Best of
Games

1996

BioShock Infinite Strategy Guide


Brady Games - 1996
    Learn the location of every Vigor, vending machine, and static piece of Gear for 100% completion.THE ENEMIES OF THE PEOPLEExpert strategies and tactics for dealing with the denizens of Columbia. Learn the strengths and weaknesses of every heavy hitter so you can dispatch them when the need arises.THE GUNS OF LIBERTYDetailed data and information for all of the arms and armament of BioShock Infinite. Learn the best uses for every gun and Vigor in this dangerous world.AND MUCH, MUCH MORE!Special supplementary information by the Irrational Games’ staff, information for unlocking every Achievement and Trophy, transcriptions of every Voxophone, and a vast collection of images you won’t find anywhere else!

Alexander Alekhine's Best Games


Alexander Alekhine - 1996
    It examines games that span his career from his early encounters with Lasker, Tarrasch and Rubenstein, through his world title battles, to his meetings with the new generation of players in the 1950s. Algebraic notations are included.

Brilliant Origami: A Collection of Original Design


David Brill - 1996
    In this profusely illustrated workbook of his designs, David Brill shares his remarkable esthetic as well as his personal philosophy on origami. You'll be inspired by the rich cross-section of his designs. What's more, you need no special tools; detailed, easy-to-follow diagrams provide clear instruction on creating Toys and Models such as: Book, Walking Man and Spectacles; Boxes and Containers including Gift Boxes, a Transparent Bottle, a Money Box and more. Wet-Folding techniques are covered for animals (Lion, Lion Cub and Horse). With his innovative approach to creativity, David Brill will inspire you to seek ideas in all aspects of life and nature and he will help you to cultivate a sensitive touch.

Right Through the Pack


Robert Darvas - 1996
    This brilliant fantasy features each card in the deck telling its own fascinating story.

The Planewalker's Handbook: Planescape Accessory


Monte Cook - 1996
    

Volo's Guide to the Dalelands: Forgotten Realms; "Volo's Digest" Accessory


Ed Greenwood - 1996
    

Volo's Guide to All Things Magical: Forgotten Realms Accessory


Ed Greenwood - 1996
    

Super Mario 64 Game Secrets: Unauthorized (Secrets of the Games Series.)


Pcs - 1996
    It's a good thing Mario kept pace- he'll have to pursue the bad guys across 15 courses! It will be an even better thing if you've got this guide- it covers them all!Inside "Super Mario 64 Unauthorized Game Secrets" you will - Find the three super-secret Switch Palaces- Discover the hiding place of Mario's dinosaur pal, Yoshi; flying wings; and one hundred free lives- Defeat Bowser in a one-on-one fight that'll decide the fate of the princess- Learn to lava surf using Koopa skills- Discover lots, lots more! Each of the 15 courses is tipped to death- every star, every coin, every warp area, and every secret!

Faiths & Avatars (Advanced Dungeons & Dragons: Forgotten Realms, Campaign Expansion/9516)


Julia Martin - 1996
    Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an entry that includes information about the deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestations, church and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy. Finally, each entry contains spells specific to each of the religions - some new, some long unavailable or hard to find and some updated to conform with the current AD&D game rules. Faiths & Avatars includes: • All the greater, intermediate and lesser deities of the Faerûnian pantheon • The honored dead, including Bane, Bhaal, Moander, Myrkul and Leira, among others • Expanded and clarified specialty priest classes and specific spells for all religions with priesthoods • Color illustrations of priests from every faith in ceremonial dress • Four additional general priest classes now official to the Forgotten Realms campaign setting: crusaders, monks, mystics and shamans.

New Ideas in Backgammon


Kit Woolsey - 1996
    Assisted by the neural network technology of the world's top backgammon program, Jellyfish, Kit Woolsey has assembled a collection that tests the ability of even the best human players. Each of the 104 problems is taken from an actual tournament match in which a world-class player made a serious error. Woolsey explains the positions in lucid terms, points out the expert's error, and shows what play should have been made. New Ideas In Backgammon is a groundbreaking work that is certain to improve the play of every reader, from beginner to grandmaster.

The Little House Trivia Book


Laura Ingalls Wilder - 1996
    Flip the page over and read the answers. Each page is illustrated with Garth Williams’s art and a quote from the Little House books, and there’s even a handy table stand so you can stand the book up while you think of the answer. Play alone or play with a friend. You can never know too much about Little House!

The Picture Rulebook of Kids' Games: Over 200 Favorites - From Alphabet Objects to Zookeeper


Roxanne Henderson - 1996
    Demonstrates the rules for two hundred games including dodgeball, freeze tag, hopscotch, jacks, red light-green light, scissors-paper-stone, Simon says, and twenty questions.

Lemmings Adventure Gamebook 2: The Hypnosis Enigma


Nigel Gross - 1996
    What they don't know is that a mysterious force has hypnotized whole tribes of Lemmings sending them on a path to self destruction - the reader must act to save the day.

Archer's Craft: Archery and the Making of Archer's Tackle


A.E. Hodgkin - 1996
    

Monstrous Compendium Annual: Volume Three


Keith Parkinson - 1996
    Welcome to Year Three! Drawn from our best adventures! Drawn from our best adventures of 1995 - not to mention the award-winning DRAGON DUNGEON, and POLYHEDRON Magazines - this annual also marks the return of many old classics and introduces some nifty new critters.

Necromunda. Outlanders.


Andy Chambers - 1996
    The supplement expands the Necromunda game by introducing four new gangs (Ratskin Renegades, Redemptionists, Scavvies and Spyrers).Also included are new scenarios and a bestiary of under-hive nasties.

Epic Battles of the Chessboard


R.N. Coles - 1996
    Labourdonnais in 1834 to Matanovich v. Rossolimo in 1951, this remarkable collection comprises 50 of the greatest games ever played.Included are fascinating examples of the masters in action — reacting when a combination goes wrong or when their opponents fight back. In these games neither player is content to be smothered by the brilliant imagination of the other, or to allow master technique to win a game by copybook methods; here is complicated, fighting chess.  Few of the games will be old favorites, but many others will be less well known.All the immortals are here — Morphy, Steinitz, Lasker, Capablanca, Alekhine, Botvinnik, and many more — immersed in prodigious chess struggles that bring out their most courageous, resourceful, and tenacious play. Discover the greatness of such matches as Steinitz v. Lasker for the world championship in 1896; Capablanca v. Marshall in New York in 1918; Znosko-Borovsky v. Alekhine at Baden-Baden in 1925; Reshevsky v. Botvinnik at the AVRO Tournament in 1918, and many more. Any chess buff will enjoy and learn from these games, studded with brilliant combinations and astounding recoveries, which feature the greatest masters in some of their most inspired contests.

GURPS Dinosaurs and Other Prehistoric Creatures


Stephen Dedman - 1996
    Take a trip back to a time when the toughest player-characters went by another name – Lunch.

The Dolls' Tea Party [With 75 Reusable Stickers]


Laurie Struck Long - 1996
    It's tea time in the dollhouse, and the dolls need help picking out dresses, making party cakes, and getting their teddy bear guests ready for a wonderful time! Full color. 75+ stickers.

Scamper on: More Creative Games and Activities for Imagination Development


Bob Eberle - 1996
    Scamper is a creative thinking technique that helps students imagine the world in a completely new way. In this book, students are challenged to think creatively and develop their powers of imagination. Whether they think up new animals by combining characteristics of two very different animals, or try to imagine the perfect meal, students are motivated to create new ideas.