, Moander, Myrkul and Leira, among others • Expanded and clarified specialty priest classes and specific spells for all religions with priesthoods • Color illustrations of priests from every faith in ceremonial dress • Four additional general priest classes now official to the Forgotten Realms campaign setting: crusaders, monks, mystics and shamans.

The Messengers Menagerie


Joey Anderle - 2017
      Now, Sterling Booker Wells hasn't been in charge of her for 24 hours and they have already busted up one effort on her life, and even worse, there is a crossbow bolt hole in Alphonse's prized, painstakingly accurate, exquisitely restored, vintage replica of Steve McQueen's 1968 Mustang from the hit movie Bullitt.However, Booker argues in his defense, the Princess hasn't suffered a scratch. The Messengers Menagerie continues the first weekend when Sterling Booker Wells meets the Royal Elven Princess Auralee, what (else) could possibly go wrong? How about a new crew sent to do him in? And the Princess who will be by his side. Join Runner Sterling Booker Wells as he attempts to keep the Elven Princess out of harm's way... Again.

Critical Role: Tal’Dorei Campaign Setting


Matthew Mercer - 2017
    But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself! Will you find one of the revered Vestiges of Divergence or perhaps discover part of the Chroma Conclave's legacy? Can you help the Ashari in their sacred charge to prevent the elemental vortices from overwhelming the world, or will you find yourself embroiled in the machinations of the Clasp? This setting book takes an in-depth look at the history, people, and places of Tal'Dorei, and includes new backgrounds, magic

Magic of Faerûn (Forgotten Realms) (Dungeons & Dragons 3rd Edition)


Sean K. Reynolds - 2001
    This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master or the player of a spellcaster in the Forgotten Realms setting needs to know. * More than 200 new spells * Almost 200 new magic items * 11 new prestige classes To use this accessroy, you also need the "Player's Handbook," the "Dungeon Master's Guide," the "Monster Manua"l, and the "Forgotten Realms"" Campaign Setting."

Dark Ages Vampire


Mark Rein-Hagen - 2002
    The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.

The Steel Hounds


Vladimir Vasilenko - 2019
    While the political landscape for this new world is yet to form, intrigues, conspiracy, daring raids, and sabotage are the main weapons of the Hounds, and his evaluation has just begun. To complete it successfully and become a full-fledged member of the clan, Stan will have to adapt to working side-by-side with the most unique people with shady backgrounds — even if he is not a team player by nature and has already failed at the very beginning by choosing the least suitable class for teamwork: Battle Monk. Stan is rebellious, free-spirited, and daring. He risks his life every day just to avoid getting bored of the daily grind. Normally, an expelled student has no hope of entering the virtual world of Artar, an expensive online VR project, but when a suspicious organization offers to pay all expenses to let Stan in for a special purpose, Mongoose gets his chance to become one of the select few. However, to successfully complete his trial, Stan will have to face his main enemy — himself, while finding peace and mastering all five styles of the Battle Monks of Artar. *** The Steel Hounds is the first book of the highly popular Russian LitRPG series The Chronicles of Artar by Vladimir Vasilenko. The brightest representative of a new wave of gamelit writers, Vladimir has created the story of Mongoose, a reckless teenager kicked out of college, who has to struggle with following strict discipline and finding inner harmony while traversing the difficult path of a Battle Monk.

Stronghold Builder's Guidebook


Matt Forbeck - 2002
    This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."

Vampire: The Dark Ages


Jennifer Hartshorn - 1995
    In the WORLD OF DARKNESS series, this book includes everything necessary for playing the Damned of the Middle Ages, allowing characters to experience the events that have influenced our age.

Clanbook: Giovanni


Justin Achilli - 1997
    Baptized in blood and treachery, this sinister clan of incestuous necromancers worms its way through the Jyhad while freigning noninvolvement. Whether gutting companies or animating corpses, the Giovanni is a power to be reckoned with.It's an Offer You Can't RefuseClanbook: Giovanni provides players and Storytellers with all the pertinent details of this clan, from its bloody history to its shadowy ultimate goals, from its connections in the Mafia to its powers over the world of the dead.

Fiend Folio (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)


James WyattPaul Leach - 2003
    Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level.This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts, and symbionts, the Fiend Folio offers a multitude of challenges for every hero.To use this supplement, a Dungeon Master also needs the Player's Handbook, and the Dungeon Master's Guide. A player needs only the Player's Handbook.

The Sleeping Gods Boxed Set: Books 1 - 2


Ralph Kern - 2021
    It is an enigma that a long-dead scientist called the Fermi Paradox."Where are they?" A brave crew will take humanity's first starship, Endeavour, on an epic journey that spans light years and centuries to solve this mystery. As Commander Tom Hites and his crew searches amid long-abandoned worlds and ancient relics, the question they seek to answer becomes: "Where are they now?"ErebusThe sparsely populated moon Io is destroyed in a terrorist attack. Hundreds are dead in the cataclysmic explosion. Thousands become refugees as the shattered remnants of the moon threaten the Jupiter Alliance. Billions throughout the solar system are wondering, "Where next?"Those responsible must be found and brought to justice. The explorer ship Erebus is reassigned from its mission and sent to Jupiter to investigate this atrocity with Trent's international team onboard. And what Trent discovers among the relics of the alien Sleeping Gods will change humanity's place in the universe forever.