Best of
Dungeons-And-Dragons

1996

The Planewalker's Handbook: Planescape Accessory


Monte Cook - 1996
    

Uncaged: Faces of Sigil: Planescape Accessory


Ray Vallese - 1996
    

Faiths & Avatars (Advanced Dungeons & Dragons: Forgotten Realms, Campaign Expansion/9516)


Julia Martin - 1996
    Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an entry that includes information about the deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestations, church and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy. Finally, each entry contains spells specific to each of the religions - some new, some long unavailable or hard to find and some updated to conform with the current AD&D game rules. Faiths & Avatars includes: • All the greater, intermediate and lesser deities of the Faerûnian pantheon • The honored dead, including Bane, Bhaal, Moander, Myrkul and Leira, among others • Expanded and clarified specialty priest classes and specific spells for all religions with priesthoods • Color illustrations of priests from every faith in ceremonial dress • Four additional general priest classes now official to the Forgotten Realms campaign setting: crusaders, monks, mystics and shamans.

Hellbound: The Blood War


Colin McComb - 1996
    

Children of the Night: Vampires


Steve Miller - 1996
    Blood trickles with the slow crawl of despair. A shadow lingers, black against black. Chill mist clings damply to every surface, and the echo of an anguished shriek still hangs in the air.Children of the Night: Vampires introduces 13 unique and terrifying villains of horrific proportion. Each one challenges vampire hunters to rethink common perceptions regarding these foes - for these are no ordinary undead. Every creature presented in this book is a unique individual with its own history, personality, and powers.These lords of the night whom adventurers may meet include the following: Jander Sunstar, one of the oldest vampires in the Land of Mists Myxitzajal, a seagoing monster with a taste for fishermen Lady Adeline, an elf vampire who seeks out the light rather than hiding from it Lyssa von Zarovich, who covets the power of her great uncle Strahd...and many more!These Are the Children of the NightChildren of the Night: Vampires is the first book in a new series that brings to (un)life the creature types treated in the bestselling Van Richten's Guides. Each volume offers biographies of distinct and monstrous villains easily added to any game; short adventures featuring such nemeses, which can stand alone or be strung together to form a mini-campaign; unique ways to fight each foe; and adventure hooks for using the creatures as recurring villains.Summary of content:Jander SunstarAudun BeckLyssa Von ZarovichMoosha (desert vampire)Myxitizajal (greater vampirc ixitxachitl)Lady Aveline (elf)Don Pablo (Vorlog)Alexi (vampire slave)Jack Bequick (trickster vampire)Lady Heather Shadowbrooke (druid vampiress)Ezra (nosferatu of the sewers)Mulger d'Ajust (vampire sage)Marla (penanggalan)